Illustrative Rendering in
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
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Neutral Entities• Variations <strong>in</strong> hue and saturation areused to differentiate neutral entities<strong>in</strong> the game world• A hue other than red or blue createsdisassociation from either team color• Increased saturation makes theseimportant entities stand out <strong>in</strong> thedesaturated environment• Equally beneficial or dangerous toeither team• Beneficial green / cyan health pickups• Dangerous yellow tra<strong>in</strong> yard gates© 2007 Valve Corporation. All Rights Reserved.