Media Technology
BSc (Hons) Media Technology - Festival of Design & Innovation
BSc (Hons) Media Technology - Festival of Design & Innovation
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BSc (Hons)<br />
<strong>Media</strong> <strong>Technology</strong><br />
www.bournemouth.ac.uk/courses<br />
Students on this course focus on<br />
developing knowledge and skills in the<br />
technological and creative aspects of<br />
media programming.<br />
Dr Christos<br />
Gatzidis<br />
Course<br />
Co-ordinator<br />
This involves, and places particular emphasis on, using<br />
appropriate tools and techniques to integrate music,<br />
audio, graphics, animation and games for distributed<br />
applications. Specific topics covered, to name but a<br />
few, include radio and TV content production, games<br />
programming, human computer interaction issues,<br />
game level design plus 3D modelling and animation.<br />
We also focus on entrepreneurship via learning in the<br />
area of business development, including company<br />
creation and business planning.<br />
60 1992 1994 1998 2001 2005 Celebrating 20 years
Audio exchange<br />
This report describes an experiment that, when executed by<br />
musicians will provide a new source for generating music,<br />
by use of social interaction.<br />
Information is made available to a large group of people<br />
over the ‘www’ for them to interact, engage, contribute<br />
and distribute musical artefacts, the purpose being the<br />
collaboration of individuals to create music over the internet.<br />
The report also looks into how the internet and social media<br />
has impacted on the processes involved in music production<br />
and distribution.<br />
Steve Bevan<br />
i7868706@<br />
bournemouth.ac.uk<br />
2007 2011 Festival of Design & Innovation<br />
61
Laura Kastoryano<br />
07714 790476<br />
i7999300@<br />
bournemouth<br />
.ac.uk<br />
An investigation into<br />
how an interactive film<br />
structure can gain an<br />
emotional response<br />
The film industry is forever trying to enhance the audience’s<br />
level of interaction. This investigation is to see if by creating<br />
an interactive non-linear narrative, film can enhance the<br />
audience’s emotional response by allowing them to choose<br />
how the film develops and comparing that to a linear film.<br />
Through an electrocardiogram (ECG) and skin conductivity<br />
monitor, my film is tested in comparison to a linear film to<br />
see if the level of interaction is improved.<br />
62 1992 1994 1998 2001 2005 Celebrating 20 years
Investigation and<br />
development for wide field<br />
of view video<br />
Conventional video provides a two dimensional scene where<br />
the viewer is restricted by the director as to what they see.<br />
A user-controlled virtual camera allows the viewer to move<br />
their field of view within the given parameters, providing an<br />
interactive and immersive video experience.<br />
BU has helped progress my skills in a host of media<br />
applications and their uses in the creative industry. It<br />
has given me vital insights that have been invaluable in<br />
developing my career.<br />
2007 2011 Festival of Design & Innovation<br />
Brad Miller<br />
07921 457161<br />
bradmilleruk@<br />
hotmail.com<br />
63
Elliott Ward<br />
07540616182<br />
Elliott00@<br />
hotmail.co.uk<br />
Use of multimedia<br />
technology in developing<br />
Parkour skills<br />
First Steps is a rich media website and e-book, targeted to<br />
the education and development of skills and techniques<br />
within Action Sports. Through the use of capture techniques<br />
and post-production editing, the product delivers rich media<br />
to enhance the learning experience of non-mainstream<br />
sporting activities, lacking a formalized structure for skill<br />
acquisition. The platforms chosen for delivery are fitting<br />
with the direction of current technological advancements<br />
and social trends, offering the user comprehensive access<br />
and an adaptable learning environment.<br />
64 1992 1994 1998 2001 2005 Celebrating 20 years
Kinect Fusion Sculpt<br />
A unique way to create, edit and visualise 3D models, the<br />
Kinect Fusion Sculpt utilises the 3D mapping capabilities of<br />
the Xbox Kinect, as well as skeletal recognition for gesture<br />
based manipulation of a virtual 3D object. The interface<br />
consists of an augmented reality view of the users hand(s)<br />
holding a base, which functions like an AR code, creating<br />
a reference point for the software to superimpose the 3D<br />
model above. This technology creates a more intuitive and<br />
natural way to interact with 3D models.<br />
David Westeng<br />
07590 676944<br />
davidwesteng@<br />
googlemail.com<br />
2007 2011 Festival of Design & Innovation<br />
65