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W20 - Changing Breeds.pdf

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KITSUNESystem: The player rolls Charisma + Subterfuge,difficulty 6. If the Kitsune begins to act suspiciouslygiven her attire and the situation, or otherwise drawsattention to herself, the Storyteller may demand a freshroll to keep the Gift from breaking.• Shadow-Fan-Flowers (Level Four) — One creaturewithin the Kitsune’s line of sight sees a vision andbelieves. The illusion is perfectly detailed with color,light, and motion. Chimerlings teach this Gift.System: The player spends a point of Gnosis androlls Manipulation + Enigmas (difficulty of the victim’sWillpower). Supernatural targets may roll Willpower(difficulty 9) to realize the illusion is false only if givencompelling reason to suspect its falsity.• Possession (Level Five) — The Kitsune abandonsher body to take over another’s. This Gift is taught byone of Fox’s brood.System: The Kitsune must be in contact with thevictim, the victim’s hair or nail cuttings, or an extremelyimportant personal token of the victim. The player spendsa point of Gnosis and Willpower, then rolls Manipulation+ Occult (difficulty of the victim’s Willpower). Ifsuccessful, the Fox becomes a spirit and possesses hervictim; supernatural targets may roll Stamina + Occult(difficulty of Kitsune’s Willpower) each day at sunrise toattempt to exorcise the Fox. The Kitsune returns to herown body when she is cast out or ends the possession.Kojin Gifts• Persuasion (Level One) — As the homid Gift.• Seduction (Level One) — A Fox with this Giftcan cause humans to fall in love with her. A cloud- orrain-spirit teaches it.System: The player spends one Gnosis point and rollsCharisma + Subterfuge (difficulty 6) in a contested rollagainst the victim’s Willpower (difficulty 7). The moresuccesses the Kitsune wins by, the deeper the target’sinfatuation.• Smell of Man (Level One) — As the homid Gift.• Jam Technology (Level Two) — As the homid Gift.• Silver Tongue (Level Two) — As the FiannaGift: Glib Tongue.• Staredown (Level Two) — As the homid Gift.• Disquiet (Level Three) — As the homid Gift.• Reshape Object (Level Three) — As the homid Gift.• Speech of the World (Level Three) — As thehomid Gift.• Forgetfulness (Level Four) — The Kitsune canerase an individual’s memories of a specific event. Fogspiritsteach this Gift.System: The player spends one Gnosis and Willpowerpoint, then makes a contested Manipulation + Subterfuge(difficulty 6) roll against the victim’s Willpower(difficulty 3 + Kitsune’s number of tails).• Spirit Ward (Level Four) — As the homid Gift.• Assimilation (Level Five) — As the homid Gift.• Call to Allies (Level Five) — This Gift is theKitsune’s ultimate distress call. Her Batsu, clan, andsentai will hear it, along with all other friendly neutralsand unknown allies in the area, as well as local spiritsand spiritually sensitive mortals. The Fox’s fear or rageacts as a beacon unerringly guiding any that answer thecry to her. This Gift is taught by an ancestor-spirit.System: The Kitsune must simply call out in need.Roko Gifts• Burrow (Level One) — As the metis Gift.• Cricket Leap (Level One) — As the lupus Gift:Hare’s Leap.• Heightened Senses (Level One) — As the lupus Gift.• Name the Spirit (Level Two) — As the lupus Gift.• Scent of Sight (Level Two) — As the lupus Gift.• Sense Imbalance (Level Two) — The Kitsunecan sense if any one of the Triat has upset the balancein the area. She knows if the Weaver is too strong, or ifthe Wyld is lacking. A servant of the Emerald Motherteaches this Gift.System: The player rolls Perception + Occult (difficulty6) to evaluate the area’s spiritual balance.• Blind (Level Three) — The Kitsune can blind anenemy for one day. This Gift is taught by a porcupine-spirit.System: The player spends one Gnosis point androlls Manipulation + Medicine (difficulty 7) resisted bythe Stamina (also difficulty 7) of a target within 10 feet.• Catfeet (Level Three) — As the lupus Gift.• Ten Chi (Level Three) — The Kitsune alwaysknows where he is, in whatever Realm he occupies, byfeeling his relationship to Gaia. Additionally, whereverhe stands becomes his territory; natural animals sensethis and allow the werefox to pass without challenge.Migratory bird-spirits teach this Gift.System: The Kitsune may spend one Gnosis to knowwhat Realm he stands in, where the cardinal directionsare, and in which direction his home lies.• Carrion Clothes (Level Four) — Wild foxescatch birds by pretending to be dead; werefoxes aspireto bigger game. This Gift causes the Kitsune to appearto all natural and supernatural examination to be dead.This Gift is taught by fly-spirits.System: The player spends a Gnosis point and makesa Stamina + Larceny roll (difficulty 7). The Gift hidesonly small motions, such as breathing or cracking an eyelidto look about; any greater movement breaks the spell.131

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