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W20 - Changing Breeds.pdf

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System: Usable only on Level One or Two Gifts,Disciplines, Sphere effects, or other notably minor magicalabilities (such as weak spirit Charms). The playerspends one Gnosis point and rolls Dexterity + Occult(difficulty 6). One success negates the effect.• Calcify (Level Three) — The Viskr may causean area of the Great Web that he can see to becomeresistant to change of any sort.System: The player rolls Gnosis (difficulty 7) andgives the targeted location or object three extra soakdice per success. The area cannot be greater than oneacre and the effect lasts for (Obedience) days.• Cocoon (Level Three) — As the homid Gift.• Attunement (Level Four) — As the homid Gift.• Brethren Call (Level Four) — The Ananasi maycontact the two werespiders closest to her physically, ormay summon many natural spiders to her aid. The Ananasishe contacts don’t appear immediately, but are notifiedthat their presence is needed; normal spiders appear allat once and are ready to aid the Ananasi.System: The player spends one blood point and rollsWillpower (difficulty 7 to contact normal spiders, 8 forAnanasi). 50 spiders respond per success.• Shattering (Level Five) — This powerful Giftunweaves even mighty magical effects.System: As the Gift: Minor Unweaving, but costingthree points of Gnosis and able to affect strong magic,including Disciplines/Spheres/Gifts/etc. of up to LevelFive.Wyrsta Gifts• Alter Mood (Level One) — The Wyrsta canenhance or dampen the mood of a single individual,making that person elated rather than just happy, ormuting utter despair into simple sadness.System: The player spends one Gnosis point toenhance the desired emotion.• Beastmind (Level One) — As the Red Talon Gift.• Blinding Spit (Level Two) — If the Ananasi hitsher victim’s face with her venomous spittle, she blindsher target temporarily.System: The player spends one blood point androlls Dexterity + Melee (difficulty 8). Success blinds thevictim for (Cunning) turns.• Visceral Agony (Level Two) — As the BlackFury Gift.• Tick Body (Level Three) — The Ananasiconcentrates her blood, allowing herself to store moresustenance in the same volume.System: The Ananasi’s maximum blood pool permanentlyincreases. At Rank Three it becomes 15, atRank Four 20, and at Rank Five 25.68CHANGING BREEDS• Blades of the Mantis (Level Four) — The Wyrsta’sarms grow to resemble those of a praying mantis, withsharp, bladed ends.System: The player spends one blood point and herfirst pair of arms extends two feet in length, growing bladesthat inflict Strength + 4 aggravated damage (difficulty5). The character loses three dice from all dice pools todo with fine manipulation. This transformation lasts forone scene, and functions in all forms save Crawlerling.• Wither Limb (Level Four) — As the metis Gift.• Razor Webs (Level Five) — If she desires, theAnanasi can spin barbed, razor-sharp webbing.System: The werespider can choose whether she spinsnormal webs or razor webbing. She can spin enough razorwebs with one blood point to cover a Crinos-form Garou.Razor webbing inflicts one automatic level of unsoakableaggravated damage to anything that comes into contactwith it each turn, unless the victim holds perfectly still.• Summon Net-Spider (Level Five) — As theGlass Walker Gift.RitesThe Ananasi share quite a few rites with the Ovid,especially Mystic rites. The Ananasi also have a numberof their own rites, taught during their time of Umbralinstruction, or whispered to them by Queen Ananasainside of their Sylie. One rite stands above all others inimportance, however.Rite of SpinningLevel One, MysticThe first rite learned by any new Ananasi allows her tocreate her Sylie. Normally placed in a secure corner of herabode, the Sylie appears to be a large cobweb. From withinher Sylie, the Ananasi may communicate with the twowerespiders closest to her, so long as they are also within theirSylies. She may also receive messages from Queen Ananasa,learn new Gifts, and generally find respite from the world.System: The werespider purifies herself and thechosen area for a week, then rolls Intelligence + Occult(difficulty 9, though each day of ritual fasting andmeditation beyond the mandatory week reduces thisdifficulty by 1). After spending four Gnosis points, theAnanasi may build her Sylie, which exists in both thephysical world and the Umbra. Each success lowers thedifficulty to crawl sideways in the Sylie by one.The Master’s NeedsLevel Four, MysticMany Ananasi sit at the center of webs and pull thestrings of others to achieve their goals. This rite ensnareshumans into the spider’s (usually unwilling) service.

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