Virtual Worlds, Real Leaders: - IBM
Virtual Worlds, Real Leaders: - IBM
Virtual Worlds, Real Leaders: - IBM
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Number of<br />
online gamers worldwide: 7<br />
73 MILLION<br />
Average age<br />
of online gamers: 6<br />
27<br />
Game Player Gender: 5<br />
MALE<br />
56%<br />
43%<br />
FEMALE<br />
QUICK FACTS<br />
“<strong>Real</strong>” money spent in 2006 by<br />
game players to acquire virtual assets<br />
or insights from other players: 4<br />
$1 BILLION<br />
Rate at which MMORPG<br />
economies are growing: 1<br />
36.5% (CAGR)<br />
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GIO 2.0 Report<br />
Distribution of age: 2<br />
50+