Games Technology - Festival of Design & Innovation - Bournemouth ...
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BSc (Hons)<br />
<strong>Games</strong> <strong>Technology</strong><br />
www.bournemouth.ac.uk/games-technology<br />
The course covers the principles <strong>of</strong><br />
computer games technology and games<br />
programming, emphasising the technical<br />
principles in the development <strong>of</strong> games<br />
system components.<br />
Dr Christos<br />
Gatzidis<br />
Creative<br />
<strong>Technology</strong><br />
Framework<br />
Leader<br />
Emphasis is placed on the tools and techniques used<br />
for the development <strong>of</strong> games. Throughout the course<br />
students gain a broad understanding <strong>of</strong> 3D modelling,<br />
graphics and games programming (mainly C++). The<br />
course looks at game development on the latest game<br />
platforms such as XBox 360 and also addresses the<br />
growing area <strong>of</strong> mobile phone game development.<br />
30 1992 1994 1998 2001 2005<br />
Celebrating 20 years
Creating an IQ-driven 3D<br />
puzzle/platform game in UDK<br />
My project explores the combination <strong>of</strong> standard IQ tests and<br />
popular puzzle/platform games. Traditionally, knowledge gained<br />
from completing games (knowledge <strong>of</strong> the game’s workings<br />
and mechanics, for example), is relative only to the game itself,<br />
making this ‘temporary’ knowledge redundant anywhere else.<br />
In creating this story-based experience, driven by IQ-style<br />
challenges and puzzle rooms, the aim was to create a project<br />
which is not only impressive and fun to play, but useful for<br />
people’s everyday intellect.<br />
Nathan Barrett<br />
07896 878169<br />
nathan_barrett@<br />
hotmail.co.uk<br />
www.nathanbarrett.co.uk<br />
2007 2011<br />
<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />
31
Virtual health and safety<br />
manual for an indoor<br />
sports environment<br />
A serious game application, powered by Unreal Engine<br />
technology, that sports coaches <strong>of</strong> all levels can use to<br />
highlight health and safety awareness in sport environments.<br />
Health and safety and the assessment <strong>of</strong> risk are increasingly<br />
important aspects <strong>of</strong> everyday life. This application allows the<br />
user to be able to visualise hazards by navigating through the<br />
sports hall.<br />
Lee Gibson<br />
07950 712630<br />
lee@leegibson.eu<br />
www.leegibson.eu<br />
2007 2011<br />
<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />
33
Stephen<br />
Russell John<br />
07956 037048<br />
steve@sjohn.co.uk<br />
www.sjohn.co.uk<br />
Addressing global problems<br />
using video games<br />
in education<br />
My project is an investigation into the application <strong>of</strong> video<br />
games within education. The main focus <strong>of</strong> this application<br />
would be as a teaching tool to allow for classroom<br />
discussion. It will not be used as a means for teaching the<br />
children the content <strong>of</strong> the subject, more as a tool used to<br />
engage the students in discussing the end results <strong>of</strong> their<br />
own play time with other classmates. The subjects covered<br />
within this game are serious global problems.<br />
34 1992 1994 1998 2001 2005<br />
Celebrating 20 years
Times Trial Racing:<br />
Repetitive learning through<br />
educational games<br />
Times Trial Racing is an educational video game that aims<br />
to improve the mathematic ability <strong>of</strong> a child using repetitive<br />
learning. This project is an attempt at developing an<br />
interactive prototype <strong>of</strong> an entertaining, addictive and fun<br />
educational game. Times Trial Racing is developed using a<br />
state-<strong>of</strong>-the-art game engine which has previously been used<br />
to create some <strong>of</strong> the latest games in the video game industry.<br />
Sam Jones<br />
07528 365167<br />
samjones27@<br />
hotmail.co.uk<br />
www.sjones27<br />
.co.uk<br />
2007 2011<br />
<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />
35
Zak Marsh<br />
07774 174501<br />
zakmarsh1990@<br />
msn.com<br />
www.zakmarsh<br />
.co.uk<br />
A virtual interactive and<br />
educational reconstruction<br />
<strong>of</strong> Portchester Castle<br />
My project involved using modern development tools,<br />
such as the Unreal Development Kit, to create a virtual 3D<br />
reconstruction <strong>of</strong> a heritage site for use as an educational<br />
tool. The virtual monument acts as an interactive museum in<br />
which users can explore the site to gain an understanding <strong>of</strong><br />
its uses and learn how and why it was made. To help with<br />
this, users can see multiple versions <strong>of</strong> the castle, each set in<br />
a different time period.<br />
36 1992 1994 1998 2001 2005<br />
Celebrating 20 years
Interactive health and<br />
safety guide for university<br />
recording studios<br />
<strong>Bournemouth</strong> University is home to an impressive selection <strong>of</strong><br />
sound and music recording studios. There are many rules and<br />
regulations studio users must abide by in order for safe use as<br />
there are always potential hazards.<br />
This interactive studio guide will walk users around virtual<br />
replicas <strong>of</strong> the facilities whilst giving advice on health & safety<br />
and identifying potential hazards that could occur in the<br />
studios, along with the correct method for dealing with them.<br />
Samuel Young<br />
07754 933478<br />
Samuel_Young@<br />
hotmail.co.uk<br />
www.samuel<br />
young.co.uk<br />
2007 2011<br />
<strong>Festival</strong> <strong>of</strong> <strong>Design</strong> & <strong>Innovation</strong><br />
37