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The World in 2030

The World in 2030

The World in 2030

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<strong>The</strong> <strong>World</strong> <strong>in</strong> <strong>2030</strong> 259<br />

Our physical <strong>in</strong>terface to the tools of work will f<strong>in</strong>ally have<br />

changed and by <strong>2030</strong> the keyboard, mouse and screen display<br />

of today’s computers will have largely but not completely<br />

disappeared. Speech recognition, ret<strong>in</strong>al displays and autoprojection<br />

displays will have replaced today’s <strong>in</strong>terfaces but,<br />

for those who still require it keyboards (virtual and physical)<br />

will still be available on command. Just as we see today, many<br />

people on the streets will appear to be talk<strong>in</strong>g to themselves<br />

as they communicate with their software assistants and with<br />

other humans both locally and at long distance.<br />

Leisure<br />

Our leisure activities <strong>in</strong> <strong>2030</strong> will be similar to today’s but<br />

our time spent <strong>in</strong> virtual leisure (watch<strong>in</strong>g movies, play<strong>in</strong>g<br />

games, chatt<strong>in</strong>g with each other, exchang<strong>in</strong>g videos, etc.) will<br />

be a lot more <strong>in</strong>tense.<br />

<strong>The</strong> multi-media, multi-sensory experience offered by<br />

the ultra-high bandwidth ‘super-web’ of <strong>2030</strong> will produce<br />

sensations almost <strong>in</strong>dist<strong>in</strong>guishable from reality. Soon after<br />

our timel<strong>in</strong>e of <strong>2030</strong> humans will beg<strong>in</strong> to attach their senses<br />

directly to the super-web and, at that po<strong>in</strong>t, virtual experience<br />

will be identical to physical experience (which is translated<br />

for our bra<strong>in</strong>s by our own <strong>in</strong>ternal sensory apparatus).<br />

We will jo<strong>in</strong> more parallel worlds on the super-web (as<br />

young people are do<strong>in</strong>g today), we will earn money <strong>in</strong> these<br />

alternative worlds and, for many, the l<strong>in</strong>e between ‘play<strong>in</strong>g’<br />

and ‘work<strong>in</strong>g’ <strong>in</strong> such spheres will become completely blurred.

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