08.09.2015 Views

The Meme Machine

TheMemeMachine1999

TheMemeMachine1999

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

118 THE MEME MACHINE<br />

is killed off rather than their whole body. If something they do is rewarded they<br />

can do it again, and if not they won’t. This is much faster because one creature<br />

can try many many different behaviours in a lifetime.<br />

On the third floor are the ‘Popperian creatures’. <strong>The</strong>y can evolve behaviours<br />

even faster because they can imagine the outcomes in their heads and solve<br />

problems by thinking about them. <strong>The</strong>y are named after Sir Karl Popper who<br />

once explained that this ability to imagine outcomes ‘permits our hypotheses to<br />

die in our stead’ (Dennett 1995, p. 375). Many mammals and birds have<br />

reached this third floor.<br />

Finally, on the fourth floor, are the ‘Gregorian creatures’, named after the<br />

British psychologist Richard Gregory (1981) who first pointed out that cultural<br />

artefacts not only require intelligence to produce them in the first place but also<br />

enhance their owner’s intelligence. A person with a pair of scissors can do more<br />

than one without; a person with a pen can exhibit more intelligence than one<br />

without. In other words, memes are intelligence enhancers. Among such<br />

memes are what Dennett calls ‘mind tools’ and the most important mind tools<br />

are words. Equipped with an environment full of tools that other people have<br />

made, and with a rich and expressive language, Gregorian creatures can find<br />

good moves and evolve new behaviours very much faster than without. As far<br />

as we know, we humans are alone on this top floor of the Tower of Generate and<br />

Test.<br />

<strong>The</strong> importance of the Baldwin effect should now be clear. <strong>The</strong> Baldwin<br />

effect is like the escalator that lifts creatures from one floor to the next. If the<br />

necessary good trick is stumbled upon by evolution, and if the costs are not too<br />

high, then the creatures who have it are more likely to survive. At each step,<br />

they change the environment in which they live so that it becomes ever more<br />

important to be good at learning, or whatever. And at each step the creatures<br />

who are better at learning are, genetically, at an advantage. Although the<br />

Baldwin effect is normally discussed just in the context of learning (stepping up<br />

to the Second floor), it can equally be applied to the evolution of imagination<br />

(getting to the third floor) and of imitation (getting to the fourth floor). Indeed,<br />

Baldwin himself explicitly includes imitation in his list of capacities that would<br />

help a creature to survive.<br />

But all this is in the service of the genes because the behaviours that are<br />

learned, and the solutions that are found by imagining problems, are the ones<br />

that help with survival and reproduction. <strong>The</strong> Baldwin effect is essentially a<br />

form of Darwinian evolution acting in the interests of the survival and<br />

replication of genes. Several theories of coevolution use the Baldwin effect<br />

(Such as Deacon’s, for example), but the theory of gene-meme coevolution I am

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!