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MASTER’S THESIS

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Master thesis: sport spectator preferences<br />

body (for physical training).” (Pine & Gilmore, 1999, p. 32) The educational perspective<br />

could be interesting experience for attending judo sport events. The educational<br />

thesis from Pine & Gilmore (1999) is similar to the Learning/own activity<br />

motive structure from Aimiller/Kretzschmar (1995, as cited in Schafmeister, 2007,<br />

p. 74). The Learning/own activity motive describes the knowledge creation of<br />

sport TV shows for consumers. Sport TV consumers can learn about rules and<br />

strategic tactics of sports. Consuming Judo sport events could also provide and<br />

improve the knowledge about tactics, rules and techniques, as consumer value<br />

for the sport spectator.<br />

The esthetic experience perspective explains consuming behavior of environment<br />

in a passive way. Every individual can see objects or activities form the aesthetic<br />

point of view (Best, 1974). The consumption experience is valued intrinsically and<br />

self-oriented perspective, enjoyed for its own sake of nature. (Holbrook, 1999, p.<br />

18) The consumer lean back and enjoys the quality and beauty as property of the<br />

event, for example in a sport event it is the beauty and grace of the athletes and<br />

the sport movement (Trail et al., 2001, Funk, 2008). Aimiller/Kretzschmar (1995,<br />

as cited in Schafmeister, 2007, p. 73) describes the sport spectator motive<br />

show/aesthetics/exclusivity as seeking for a good atmosphere with visual and<br />

sonic show elements. These two different aspects of esthetic experiences on<br />

sport events confirm the conclusion from Best (1974) that every spectator can<br />

see aesthetic from a different point of view. Managers of sport events have to<br />

take care of both perspectives: creation of a good atmosphere and show with<br />

aesthetic athletes, if the aesthetic spectator motive is high.<br />

Gertz (2007, pp. 19) mentions, joy and fun is a important consumer value attending<br />

sport events, grounded by biological structures of human beings. Holbrook<br />

(1999) characterizes play as a self-oriented, intrinsic motivated experience, in<br />

other words having fun in leisure time. If we set play (fun) in composition to entertainment,<br />

the consumption of entertainment would be passive and marked<br />

through absorption (Pine & Gilmore, 1999). In sport spectator research the entertainment<br />

motive is described by Wann et al (2001) as participation because of the<br />

enjoyable time. In the consumption oriented playfulness, satisfaction is easy to<br />

achieve, which is important key for marketers and event managers (Holbrook,<br />

1999).<br />

Theoretical foundation of sport spectators and event experience page 31

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