USER MANUAL

USER MANUAL - Strategy First USER MANUAL - Strategy First

strategyfirst.com
from strategyfirst.com More from this publisher
09.09.2015 Views

19 You cannot fly to escape or hide outside the venue. At the border a "wall of air" will prevent such unsportsmanlike tactics. MATCH TYPES In Clusterball you can choose to compete in the following match types: FREE FOR ALL Every man for himself, the player with the highest score after the final whistle or the first player to reach a given score limit wins the match. TWO TEAMS The regular team play consisting of two teams. Team colors are set by the first two players to enter the match. All other players will join each team alternately in order to "even up" the competition. All individual points scored during match are added to the team score. The team with the highest total score after the final whistle or the team that reaches a given score limit first wins the match. JBC TEAMS (JOIN BY COLOR) A team play mode where up to eight teams (i.e. Free for all) can participate (e.g. it's possible for 4 two-player teams to play each other). Players with the same team color will join the same team. All individual points scored are added to the team score. The team with the highest total score after the final whistle or the team that reaches a given score limit first wins the match. JBN TEAMS (JOIN BY NAME) In this team play mode you join by your team name, the first player from your team to enter the match sets the team color. Players with the same team name will join the same team. All individual points scored are added to the team score. The team with the highest total score after the final whistle or the team that reaches a given score limit first wins the match. STYLES You can choose between five different styles when playing Clusterball, the styles differ in the amount and location of balls and equipment in the venues and also their

20 re-spawn times. The different styles are: Universal, International, National, Regional and Local. Here is a brief description of each style: Universal: a lot of everything, resulting in a total chaos in eight player matches. Hard facts: max amount of balls, all equipment types with random positions, fast re-spawn times on both balls and equipment. International: Clusterball in its most strict and classic style, this is the original. Hard facts: max amount of balls, all equipment types with fixed positions, slow re-spawn times on both balls and equipment. National: a missile oriented style, in which your onboard computer most likely will harass you with beeping sounds. Hard facts: medium amount of balls, primarily missile equipment types with random positions, slow re-spawn time on balls and fast on equipment. Regional: a dogfight style where nailing your competitors down to the ground with pasta often seems to be more important than scoring points. Hard facts: min amount of balls, all equipment types with fixed positions, fast re-spawn times on both balls and equipment. Local: a ball oriented style invented by some wierdos in northern Sweden. In this style it's all about balls. Hard facts: medium amount of balls, a few equipment types with random positions, fast re-spawn time on balls and slow on equipment. RANKING To be able to compete for ranking points you must sign up at www.clusterball.com to get a username and password (see Sign Up for Online Play). The first time you play you should enter your username and password in the Player Setup (these will stay unchanged until you edit them). Your current rank will be automatically downloaded from the ranking database to the host when entering matches. After playing a match your performance in the game will be recorded in the database. In the scoreboard the shortening WP stands for Winner Points (awarding your winner instinct) and CP for Competitor Points (awarded for beating competitors). TF stands for Time Factor, i.e. the total points received, depends on match length (or when playing with score limit, score reached). An asterisk (*) in the TF column means that at least one player left the match (or was disconnected) and that only partial ranking credit is awarded in relation to that player.

20<br />

re-spawn times. The different styles are: Universal, International, National, Regional<br />

and Local. Here is a brief description of each style:<br />

Universal: a lot of everything, resulting in a total chaos in eight player matches.<br />

Hard facts: max amount of balls, all equipment types with random positions, fast<br />

re-spawn times on both balls and equipment.<br />

International: Clusterball in its most strict and classic style, this is the original.<br />

Hard facts: max amount of balls, all equipment types with fixed positions, slow<br />

re-spawn times on both balls and equipment.<br />

National: a missile oriented style, in which your onboard computer most likely will<br />

harass you with beeping sounds.<br />

Hard facts: medium amount of balls, primarily missile equipment types with random<br />

positions, slow re-spawn time on balls and fast on equipment.<br />

Regional: a dogfight style where nailing your competitors down to the ground with<br />

pasta often seems to be more important than scoring points.<br />

Hard facts: min amount of balls, all equipment types with fixed positions, fast<br />

re-spawn times on both balls and equipment.<br />

Local: a ball oriented style invented by some wierdos in northern Sweden. In this style<br />

it's all about balls.<br />

Hard facts: medium amount of balls, a few equipment types with random positions,<br />

fast re-spawn time on balls and slow on equipment.<br />

RANKING<br />

To be able to compete for ranking points you must sign up at www.clusterball.com to get<br />

a username and password (see Sign Up for Online Play). The first time you play you<br />

should enter your username and password in the Player Setup (these will stay unchanged<br />

until you edit them). Your current rank will be automatically downloaded from the<br />

ranking database to the host when entering matches. After playing a match your<br />

performance in the game will be recorded in the database.<br />

In the scoreboard the shortening WP stands for Winner Points (awarding your winner<br />

instinct) and CP for Competitor Points (awarded for beating competitors). TF stands for<br />

Time Factor, i.e. the total points received, depends on match length (or when playing with<br />

score limit, score reached). An asterisk (*) in the TF column means that at least one<br />

player left the match (or was disconnected) and that only partial ranking credit is<br />

awarded in relation to that player.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!