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W20 - Changing Breeds.pdf

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FormsMokolé have three forms: Homid (human), Archid(draconic), and Suchid (reptilian). Their legendary Drachidform was lost in the Wonder-Work and no Mokolésince has been able to achieve it.Shapechanging requires a Stamina + Primal-Urge roll,difficulty 6 (regardless of form). <strong>Changing</strong> from Homidto Suchid (or back) requires two successes. <strong>Changing</strong> toArchid (or back) requires one. As usual, the shapeshiftercan assume any form instantly by spending one Rage.• Homid: This form is indistinguishable from anordinary human. The ethnicity in Homid form usuallydepends on the creature’s stream, although it is almostalways from a warm climate. As the End Times advance,the streams are slowly becoming more culturally diverse.• Archid: This draconic form is an amalgam of theMokolé’s genetic legacy. It may (but does not always)resemble a monstrous version of their varna. Aspects ofmodern-day reptilian creatures blend with attributes fromprehistoric behemoths that have been all-but forgotten,or draconic monsters that never were. The form first appearsto a potential Mokolé in his nightmares, but duringthe First Change, it becomes real in the waking world.During character creation, a player can choose “enhancements”to the creature’s Archid form. When theplayer knows his character’s final starting Gnosis Trait,he can purchase a number of Archid Characteristics(see below) equal to the character’s Gnosis. (Thus, acharacter with Gnosis 3 can choose 3 points of ArchidCharacteristics.) Some (where specifically listed) maybe purchased multiple times.If the character’s base Gnosis increases during play, hemay add corresponding points of Archid Characteristicsat the same time, essentially evolving the Archid Formas the Mokolé’s Gnosis grows. Approving the details ofthis form is left purely to the discretion of the Storyteller.Each Mokolé’s Archid form has the following traitmodifiers in addition to any bonuses given via ArchidCharacteristics: Strength +4, Dexterity –1, Stamina +4,Manipulation –3, Appearance 0; causes Delirium, may biteand claw for aggravated damage (both at Strength +2).• Suchid: This is the reptilian form of the Mokolé.Each stream contains specific suchid forms, called “varna”which are most commonly associated with that stream.Because of vastly different sizes and body shapes, a Mokolé’sRage and statistics for its suchid form are bothdetermined by its varna.146CHANGING BREEDS

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