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W20 - Changing Breeds.pdf

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• Shadows by the Firelight (Level Four) — Asthe Galliard Gift.• Chaos Mechanics (Level Five) — As the GlassWalker Gift.• Obedience (Level Five) — As the Shadow Lord Gift.Eclipsed Sun Gifts• Aura of Confidence (Level One) — As theShadow Lord Gift.• Heightened Senses (Level One) — As the lupus Gift.• Lambent Flame (Level One) — As the SilverFang Gift.• Awe (Level Two) — The Mokolé becomes anunmistakable avatar of primal glory and majesty, crownedby the sun and cloaked in years. An avatar of Heliosteaches this Gift.System: The character permanently adds one dieto all Charisma rolls.• Dazzle (Level Two) — As the Children of Gaia Gift.• Walking Between Worlds (Level Two) — As theMokolé general Gift. Shrouded, Decorated, and EclipsedSuns alone may buy this as a Level Two Gift.• Dragon-King’s Majesty (Level Three) — As theShadow Lord Gift: Icy Chill of Despair.• Eye of the Cobra (Level Three) — As the GalliardGift.• Wrath of the Dragon (Level Three) — As theSilver Fang Gift: Wrath of Gaia.• Mastery (Level Four) — As the Silver Fang Gift.• Sun Enfleshed (Level Four) — The Mokolébecomes a living embodiment of the sun’s holy fire. Shebursts into silent, solar flames, burning her opponentswith a touch. This Gift is taught by an avatar of Helios.System: The player spends three Gnosis points toactivate this Gift. Any vampires looking upon the Mokolémust roll to resist fear frenzy as though they beheldthe sun at full noon, and the Mokolé’s natural weaponsinflict two additional dice of aggravated damage, as wellas being treated as weapons made of gold.• Halo of the Sun (Level Five) — As the Childrenof Gaia Gift.• Stop Continental Drift (Level Five) — TheCrowned with this powerful Gift can travel the world asthough it were still the dawn of time. A journey from theshores of Africa to South America, for example, may takeonly a matter of days. Crocodile-spirits teach this gift.System: Once the character begins her journey, theplayer rolls Stamina + Rituals, difficulty 7. The Crowningleads any companions traveling with her in a song of theoldest times, of smoking mountains and gods that walkin thunder. The group passes in and out of the world asin a dream, bypassing oceans as though the land wereconnected as it was in the days of Pangaea.RitesAs the oldest members of the Pact with the spiritworld, the Mokolé employ ancient, traditional variationsof many Garou rites, although notably they use few ritesdealing with the Umbra.Burning the LibraryLevel One, MysticThis rite is named for the day when fire destroyedthe Library of Alexandria. It can erase a memory fromsomeone who has witnessed (or perpetrated) an event;if the rite is performed communally, remove all of theparticipants’ memories of the event.System: The ritemaster rolls Charisma + Rituals, difficulty7, while describing the memories that must be destroyed.She then intones the Words of Unmaking, which seek outand destroy the offending memories. For each success, onememory (up to a scene long) can be destroyed. This ritecan be performed on either the ritualist herself, or others;unwilling targets must be restrained or otherwise subdued.Silence of the OraclesLevel Two, MysticThe Mokolé’s control of memories allows them to healminds and well as preserving the past. This rite allows theweresaurians to protect a person from memories that causepain or madness. The Mokolé draws the damaging aspects ofa memory away, quarantining them safely within her Mnesis.No memory should be lost, especially those cataloguing theevils of an Age.System: The ritemaster takes one memory (up to ascene in length) from the target per success, storing it in herMnesis, removing the parts that cause him pain and suffering.The victim does not fully forget the events but has a levelof detachment that locks away the pain and harm of thememory. This rite may also be used on a character sufferinga Derangement or similar state. In such cases the individualacts free of the Derangement for one scene per success.Rock ArtLevel Three, CaernThe Mokolé dream memories of ages long past, but theyknow that weresaurians are not the only ones who mighthave need of what they have learned. This rite enrichesMokolé artwork with the memories she would share withfuture generations. Despite the name, she can infuse anyform of visual art with her memories.System: The artist rolls Wits + Expression (difficulty 6)with the number of successes indicating the clarity of theMOKOLÉ151

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