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Media Technology

BSc (Hons) Media Technology - Festival of Design & Innovation

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BSc (Hons)<br />

<strong>Media</strong> <strong>Technology</strong><br />

www.bournemouth.ac.uk/courses<br />

Students on this course focus on<br />

developing knowledge and skills in the<br />

technological and creative aspects of<br />

media programming.<br />

Dr Christos<br />

Gatzidis<br />

Course<br />

Co-ordinator<br />

This involves, and places particular emphasis on, using<br />

appropriate tools and techniques to integrate music,<br />

audio, graphics, animation and games for distributed<br />

applications. Specific topics covered, to name but a<br />

few, include radio and TV content production, games<br />

programming, human computer interaction issues,<br />

game level design plus 3D modelling and animation.<br />

We also focus on entrepreneurship via learning in the<br />

area of business development, including company<br />

creation and business planning.<br />

60 1992 1994 1998 2001 2005 Celebrating 20 years


Audio exchange<br />

This report describes an experiment that, when executed by<br />

musicians will provide a new source for generating music,<br />

by use of social interaction.<br />

Information is made available to a large group of people<br />

over the ‘www’ for them to interact, engage, contribute<br />

and distribute musical artefacts, the purpose being the<br />

collaboration of individuals to create music over the internet.<br />

The report also looks into how the internet and social media<br />

has impacted on the processes involved in music production<br />

and distribution.<br />

Steve Bevan<br />

i7868706@<br />

bournemouth.ac.uk<br />

2007 2011 Festival of Design & Innovation<br />

61


Laura Kastoryano<br />

07714 790476<br />

i7999300@<br />

bournemouth<br />

.ac.uk<br />

An investigation into<br />

how an interactive film<br />

structure can gain an<br />

emotional response<br />

The film industry is forever trying to enhance the audience’s<br />

level of interaction. This investigation is to see if by creating<br />

an interactive non-linear narrative, film can enhance the<br />

audience’s emotional response by allowing them to choose<br />

how the film develops and comparing that to a linear film.<br />

Through an electrocardiogram (ECG) and skin conductivity<br />

monitor, my film is tested in comparison to a linear film to<br />

see if the level of interaction is improved.<br />

62 1992 1994 1998 2001 2005 Celebrating 20 years


Investigation and<br />

development for wide field<br />

of view video<br />

Conventional video provides a two dimensional scene where<br />

the viewer is restricted by the director as to what they see.<br />

A user-controlled virtual camera allows the viewer to move<br />

their field of view within the given parameters, providing an<br />

interactive and immersive video experience.<br />

BU has helped progress my skills in a host of media<br />

applications and their uses in the creative industry. It<br />

has given me vital insights that have been invaluable in<br />

developing my career.<br />

2007 2011 Festival of Design & Innovation<br />

Brad Miller<br />

07921 457161<br />

bradmilleruk@<br />

hotmail.com<br />

63


Elliott Ward<br />

07540616182<br />

Elliott00@<br />

hotmail.co.uk<br />

Use of multimedia<br />

technology in developing<br />

Parkour skills<br />

First Steps is a rich media website and e-book, targeted to<br />

the education and development of skills and techniques<br />

within Action Sports. Through the use of capture techniques<br />

and post-production editing, the product delivers rich media<br />

to enhance the learning experience of non-mainstream<br />

sporting activities, lacking a formalized structure for skill<br />

acquisition. The platforms chosen for delivery are fitting<br />

with the direction of current technological advancements<br />

and social trends, offering the user comprehensive access<br />

and an adaptable learning environment.<br />

64 1992 1994 1998 2001 2005 Celebrating 20 years


Kinect Fusion Sculpt<br />

A unique way to create, edit and visualise 3D models, the<br />

Kinect Fusion Sculpt utilises the 3D mapping capabilities of<br />

the Xbox Kinect, as well as skeletal recognition for gesture<br />

based manipulation of a virtual 3D object. The interface<br />

consists of an augmented reality view of the users hand(s)<br />

holding a base, which functions like an AR code, creating<br />

a reference point for the software to superimpose the 3D<br />

model above. This technology creates a more intuitive and<br />

natural way to interact with 3D models.<br />

David Westeng<br />

07590 676944<br />

davidwesteng@<br />

googlemail.com<br />

2007 2011 Festival of Design & Innovation<br />

65

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