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Games Technology - Festival of Design & Innovation - Bournemouth ...

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BSc (Hons)<br />

<strong>Games</strong> <strong>Technology</strong><br />

www.bournemouth.ac.uk/games-technology<br />

The course covers the principles <strong>of</strong><br />

computer games technology and games<br />

programming, emphasising the technical<br />

principles in the development <strong>of</strong> games<br />

system components.<br />

Dr Christos<br />

Gatzidis<br />

Creative<br />

<strong>Technology</strong><br />

Framework<br />

Leader<br />

Emphasis is placed on the tools and techniques used<br />

for the development <strong>of</strong> games. Throughout the course<br />

students gain a broad understanding <strong>of</strong> 3D modelling,<br />

graphics and games programming (mainly C++). The<br />

course looks at game development on the latest game<br />

platforms such as XBox 360 and also addresses the<br />

growing area <strong>of</strong> mobile phone game development.<br />

30 1992 1994 1998 2001 2005<br />

Celebrating 20 years


Creating an IQ-driven 3D<br />

puzzle/platform game in UDK<br />

My project explores the combination <strong>of</strong> standard IQ tests and<br />

popular puzzle/platform games. Traditionally, knowledge gained<br />

from completing games (knowledge <strong>of</strong> the game’s workings<br />

and mechanics, for example), is relative only to the game itself,<br />

making this ‘temporary’ knowledge redundant anywhere else.<br />

In creating this story-based experience, driven by IQ-style<br />

challenges and puzzle rooms, the aim was to create a project<br />

which is not only impressive and fun to play, but useful for<br />

people’s everyday intellect.<br />

Nathan Barrett<br />

07896 878169<br />

nathan_barrett@<br />

hotmail.co.uk<br />

www.nathanbarrett.co.uk<br />

2007 2011<br />

<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />

31


Virtual health and safety<br />

manual for an indoor<br />

sports environment<br />

A serious game application, powered by Unreal Engine<br />

technology, that sports coaches <strong>of</strong> all levels can use to<br />

highlight health and safety awareness in sport environments.<br />

Health and safety and the assessment <strong>of</strong> risk are increasingly<br />

important aspects <strong>of</strong> everyday life. This application allows the<br />

user to be able to visualise hazards by navigating through the<br />

sports hall.<br />

Lee Gibson<br />

07950 712630<br />

lee@leegibson.eu<br />

www.leegibson.eu<br />

2007 2011<br />

<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />

33


Stephen<br />

Russell John<br />

07956 037048<br />

steve@sjohn.co.uk<br />

www.sjohn.co.uk<br />

Addressing global problems<br />

using video games<br />

in education<br />

My project is an investigation into the application <strong>of</strong> video<br />

games within education. The main focus <strong>of</strong> this application<br />

would be as a teaching tool to allow for classroom<br />

discussion. It will not be used as a means for teaching the<br />

children the content <strong>of</strong> the subject, more as a tool used to<br />

engage the students in discussing the end results <strong>of</strong> their<br />

own play time with other classmates. The subjects covered<br />

within this game are serious global problems.<br />

34 1992 1994 1998 2001 2005<br />

Celebrating 20 years


Times Trial Racing:<br />

Repetitive learning through<br />

educational games<br />

Times Trial Racing is an educational video game that aims<br />

to improve the mathematic ability <strong>of</strong> a child using repetitive<br />

learning. This project is an attempt at developing an<br />

interactive prototype <strong>of</strong> an entertaining, addictive and fun<br />

educational game. Times Trial Racing is developed using a<br />

state-<strong>of</strong>-the-art game engine which has previously been used<br />

to create some <strong>of</strong> the latest games in the video game industry.<br />

Sam Jones<br />

07528 365167<br />

samjones27@<br />

hotmail.co.uk<br />

www.sjones27<br />

.co.uk<br />

2007 2011<br />

<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />

35


Zak Marsh<br />

07774 174501<br />

zakmarsh1990@<br />

msn.com<br />

www.zakmarsh<br />

.co.uk<br />

A virtual interactive and<br />

educational reconstruction<br />

<strong>of</strong> Portchester Castle<br />

My project involved using modern development tools,<br />

such as the Unreal Development Kit, to create a virtual 3D<br />

reconstruction <strong>of</strong> a heritage site for use as an educational<br />

tool. The virtual monument acts as an interactive museum in<br />

which users can explore the site to gain an understanding <strong>of</strong><br />

its uses and learn how and why it was made. To help with<br />

this, users can see multiple versions <strong>of</strong> the castle, each set in<br />

a different time period.<br />

36 1992 1994 1998 2001 2005<br />

Celebrating 20 years


Interactive health and<br />

safety guide for university<br />

recording studios<br />

<strong>Bournemouth</strong> University is home to an impressive selection <strong>of</strong><br />

sound and music recording studios. There are many rules and<br />

regulations studio users must abide by in order for safe use as<br />

there are always potential hazards.<br />

This interactive studio guide will walk users around virtual<br />

replicas <strong>of</strong> the facilities whilst giving advice on health & safety<br />

and identifying potential hazards that could occur in the<br />

studios, along with the correct method for dealing with them.<br />

Samuel Young<br />

07754 933478<br />

Samuel_Young@<br />

hotmail.co.uk<br />

www.samuel<br />

young.co.uk<br />

2007 2011<br />

<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />

37

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