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Illustrative Rendering in

NPAR07_IllustrativeRenderingInTeamFortress2_Slides

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World <strong>Render<strong>in</strong>g</strong>• Photorealistic techniques from our other games• Radiosity-generated light maps• Special effects such as reflection and refraction• Hand-pa<strong>in</strong>ted textures with m<strong>in</strong>imal noise,applied directly to 3D geometry• Loose details with visible brush strokes• Inherent solidity and frame-to-frame coherence• Hold up under magnification better thanphotoreference• Brush strokes appear <strong>in</strong> perspective, not <strong>in</strong> the2D image plane [Miyazaki02]• High frequency detail <strong>in</strong> photorealistic gamescan overpower designColor Palette© 2007 Valve Corporation. All Rights Reserved.

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