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W20 - Changing Breeds.pdf

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Humor is awarded for displays of skill — not for badjokes or silly behavior, but rather for how well-conceivedand ambitious a werecoyote’s actions are.Glory is rewarded for flamboyance and getting awaywith a bold trick.Cunning measures a Nuwisha’s craftiness, and isgiven for cleverness and subtlety.Loss of Renown accompanies tricks that harm Gaiaor inflict suffering without imparting wisdom.RatkinRatkin put stock in Infamy, Obligation, and Cunning.Infamy is generally awarded for outrageous deedsthat further the reputation of the Ratkin.Obligation is awarded for accepting tasks and assignmentsthat must be carried out in the name of Rat.(Sometimes such tasks and assignments cause the lossof other types of Renown, but what must be done mustbe done.)Cunning is gained through performing clever, resourceful,and crafty stunts — especially if the Ratkingets away with it or pins the blame on someone else.RokeaRokea acknowledge Valor, Harmony, and Innovation.Valor involves taking on challenges, finding matesand obeying the Rokean Law. The Valorous Rokea ishonest and fearless.Harmony is born of recognizing one’s place in theworld and staying there. While survival is the primary taskgiven to the Rokea, Sea also regards the weresharks as herguardians, and so grants Harmony Renown for attackinganything that threatens the balance of life in her waters.Innovation is born of ingenuity and adaptation.Rokea can gain Innovation by determining a new methodof dealing with a problem, learning (or discovering) aGift or rite, or even creating a fetish (something fewRokea learn to do).Harmony and Innovation Renown are awarded bySea and Kun; Valor Renown is recognized by fellowRokea. Rokea do not require rank challenges the waywerewolves do. A wereshark who reaches the requisiteamount of Renown is simply considered to be of theappropriate rank.Sample Renown AwardsThese sample awards are very general, and not intended to be all-encompassing.CunningSample BehaviorAwardDrawing first blood in combat; creating a talen; discovering a useful secret 1Protecting an important secret from discovery; surviving an incapacitating blow 2Wounding a powerful foe and prudently retreating; performing sabotage; creating a successful diversion 3Creating a fetish; hatching a complex plot that succeeds; stealing something of value from an enemy stronghold 5Destroying an enemy stronghold; creating a Den-Realm; creating a new Gift 7Failing an attempt at craftiness; being captured by an enemy –1Being caught in a lie; becoming the pack’s runt (Ratkin); letting a secret slip –3Hurting other members of your Breed through recklessness or conniving; getting caught defying an elder –5FerocitySample BehaviorAwardProving one’s bravery in a routine situation; resisting frenzy 1Ignoring a non-fatal wound in combat; remaining unaffected by attempts to taunt you 2Defeating an enemy without being harmed; remaining calm in the face of extreme adversity 3Upholding protocol in the face of humiliation; performing an outrageous and dangerous deed without being harmed 5Single-handedly being responsible for success in a common goal for your Breed; 7causing your enemy to completely lose face (and rank) when attempting to taunt youSuccumbing to fox-frenzy –1Losing to an enemy without even harming him –3Performing an outrageous and dangerous deed and being hurt so that others must rescue you –5(thereby exposing them to danger)CHAPTER THREE: BUILDING THE BEAST219

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