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Illustrative Rendering in

NPAR07_IllustrativeRenderingInTeamFortress2_Slides

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Lake, 2000• Lake used a 1D texture lookupbased upon the Lambertian termto simulate the limited colorpalette cartoonists use forpa<strong>in</strong>t<strong>in</strong>g cels• Also allows for the <strong>in</strong>clusion of aview-<strong>in</strong>dependent pseudospecular highlight by <strong>in</strong>clud<strong>in</strong>g asmall number of bright texels atthe “lit” end of the 1D texture mapN·L© 2007 Valve Corporation. All Rights Reserved.

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