Illustrative Rendering in
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
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Early 20th Century Commercial Illustration• Chose to adopt specific conventions of thecommercial illustrator J. C. Leyendecker:• Shad<strong>in</strong>g obeys a warm-to-cool hue shift. Shadows go tocool, not black• Saturation <strong>in</strong>creases at the term<strong>in</strong>ator with respect to a givenlight source. The term<strong>in</strong>ator is often reddened.• On characters, <strong>in</strong>terior details such as cloth<strong>in</strong>g folds arechosen to echo silhouette shapes• Silhouettes are often emphasized with rim highlights ratherthan dark outl<strong>in</strong>es© 2007 Valve Corporation. All Rights Reserved.