The Meme Machine
TheMemeMachine1999
TheMemeMachine1999
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118 THE MEME MACHINE<br />
is killed off rather than their whole body. If something they do is rewarded they<br />
can do it again, and if not they won’t. This is much faster because one creature<br />
can try many many different behaviours in a lifetime.<br />
On the third floor are the ‘Popperian creatures’. <strong>The</strong>y can evolve behaviours<br />
even faster because they can imagine the outcomes in their heads and solve<br />
problems by thinking about them. <strong>The</strong>y are named after Sir Karl Popper who<br />
once explained that this ability to imagine outcomes ‘permits our hypotheses to<br />
die in our stead’ (Dennett 1995, p. 375). Many mammals and birds have<br />
reached this third floor.<br />
Finally, on the fourth floor, are the ‘Gregorian creatures’, named after the<br />
British psychologist Richard Gregory (1981) who first pointed out that cultural<br />
artefacts not only require intelligence to produce them in the first place but also<br />
enhance their owner’s intelligence. A person with a pair of scissors can do more<br />
than one without; a person with a pen can exhibit more intelligence than one<br />
without. In other words, memes are intelligence enhancers. Among such<br />
memes are what Dennett calls ‘mind tools’ and the most important mind tools<br />
are words. Equipped with an environment full of tools that other people have<br />
made, and with a rich and expressive language, Gregorian creatures can find<br />
good moves and evolve new behaviours very much faster than without. As far<br />
as we know, we humans are alone on this top floor of the Tower of Generate and<br />
Test.<br />
<strong>The</strong> importance of the Baldwin effect should now be clear. <strong>The</strong> Baldwin<br />
effect is like the escalator that lifts creatures from one floor to the next. If the<br />
necessary good trick is stumbled upon by evolution, and if the costs are not too<br />
high, then the creatures who have it are more likely to survive. At each step,<br />
they change the environment in which they live so that it becomes ever more<br />
important to be good at learning, or whatever. And at each step the creatures<br />
who are better at learning are, genetically, at an advantage. Although the<br />
Baldwin effect is normally discussed just in the context of learning (stepping up<br />
to the Second floor), it can equally be applied to the evolution of imagination<br />
(getting to the third floor) and of imitation (getting to the fourth floor). Indeed,<br />
Baldwin himself explicitly includes imitation in his list of capacities that would<br />
help a creature to survive.<br />
But all this is in the service of the genes because the behaviours that are<br />
learned, and the solutions that are found by imagining problems, are the ones<br />
that help with survival and reproduction. <strong>The</strong> Baldwin effect is essentially a<br />
form of Darwinian evolution acting in the interests of the survival and<br />
replication of genes. Several theories of coevolution use the Baldwin effect<br />
(Such as Deacon’s, for example), but the theory of gene-meme coevolution I am