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W20 - Changing Breeds.pdf

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Form StatisticsTsitsu Manabozho Sendeh LatraniStr: +1 Str: +2 Str: +2Dex: +1 Dex: +3 Dex: +3 Dex: +3Sta: +2 Sta: +3 Sta: +3 Sta: +3Man: –1 Man: –2 Man: –3 Man: –3App: +0 App: 0not speak in this form but they can mimic other sounds,including laughter, screams, and the cries of other animals.• Latrani: The Latrani form appears to be an ordinarycoyote, and is the natural form of the latrani breed.GiftsHomid Nuwisha can learn homid Garou Gifts, andlatrani Nuwisha can learn lupus Gifts. Any Nuwishacan learn Ragabash Gifts. Players choose three Giftswhen making Nuwisha: one breed Gift, and two generalNuwisha Gifts from the list below. Gifts listed as UmbralDanse are only available to Umbral Dansers and will notbe taught to those outside of that group.• Camouflage (Level One) — As the Wendigo Gift.• Coyote’s Intuition (Level One) — By taking timeto look over an individual, the Nuwisha receives a powerfulgut intuition of what subject the target least wants to talkabout at that moment. A coyote-spirit teaches this Gift.System: After a few moments of scrutiny, the player rollsPerception + Subterfuge (difficulty of the target’s Willpower).• Earworm (Level One) — Catchy tunes often runthrough people’s minds and disappear as soon as they hearthe next song. A Nuwisha using this Gift can make a simpletune drive the victim to despair. Some Nuwisha use this Giftconstructively, singing a code-phrase or a sequence of numbersto guarantee that the listener will be able to rememberthem for days to come — though the coyote’s victim remainsdistracted all the same. A mosquito-spirit teaches this Gift.System: The Nuwisha hums, sings a tune or jingle whilelooking at his target, and rolls Wits + Expression (difficultyequal to the target’s Willpower). Success makes the soundplay endlessly in the victim’s mind for one day per success.The victim can still sleep, but increases the difficulty all rollsrequiring concentration and any extended action by +2.• Emperor’s Clothes (Level One) — Even the noblestindividuals can be brought low by public embarrassment. ANuwisha with this Gift can whisk an item of clothing off aperson with a simple grab — no matter how difficult it shouldnormally be to remove. A magpie-spirit teaches this Gift.System: The Nuwisha rolls Dexterity + Larceny (difficultyof the target’s Dexterity + Athletics) and pulls at theitem of clothing. On a success, she grabs the garment from thetarget. The Gift offers no protection from an enraged, pantslessAhroun, so the trickster had better start running. Coyotedoesn’t appreciate the same joke told over and over again, sothis Gift can only be used on an individual once per night.• Finders Keepers (Level One) — The Nuwishawhispers her victim’s name, and claims Coyote’s favorto teach him a lesson. She leaves a spiritual mark on thevictim that other Nuwisha and spirits can see. Nuwishamay choose to ignore the mark and interact with thevictim, but risk a loss of Renown if other Nuwisha findout. The mark compels spirits to avoid the victim until171

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