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W20 - Changing Breeds.pdf

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System: The player spends one Gnosis point andselects a shapeshifter to impersonate. The Nuwishagains no mechanical benefits or special powers from herdisguise — for example, she could appear to be a Coraxin Corvid form, but could not fly, nor spin webs as anAnanasi, nor enjoy the incredible Strength of a Gurahlin Crinos. The disguise lasts for (Humor) days.• Suspicious Glance (Level Two) — The Nuwishausing this Gift spreads the seeds of doubt between trustedallies. After all, close friends and lovers know just whereto stick a dagger to make sure it really hurts. A snakespiritteaches this Gift.System: The player names a victim and rolls Manipulation+ Subterfuge (difficulty 6). At some pointin the next 24 hours the victim will suddenly suspectbetrayal by one of his closest allies. While the Giftprovides no rational reason, most people don’t have tolook far to find a reason to fear their allies. The Nuwishamay spend a point of Gnosis when making the roll, andname two victims. Over the next 24 hours one of themwill suspect betrayal by the other. The Nuwisha has nocontrol over which will become suspicious, but he mayuse this Gift twice and name the two victims in reverseorder to ensure they will each start to distrust the other.• Tiny Coyote (Level Two) — Sometimes a prankgoes awry and a Nuwisha just needs to get the hell outof Dodge, but the only way out is a tiny hole. With thisGift the Nuwisha can crawl through the smallest spaces.This Gift is taught by a mouse-spirit.System: The Nuwisha spends one Gnosis andinstantly shrinks to whatever size is appropriate to fitinto an available space, down to the size of a mouse.She cannot change forms while shrunk; in doing so shereverts to her normal size with painful consequences.If the Nuwisha enters a larger space, she automaticallyexpands to match the space as she encounters it. Shereturns to normal when she first enters a space largeenough to fit her usual size. She cannot shrink againwithout reactivating the Gift.• Voice Bank (Level Two) — This Gift allows theNuwisha to imitate people’s voices perfectly, building upa ‘bank’ of voices that he can impersonate. A parrot-spiritteaches this Gift.System: The Nuwisha must listen intently while aperson speaks, then rolls Perception + Expression. Thedifficulty depends on how much of the speaker’s voicehe can sample: a few words is difficulty 8, a full minute isdifficulty 7 and over half an hour is difficulty 6. Successadds that voice to the werecoyote’s collection of voices.He can perfectly imitate a voice for a scene by spendinga point of Gnosis. A Nuwisha may keep as many voicesas he has dots of Expression. He chooses which voice isdiscarded when he adds another beyond his limit.NUWISHA• Blisters (Level Three) — With a touch, the Nuwishacovers her target in hideous blisters, causing a loss offur and general appearance. A toad-spirit teaches this Gift.System: The Nuwisha touches her target and herplayer rolls Manipulation + Primal-Urge. The blisters lastfor (successes gained x Humor) days, causing the targetto lose three dice from all social dice pools.• False Spoor (Level Three) — The Nuwisha maychange her scent to exactly match someone else’s for ascene. A dog-spirit teaches this Gift.System: The Nuwisha spends one Gnosis point androlls Perception + Primal Urge (difficulty 6, or difficulty8 if the Nuwisha has not sampled the target’s scent whilein Latrani, Sendeh or Manabozho form). The deceptionlasts (Humor) days, unless she ends it earlier. A Garou orother character using Scent of the True Form (or similarability) adds the Nuwisha’s successes to the difficulty ofhis roll to smell through the deception.• Fool’s Luck (Level Three) — With this Gift theNuwisha plays games with fate itself. With the cacklingof laughter she can swap good fortune for bad, twistingthe strings of probability and fate between her fingers —though she has no control over the outcome. An avatarof Chung Kuel teaches this Gift.System: When the target makes a roll, the werecoyote’splayer can spend a Gnosis point and roll Wits+ Enigmas (difficulty 7). If the Nuwisha rolls at least asmany successes as her victim, his action fails as if he hadrolled no successes. Set the victim’s dice aside, or makea note of the victim’s roll. The next time in the scenethat the victim is called upon to make a roll, use theresults of the dice roll (the numbers on the dice) that theNuwisha interrupted. If the victim’s next action wouldhave used a smaller dice pool or had a lower difficulty,he has a chance of great success — but if he must nowuse three dice showing “1, 2, 2” in place of his normaleight-dice pool, his future is very unlucky. A Nuwishamay not use this Gift on himself.• Forbidden Words (Level Three) — The Nuwishamay forbid another from speaking of a certain topic.The werecoyote need only stand in one of the target’sfootprints and pronounce her ban; the target need nothear her pronouncement. Should the unlucky target ofthis Gift attempt to speak of the forbidden topic, he willfind himself unable to speak, vomiting up vermin (flies,worms, toads, etc.) instead. A cat-spirit teaches this Gift.System: The player spends a Gnosis point and rollsthe Nuwisha’s permanent Humor as a dice pool (difficulty6). The Gift’s effects last for one day per success.• Gift of Rage (Level Three) — With this Gift, thewerecoyote gains Rage for a short time, with all its benefitsand drawbacks. A servant of Loki teaches this Gift.173

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