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W20 - Changing Breeds.pdf

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New Pack Tactics• Circle: This maneuver serves to contain and intimidateopponents. The pack surrounds the target, trappinghim within a tight circle. To attempt to break free of thecircle, the victim must either enter frenzy or spend a Willpowerpoint. Each character making up the circle performsa Dexterity + Athletics attack, difficulty 8, in response toany such bids for freedom; only a single circle member needsto succeed to keep the target contained within the circle.Usable by: AnyPackmates Required: 3• Slice ‘n’ Dice: A favorite of the Ratkin, thoughemployed by other Fera as well. The attackers blitz theirtarget from all directions, overwhelming him with aflurry of slashes to different body parts. This increases thedifficulty of dodge attempts by 1 per packmate involved(maximum 9). This maneuver requires the target to besurrounded by the pack.Usable by: Any form with clawsPackmates Required: 3<strong>Changing</strong> BreedQuick ListRegeneration. Delirium. Stepping sideways. Gaiadesigned Her children with a wide array of blessings,but not all were blessed equally. The following sectionprovides quick-reference lists to help Storytellers in ahurry remember which Fera can (or can’t) do what.FrenzyWerewolves seethe with righteous lunar fury, andthe flames of their Rage burn hotter as the moon swellsto fullness. Many Fera, however, process their Rage differently,while some have no Rage at all.• Ajaba: Frenzy as Garou. Rage rolls are always difficulty 6.• Ananasi: Have no Rage and are normally incapable offrenzy. The difficulty to supernaturally induce frenzyin a werespider is raised by 2.• Bastet: Frenzy as Garou. Rage rolls are always difficulty6.• Corax: Frenzy as Garou. Rage rolls are always difficulty 6.• Gurahl: Rage rolls are always difficulty 8, and fivesuccesses are needed to frenzy. Gurahl are normallyincapable of fox frenzy.• Kitsune: Rage rolls are always difficulty 6, and Kitsuneare normally only capable of fox frenzy.• Mokolé: Frenzy as Garou. Rage rolls are always difficulty6, save for Shining Mokolé, who set their difficultiesthe same as Garou (see <strong>W20</strong>, p. 262).216CHANGING BREEDS• Nagah: Frenzy as Garou. Rage rolls are always difficulty7, or 6 near polluted water.• Nuwisha: Nuwisha have no Rage, and are normallyincapable of frenzy.• Ratkin: Frenzy as Garou. Rage rolls are always difficulty 6.• Rokea: Difficulty is determined by lunar cycle, aswith Garou (see <strong>W20</strong>, p. 262). Only two successes areneeded to enter frenzy. Rokea are normally incapableof fox frenzy.RegenerationThe Garou can charge through hails of bullets andlaugh about it later as they pick lead out of their hides.Most Fera are equally resilient, with the following exceptions:• Ananasi don’t regenerate. Instead, they spend theirstored blood points to heal at a rate of one bashing orlethal level per point spent. A full scene of rest andfive blood points will heal one level of aggravateddamage. Without spending blood, Ananasi heal at thesame rate as ordinary humans.• Kitsune heal as ordinary humans do, barring the useof healing Gifts.• Rokea regenerate as Garou do, save that squamusRokea also regenerate in breed form when immersedin salt water.VulnerabilitiesSilver is the great bane of the Garou and mostFera—but again, not all. The following chart detailsthe particular vulnerabilities of the Fera who differ fromGarou.• Ananasi: Have no supernatural weakness.• Corax: Take unsoakable aggravated damage from gold.• Kitsune: Werefoxes may soak damage from silver (difficulty8), and the damage is lethal. They are otherwiseaffected as Garou.• Mokolé: Take unsoakable aggravated damage fromgold and silver.• Nuwisha: Have no supernatural weakness.Stepping SidewaysMost Fera don’t enjoy the same easy access to theUmbra that is granted to the Garou. Those who differfrom the Garou in their standard method of accessingthe Umbra are detailed below:• Ananasi: Werespiders step sideways by traversingthe Weaver’s webs. They may only step sideways inCrawlerling form, and invert the standard Gauntletdifficulties when doing so (so that a science lab wouldbe difficulty 3, while the untouched wilderness wouldbe difficulty 9).

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