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Dynamics cheat sheet

my dynamics notes - 12000.org

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14.2 3D Not Using vehicle dynamics notations<br />

Nasser M. Abbasi<br />

3d_1.vsd<br />

May 26, 2011<br />

z<br />

F z<br />

Linear force<br />

torque<br />

Linear velocity<br />

v <br />

v x<br />

v y<br />

v z<br />

angular velocity<br />

v z<br />

F x<br />

x<br />

I <br />

v x<br />

x<br />

x<br />

z<br />

z<br />

y<br />

y<br />

F y<br />

<br />

F <br />

Forces, Torques, linear<br />

velocities and angular<br />

velocities for a general 3D<br />

rigid body<br />

I xx I xy I xz<br />

<br />

I yx I yy I yz<br />

F d p dt d mvm d v m dt dt<br />

a y z v x x v z<br />

a<br />

a x y v z z v y<br />

v y<br />

y<br />

x<br />

y<br />

z<br />

F x<br />

F y<br />

F z<br />

x<br />

y<br />

z<br />

linear momentum<br />

a z x v y y v z<br />

The derivation of the above is given next, but it uses the standard formula given by<br />

d<br />

A d<br />

A A<br />

dt dt resolved<br />

This is in the<br />

inertial frame of<br />

reference<br />

This is the same A, but its components<br />

are with respect to the body fixed<br />

coordinates system,<br />

Cross product<br />

59

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