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The Meme Machine

TheMemeMachine1999

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64 THE MEME MACHINE<br />

remembers an action they must also create some kind of neural change. Durham<br />

(1991) also treats memes as information, again regardless of how it is stored.<br />

In contrast, Delius (1989) describes memes as ‘constellations of activated and<br />

non-activated synapses within neural memory networks’ (p. 45), or ‘arrays of<br />

modified synapses’ (p. 54). Lynch (1991) defines them as memory abstractions<br />

and, in his memetic lexicon, Grant (1990) defines memes as information patterns<br />

infecting human minds. Presumably, on these latter definitions, memes cannot<br />

be carried by books or buildings, and the books and buildings must be given<br />

some other role. This has been done, by using further distinctions.<br />

<strong>The</strong> usual way to make the distinction is, of course, by analogy with genes.<br />

A common one is to use the concept of the phenotype. Cloak (1975) was the<br />

first to do this and was very clear about it. He defined the i-culture as the<br />

instructions in people’s heads, and the m-culture as the features of people’s<br />

behaviour, their technology and social organisation. He explicitly likened his i-<br />

culture to the genotype and m-culture to the phenotype. As we have seen,<br />

Dawkins initially did not make such a distinction, but in <strong>The</strong> Extended<br />

Phenotype he says ‘unfortunately, unlike Cloak, I was insufficiently clear about<br />

the distinction between the meme itself, as replicator, on the one hand, and its<br />

“phenotypic effect” or “meme products” on the other’ (Dawkins 1982, p. 109).<br />

He then went on to describe the meme as the structure physically realised in the<br />

brain.<br />

Dennett (1995) also talks about memes and their phenotypic effects, but in a<br />

different way. <strong>The</strong> meme is internal (though not confined to brains) while the<br />

design it shows the world, ‘the way it affects things in its environment’ (p. 349),<br />

is its phenotype. In an almost complete reversal, Benzon (1996) likens pots,<br />

knives, and written words (Cloak’s m-culture) to the gene, and ideas, desires and<br />

emotion (i-culture) to the phenotype. Gabora (1997) likens the genotype to the<br />

mental representation of a meme, and the phenotype to its implementation.<br />

Delius (1989), having defined memes as being in the brain, refers to behaviour<br />

as memes’ phenotypic expression, while remaining ambiguous about the role of<br />

the clothes fashions he discusses. Grant (1990) defines the ‘memotype’ as the<br />

actual information content of a meme, and distinguishes this from its ‘sociotype’<br />

or social expression. He explicitly bases his memotype/sociotype distinction on<br />

the phenotype/genotype distinction.<br />

Although these ideas have something in common they are not all the same<br />

and it is not at all clear, at least to me, which is better. On the whole, I think<br />

none of them really works because they have not appreciated the difference<br />

between the copying-the-product and copying-the-instructions. <strong>The</strong> notion of a

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