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Dynamics cheat sheet

my dynamics notes - 12000.org

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Every time we take derivatives, we stop and look. For any vector that originates from the moving frame,<br />

we must apply rule (1) to it. That is all. In the above, only r needs rule (1) applied to it, since that is the<br />

only vector measure from the moving frame. Replacing ṙ p by V p and ṙ o by V o , meaning the velocity of P and o,<br />

Hence the above becomes<br />

V p = V o + ṙ<br />

and now we apply rule (1) to expand ṙ<br />

V p = V o + (V rel + ω × r) (3)<br />

where V rel is just d dt r∣ ∣<br />

relative<br />

The above is the final expression for the velocity of the particle V p using its velocity as measured by the<br />

moving frame in order to complete the expression.<br />

So the above says that the absolute velocity of the particle is equal to the absolute velocity of the base of the<br />

moving frame + something else and this something else was (V rel + ω × r)<br />

Now we will find the absolute acceleration of P . Taking time derivatives of (3) gives<br />

˙V p = ˙V<br />

( )<br />

o + ˙Vrel + ˙ω × r + ω × ṙ<br />

(4)<br />

As we said above, each time we take time derivatives, we stop and look for vectors which are based on the<br />

moving frame, and apply rule (1) to them. In the above, ˙Vrel and ṙ qualify. Apply rule (1) to ˙V rel gives<br />

˙V rel = a rel + ω × V rel (5)<br />

where a rel just means the acceleration relative to moving frame. And applying rule (1) to ṙ gives<br />

Replacing (5) and (6) into (4) gives<br />

ṙ = V rel + ω × r (6)<br />

a p = a o + (a rel + ω × V rel + ˙ω × r + ω × (V rel + ω × r))<br />

= a o + a rel + (ω × V rel ) + ( ˙ω × r) + (ω × V rel ) + (ω × (ω × r))<br />

= a o + a rel + 2 (ω × V rel ) + ( ˙ω × r) + (ω × (ω × r)) (7)<br />

Eq (7) says that the absolute acceleration a p of P is the sum of the acceleration of the base a o of the<br />

moving frame plus the relative acceleration a rel of the particle to the moving frame plus 2 (ω × V rel ) + ( ˙ω × r) +<br />

(ω × (ω × r))<br />

Hence, using Eq(3) and Eq(7) gives us the expressions we wanted for velocity and acceleration.<br />

10 Miscellaneous hints<br />

1. When finding the generalized force for the user with the Lagrangian method (the hardest step), using the<br />

virtual work method, if the force (or virtual work by the force) ADDS energy to the system, then make<br />

the sign of the force positive otherwise the sign is negative.<br />

2. For damping force, the sign is always negative.<br />

3. External forces such as linear forces applied, torque applied, in general, are positive.<br />

4. Friction force is negative (in general) as friction takes energy from the system like damping.<br />

50

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