User Manual
User Manual - Strategy First
User Manual - Strategy First
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Ships, Convoys, and Expeditions<br />
Ships guarantee a patrician’s well-being. Therefore, it is especially important to treat them well<br />
and to protect them. Those who fail to build up an effective fleet will soon have to bear the<br />
consequences. After all, traders without ships are like pirates without grappling hooks.<br />
Types of Ships<br />
There are four different types of ships in the game: the fairly small but very manoeuvrable<br />
snaikka, the crayer, the renowned cog, and the hulk, a massive three-master. The cog and the<br />
hulk can only be used on the high seas; they’re a little slow but offer very large capacities and<br />
can accommodate more weapons, whereas the snaikka and the crayer are rather fast and can<br />
also reach the cities in the inland area. In the beginning, a cheap snaikka will be sufficient, as the<br />
bigger ships only make sense if you have the funds to use their capacities. The cog and the hulk<br />
are not only quite expensive to acquire but will also result in high running costs. While a<br />
snaikka requires a minimum crew of four men, a hulk requires three times as many sailors.<br />
Snaikka<br />
capacity: 15-20<br />
weapon slots small/large<br />
level 0: 0/0<br />
level 2: 4/2<br />
speed (knots): 5,5<br />
no. of masts: 1<br />
manoeuvrability: 100%<br />
minimum crew: 4<br />
maximum crew: 20<br />
Crayer<br />
capacity: 28-35<br />
weapon slots small/large<br />
level 0: 0/0<br />
level 2: 2/4<br />
speed (knots): 6<br />
no. of masts: 2<br />
manoeuvrability: 95%<br />
minimum crew: 8<br />
maximum crew: 35<br />
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