Illustrative Rendering in
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
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Barla, 2006• Barla has extended this technique by us<strong>in</strong>g a 2D texture lookup to<strong>in</strong>corporate view-dependent and level-of-detail effects.• Fresnel-like creates a hard “virtual backlight” which is essentially arim-light<strong>in</strong>g term, though this term is not designed to correspond toany particular light<strong>in</strong>g environment.|N·V| r|N·V| rN·LN·L© 2007 Valve Corporation. All Rights Reserved.