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W20 - Changing Breeds.pdf

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completely immune to flames and heat, no matter theirsource or intensity, for one turn per success. She remainsvulnerable to balefire.• Attunement (Level Four) — As the Silent StriderGift.• Airt Sense (Level Four) — As the spirit Charm.• Bloody Feather Storm (Level Four) — Particularlyfavored by the Tengu of Asia, this Gift causes thewereraven’s feathers to rain down on everyone beneathhim in a deadly razor-storm. This Gift is taught by amonsoon- or hurricane-spirit.System: The Tengu must be in the air when usingthis Gift. The player spends three Gnosis and two Rage ashis action for the turn. The feather storm causes Dexterity+ 4 dice of lethal damage to everything beneath theTengu within a 15 foot radius. Those caught in the stormmust roll three successes on a Dexterity + Athletics roll(difficulty 8) to avoid this damage. If Razor Feathers isactive, this damage is aggravated.• Flight of Separation (Level Four) — When theCorax can’t outrun an enemy, confusion is the beststratagem. The Corax explodes into an entire murder ofravens, which take off in all directions — but only one isthe true wereraven. An avatar of Raven teaches this Gift.System: The player spends two Gnosis points. Enemiesmust make a Perception + Enigmas roll (difficulty3 + wereraven’s Honor, maximum 9) to determine whichbird is the original. The fake Ravens created by this Giftvanish when the sun next rises; until then, they continueto fly as far and as fast as the Corax could.• Gauntlet Runner (Level Four) — The Coraxmay pass quickly and easily through the Gauntlet. AnyWyld-spirit can teach this Gift.System: A roll of Wits + Enigmas (difficulty 8) lowersthe Gauntlet within 20 yards by one point for every2 successes for the rest of the scene.• Kiss of Helios (Level Four) — As the Ahroun Gift.• Deceptive Demise (Level Five) — The Coraxuses this Gift to fake her death and distract her enemies.She disappears in a feathery cloud, leaving behind only abit of blood and ash — but no body. This Gift is taughtby a fox-spirit.System: The player spends one Gnosis point andone lethal health level. The character immediately stepssideways when this Gift is used.• Portents (Level Five) — The wereraven may lookinto the future. A wind-spirit teaches this Gift.System: The player spends two Gnosis points androlls Intelligence + Enigmas (difficulty 8), then asks fora vision of the future with regard to a certain subject.More successes grant greater clarity.• Theft of Stars (Level Five) — This Gift rendersits target completely unable to see any light derivedfrom a natural source (the sun, moon, or stars, as well asany manner of bioluminescence). Victims are reducedto stumbling about in a bizarre twilight, if not absolutedarkness. Helios’s avatar teaches this Gift.System: The player spends a point of Willpower andRage, then makes a contested Willpower roll againstthe victim. If the Corax wins the roll, her victim is immediatelyplunged into darkness, capable of seeing onlyartificial light. The effects of Theft of Stars last for theCorax’s Glory in hours.• Thieving Talons of the Magpie (Level Five) — Asthe Ragabash Gift, which the Corax originally taughtto the Garou.RitesEyes of the FlockLevel Two, MysticThe Corax using this rite can use the eyes of othercorvids to see everything.System: When the rite is successfully performed, therite-master and any other participants can see through theeyes of every raven, crow, rook, and other corvid within(Gnosis) miles. The sensory load is enormous but can beshared among the participants. The Corax leading the riterolls Perception + Enigmas (difficulty 9, -1 for every twoadditional participants) to sift through the overwhelmingvisual input to find what she is looking for.Rite of the Sun’s Bright RayLevel Two, MysticAfter twenty minutes of somber dancing and chantingprayers to Helios, the Corax brings the light of thesun into the world. Helios’s warm radiance blooms intolife around the Corax — even in the dead of night,deep underground, or in the middle of a vampire-ownednightclub.System: This rite has no cost. The player makes astandard Wits + Rituals roll (difficulty 7). The borrowedsunlight shines out from the point where the Corax standsat the conclusion of the rite, illuminating everythingwithin a 20 yard (20 meter) radius. It lasts for one hourper success on the activation roll, and persists even ifthe Corax leaves the area.Rite of the Fetish EggLevel Two, MysticThe most important of all Corax rites, the Rite ofthe Fetish Egg births a new wereraven into the world.The binding requires a feather or hair from the “parent”CORAX101

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