does that cross-bred with seagulls or something freakylike that. The Vikings gave the Corax that name, backin the day, and some of us still claim those ties — evenif they haven’t ever set foot in Scandanavia.Gulls are kind of a paradox. On one hand, they havefirst-hand ties to Hugin and Munin — Odin’s two bestbirdie buddies, Thought and Memory. Gulls spend a lotof time on the wing looking for epic stories, digging upforgotten tales of old, and that kind of stuff. On the otherhand, they like corpses as much as any of us (and morethan some). And the one place you can find both storyfodder and dead bodies is the battlefield. If you want tofind a fight, follow the Gulls. I mean, the Valkyries usedto ask these guys directions. Think about that.The MorriganAnd, speaking of scrappers… The Morrigan are a trioof battle-crow biddies, old and dry and fierce as autumnleaves. They’re from the Old Country… But they canshow up anywhere — well, anywhere there’s about tobe a hella buncha blood and battle, anyway. These galsdon’t show up to have a little chat; if you see them, youcan bet there’s death and destruction on the horizon.There are always only three members of the Morrigan,and they serve Raven’s… less pleasant… aspect. They’reall about endings — usually the permanent kind. In fact,whenever a Corax joins the Morrigan, she loses her oldname and takes up a new one. And it’s always one ofthe faces of the Morrigan from legend. Bebd, Nemainand Morrigu — always the same names, ever since theystarted writing legends down. It doesn’t matter if it’s yourlover of 50 years who gets picked; the woman she wasdies the second they settle that new name on her, and herold life is gone. All she lives for, from then on, is battle.The legends say that Morrigan and Dagda weremarried once, then something happened and she allturned cold and bloody. That was, as you can imagine,the end of that happy union. The same thing happenswith her namesakes. You can see the story all over againevery time a new raven joins the Morrigan. One lightdies in her eyes and a new, cold one starts burning. It’screepy as hell.Word is that all three of them have the Sight, thatthe wind tells them when the next big battle is going tobe. I’m not saying it’s not true — they’re always thereevery time the wolves take up serious arms, and goodnessknows the Garou are about the biggest battle-slingersaround. The Morrigan always bring eagles with them,too. Big, sharp-beaked buggers that feed on the corpsesafter the Morrigan drinks their eyes. You see three ofour kind — all female — and a bunch of eagles showingup somewhere? You either high-tail it out of there, orprepare to be a part of the fighting, cuz things are aboutto get crazy.Murder’s DaughtersNow, the Morrigan are scary because they’re genuinelynasty, and because Raven’s put his blessing of murderdown on them. Murder’s Daughters, on the other hand,are scary ’cause they’re wannabes. Each and every oneof them wants to be part of the Morrigan someday, andthey’ve got this crazy notion that the way to one of thethree spots is to out-nasty the rest of the gang.It’s stupid, ’cause I ain’t yet seen one of the Daughtersget picked for promotion, but they keep trying to provethey’re the baddest of the bad, in hopes of catchingsomeone on the nomination committee’s eye. They’realways picking fights, causing trouble, and generallybeing the biggest bitches they can get away with. A lotof the time, they end up in over their heads; they spenda lot of time after dark in the sorts of clubs where thevampires go, trying to prove they’re more bad-ass thanthey really are.Trying to be bad, yep, yep, yep. Pulling it off? Sometimes.But more often than not, they end up stirring uptrouble for themselves and everyone around them, orworse yet — proving how rough-and-tumble they are byturning on anyone who doesn’t take them as seriously asthey think they deserve to be taken.A murder of pissed-off sisters will pluck out your eyesand use ’em for marbles — and they’re always lookingfor excuses to be pissed off.Oh, and it’s a girls’ club only. No boys allowed. It’s atime-honored tradition dating back all the way to at least1952, which is the first time anyone was gutsy enoughto use the name in public.On the other hand, I’m smart enough not to argue.I like my eyes right where they are, and I never was anygood at marbles.The Sun-LostThese guys are stuff you should know about, eventhough they aren’t technically a group. Sun-Lost is whatwe call those who’ve turned their back on Helios andwandered off into the Umbra full time. It’s crazy, I know,to cut yourself off from what amounts to half your soul,but some folks do. They just lay down their responsibilities,their messages… even their eggs in some cases…and go wandering off into the Deep Umbra to see whatmight be seen.Most of the time, they’re never heard from again. Wefigure they just see something shiny out there and… keepgoing. But sometimes they come back into the shallows— the Near Umbra, or even out into the “normal” world.CORAX97
If you meet up with one, prepare to hear some fascinatingstuff — just don’t let it give you any ideas about headingout to the Great Black Beyond yourself, fluffy-feathers.There’s stuff out there that would eat a little-bit like youwithout even needing to spit out the bones.Most of the time, though, even if a Sun-Lost comesback, we don’t hear about it first hand. We just get sigilscratchedreports of things they’ve seen. It’s almost alwayssomething important — you don’t wing your way backfrom the Black just to say “Hey, saw a Bane with threeextra toes today”. So if you find something like that —you tell folks about it.No one really knows how many Sun-Lost there are…I mean, time works different out there, and the rules areall wonky. One thing is for sure, though — when one ofthem dies, we know about it. A single black feather showsup at the spot where the lost one’s spirit egg hatched. Noone knows how it gets there. Wind-spirits, I’m guessing,or some sort of supernatural woodgie that makes at leasta part of them come full cycle back to their beginnings.But it happens.That’s why we’re pretty sure that Huginn and Muninare still alive, by the way. No one’s ever seen a feather forthem. And yes, we know their hatching places. Stupidquestion. Of course, we know. We’re Corax, ain’t we?TulugaqThe Tulugaq are found in the Pure Lands — that’slike Canada and the US… (Don’t look at me like that.They were pure, once upon a time. That’s another story,kid; can we get back to the one I was telling?)Anyway, the word Tulugaq is actually Inuit, and someof the folk who claim it are actually from up north. Butthey’re just as likely to be related to the Cherokee or theMiwok or the Paiute as the Inuit themselves. None of therest seem to mind that their name is co-opted though,so who am I to raise a fuss?The Tulugaq (you pronounce it just like it’s spelled,honest) are cool customers; at least that’s the impressionthey’ll give you right before you realize they’ve stolenyour shorts. They’re the trickster’s tricksters, and theytake the job damn seriously, which means they’re alwayspracticing — and pissing people off.Raven and Coyote are both big players in a lot ofAmerind myths, so it’s no surprise that the Tulugaq hangwith the Nuwisha more than most. What is surprisingis that they’re still speaking to one another after all thejokes they’ve pulled, but I guess you get pretty forgivingwhen you know it’s going to be your turn up to bat next,so to speak.As for the rest of us? It takes a while for a Tulugaq toopen up to outsiders, but once you establish some trust,they’re as chatty as anyone else. Spend a few weeks ormonths following one around and learning the way theythink — then zap them with a prank they can respect.One of the kind that teaches something, points out aweakness, or is just too clever to stay mad about. If youcan pull that off, you’ll be all right with the Tulugaq andthe werecoyotes both.FormsSpeaking of the werecoyotes… There’s a wholeschmear of other shifters out there, and we’ve gotsome similarities, and some differences, from all ofthem. Most of them have four or five forms they canchange into. We only need three: Corvid, Homid, andCrinos. And, truth be told, we don’t like going intoCrinos much. It looks kind of goofy, and you walkfunny while you’re in it.• Homid: Black hair, black eyes, black clothes.Most of us are thin and don’t tan well, which makes uskinda look like underfed Goths. But if you want to spota Corax in a crowd of wanna-be ghoulies, look at thefingers. No, not the jewelry — although we do have asoft spot for that as well. Check out the hands… Ourring fingers tend to be longer than our middle ones,for some reason. It’s not a sure-fire giveaway, but itcan be a clue.• Corvid: Corvid’s gonna come natural to you, cuzit’s what you were born to: big freakin’ raven. Hold yourhead high. We’re not talking wimpy crow here; we’reravens, not some wussy short-tailed, blunt-winged, flatbilledcorn-eater. We’re big, we’re smart, we’re fast, we’rebeautiful: what’s not to love?Oh, and by the way, if you get in a fight when you’rein Corvid, go for the eyes, then fly like hell. Trust me onthis one. It’s good advice.• Crinos: Like I said, Crinos form just plain looksweird, there’s no two ways about it. While we’re in it,we’ve got feathers — sort of. And a beak — sort of.Human body and legs, but we’ve got wings, rather thanarms, and our fingers are claws. And the feet? I don’teven want to talk about the feet.The only reason to go into Crinos form is to fight;the claws — on both hands and feet — are nasty business.[Corax in Crinos can claw for aggravated damage]. Butunless it’s life or death? Most of us don’t pop Big Bird.It’s hard to talk (at least to anyone who isn’t one of us)and hard to walk without flapping your wings aroundto keep your balance. It’s just… humiliating.98CHANGING BREEDS
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TABLE OF CONTENTS9
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Introduction: Beasts of the Wild 16
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General Kitsune Gifts 130Kojin Gift
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Rites 266The Dawning Ritual 266Rite
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But each of the Changing Breeds is
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Changing Breed GamesThe easiest way
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Chapter One:The ChangingWorldThe re
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who dwelled there. Only a few other
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these groups from acting in an effe
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Many werehyenas ran to the cities a
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courts there. Any cooperation betwe
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venom — a belief that has spread
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As the Pakistani government is, for
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Some sentai are created for a singl
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from America and Europe, provide a
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Once, Ajaba played a vital role in
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the herd, and we know that what sur
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- Page 43 and 44: aspect is determined by the time of
- Page 45 and 46: • Laugh of the Hyena (Level Three
- Page 47 and 48: • Calling the Eshu (Level Three)
- Page 49 and 50: Serving their Wyrm-imprisoned Queen
- Page 51 and 52: Anansi: The first and wisest of the
- Page 53 and 54: many ways. Some are obvious — no
- Page 55 and 56: Where the Wyrm’s taint is signifi
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- Page 59 and 60: • Replenishment of the Flesh (Lev
- Page 61 and 62: System: Usable only on Level One or
- Page 63 and 64: Proud and aloof, the Bastet serve a
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- Page 75 and 76: OUT OF AFRICAOutside of Africa, wil
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- Page 79 and 80: System: The player rolls Dexterity
- Page 81 and 82: Balam Gifts• Hunter’s Mists (Le
- Page 83 and 84: • Armor of Kings (Level Two) —
- Page 85 and 86: Whether in the physical or Umbral r
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- Page 93 and 94: • Spirit Speech (Level One) — A
- Page 95 and 96: STEREOTYPESRaina Fader goes on at l
- Page 97 and 98: The Gurahl had turned to the Wyrm.W
- Page 99 and 100: Gallivant and Buri-JaanAn exception
- Page 101 and 102: A Gurahl may also increase her Stre
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- Page 107 and 108: FOLLOWING THE GREAT BEARAll Gurahl
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- Page 111 and 112: • Song of Terra (Level Two) — T
- Page 113 and 114: System: The player spends a point o
- Page 115 and 116: Tricksters, assassins, magicians, a
- Page 117 and 118: KITSUNE LEXICONKitsune have their o
- Page 119 and 120: 126KINFOLK AND THE CURSEWhenever a
- Page 121 and 122: Nonetheless, they are usually insat
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- Page 125 and 126: • Forest Lord (Level Four) — As
- Page 127 and 128: • Spirit of the Fray (Level Two)
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GiftsMokolé begin with one aspect
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System: The player spends one Gnosi
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memory stored within the art. Any c
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assassins, they never kill their Ki
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monitor threats to Gaia, and pass o
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of their breed, seeing them as crea
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General Nagah Gifts• Eyes of the
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• Lightning Strike (Level Two)
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• Song of Winter (Level Four) —
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The Nuwisha may appear to be little
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Both to accommodate the Umbral Dans
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PtahBackground Cost: 5A spirit of w
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the werecoyote has taught him the e
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System: The player spends one Willp
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with a song. Just as Coyote is the
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An Urge to ViolenceMore than any of
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More than any other Changing Breed,
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sense" that gives them an exception
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Tough: All Blade Slaves have an ext
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to their long, yellowed teeth, thei
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System: Once the character decides
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• Blur of the Weeping Eyes (Level
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Kray Meren shares what he knows:STE
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lives a life of sleeping, swimming,
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culture long denied them did nothin
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the Zhong-Lung as wise and sacred t
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and are also natural leaders. Dimwa
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ground, and watches what happens ar
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and the souls of those not of his s
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206
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Gauntlet Runner(2-pt. Merit, Ratkin
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BastetBastet use most of the same B
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Shared BackgroundsThe following Bac
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Corax• Eye Pluck: Corax can attem
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New Pack Tactics• Circle: This ma
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Cunning is gained through discoveri
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GlorySample BehaviorAwardTelling a
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WisdomSample BehaviorAwardShowing m
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DIMWATERRank Valor Harmony Innovati
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226
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When a Breed’s animal Kin is no m
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The Apis once worked openly with hu
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alphas becoming increasingly picky
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animal) slain in combat, he immedia
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The werebats were known as the Ears
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knew of hiding places and good terr
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Microchiroptera(3-point Merit, Cama
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All shapeshifters were created to p
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244CHANGING BREEDSCharms without ri
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• Grondr had especially keen sens
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The OthersThough the Changing Breed
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Mostof the world’smyths about tur
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Appendix One:The AhadiLooking to th
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Though his attacks would culminate
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Knowing what was at stake, the Moko
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peopled by only a single Breed, wer
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themselves? Are they now to give up
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The odd wererat who breaks with the
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spider or rat in their kganmadi? Wh
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expect it to fall apart within a de
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• Ogun’s Blessing (Level One)
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Appendix Two:HengeyokaiThe Beast Co
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Wisdom by performing their duties w
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their martial prowess and their imp
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OrganizationThe Nagah of the Beast
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OrganizationLike the Rokea, Same-Bi
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mates before resuming their solitar
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282CHANGING BREEDStively high incom
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Creating Beast CourtCharactersChara
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• Blurring the Mirror (Level Four
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Army of the NightAaron AlbergAlan H
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el MākoErhannis KirranEyes in the
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sevSeven TanShadar Twilight-ClawShi
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Felipe MarquesGabriel CostaGobbosGr
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Kevin Butcher• • •Lewis “Cr
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NoChangeDifficulty:Strength( )_____
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History____________________________