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Illustrative Rendering in

NPAR07_IllustrativeRenderingInTeamFortress2_Slides

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Character Design Goals• Easily visible aga<strong>in</strong>st environment• Characters must be readable quickly by other players• Communicate shape via shad<strong>in</strong>g and silhouetteunder all light<strong>in</strong>g conditions© 2007 Valve Corporation. All Rights Reserved.

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