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W20 - Changing Breeds.pdf

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• Ways of the Tapestry (Level Three) — TheGurahl gains insight into a mystery or puzzle, seeinghow an event fits into the larger scheme of things. Acloud-spirit teaches this Gift.System: The player rolls Wits + Enigmas (difficulty8). Each success provides one oblique but helpful clueabout a particular problem or dilemma.• Bestow Ursa’s Blessing (Level Four) — TheGurahl may call down the blessing of the Great Bear onanother individual, granting that individual the favor of amighty spirit. A servant of Ursa Major teaches this Gift.System: The player spends a Gnosis point and rollsWits + Occult (difficulty 7) while describing the blessing shewishes to bestow. This may be an automatic success whenattempting a particular endeavor, or a one-point bonus toan Attribute. The blessing lasts for (Wisdom) hours.• Quell Mob Rage (Level Four) — The Gurahlcan diffuse the anger of a crowd, even lynch mobs andriots. A manatee-spirit teaches this Gift.System: The player rolls Charisma + Leadership(difficulty of the highest Willpower rating in the crowd).The degree by which (Succor x 30) individuals reducetheir hostile mood depends on the successes rolled.• Oath of the Great Bear (Level Five) — As thePhilodox Gift: Geas.RitesGurahl place great emphasis on rites and ceremonies.The following are some of the more important Gurahlrites. The werebears also know most of the rites commonto Garou, having taught many of them to the werewolvesto begin with.Dreams of WinterLevel One, MysticAlthough Gurahl do not have to hibernate, thosewho do are often confused about what occurred whilethey slept. People she regarded as allies may have changedtheir attitudes, enemies may have repented, the bear’sterritory will have changed around her. This rite is widelyknown to the Gurahl and is often taught to young bearsshortly after their first change.System: The Gurahl enacts this rite before hibernating,or before a normal night’s sleep. While she sleeps, shedreams of the world around her. These dream sequencesusually show events within the werebear’s territory, butmay depict scenes from anywhere in the world if theyare relevant to the dreamer. The Gurahl’s player canroll Intelligence + Occult to determine if she knows ofan event that occurred while he slept. The difficulty ofthis roll depends on the personal relevance of the eventto the Gurahl.Rite of Rending the GauntletLevel One, MysticWith this rite, the Gurahl takes on his Bjornen form andtears a hole in the Gauntlet to enter the Umbra. The holecloses immediately after the Gurahl steps through. In themeantime, only other werebears can use the rift to enter theUmbra. Witnessing this rite causes the Delirium in humans.System: The player spends a Gnosis point and rollsCharisma + Rituals (difficulty of the local Gauntlet).One success means the Gurahl takes five minutes to clawthrough the Gauntlet. Two successes reduce the timeto 30 seconds, while three or more successes allow theGurahl to rend the Gauntlet immediately. The Gurahlneed not roll to return from the Umbra.Rite of ReplenishmentLevel TwoThis simple rite enables participating Gurahl to replacelost Gnosis from places sacred to Gaia. The Gurahl involved inthe rite must find a suitable place — either in the Umbra or inthe physical world — in which to conduct the rite, and cannotdraw from the same place more than once in the same month.System: The player rolls Wits + Rituals (difficulty 8, –1per 15 minutes spent dancing and chanting to Gaia). TheGurahl gains one point of temporary Gnosis per success,which she may distribute among participants in the rite.Rite of the River-PortentLevel TwoGurahl use this rite as a means of foretelling the future.The werebear snags a fish with his claw from a stream, splitsopen the fish’s belly and reads the omens contained within.The information gained from this rite usually pertains tothe immediate future of the Gurahl who reads the omens.System: After catching the fish, the player rolls Intelligence+ Enigmas (difficulty 8). The number of successes determineshow clear and intelligible the omens and portents are.Rite of True MatingLevel TwoThis rite allows the Gurahl to find a suitable mate fromamong her Kinfolk. Only Gurahl who have reached fulladulthood (i.e., are no longer considered Arcas) may learnthis rite, since the werebears don’t believe in casual acts ofprocreation. To enact the rite, the Gurahl fashions a smallbag, into which she places a drop of her blood and a cuttingof her hair. She wears this bag around her neck for threedays and nights, after which the empowered bag acts as ahoming beacon, pulling the Gurahl in the direction of asuitable Kinfolk mate. Convincing the Kinfolk in questionof their compatibility remains up to the Gurahl, of course.GURAHL119

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