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W20 - Changing Breeds.pdf

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• Cajole (Level Two) — The character uses this Giftto coax another individual into giving her something,such as food, an item, or a service. Bear- or dog-spiritsteach this Gift.System: The player spends a Gnosis point and rollsCharisma + Empathy against a difficulty of the target’sWillpower. The larger the gift or service requested, themore successes needed; five successes will cajole a humaninto giving up house and home.• Pulse of the Prey (Level Two) — As the RagabashGift.• Safe Passage (Level Three) — The Gurahl andthose traveling with him may journey without leavingany trace of their passage. A fox-spirit teaches this Gift.System: The player spends one Gnosis point androlls Dexterity + Primal-Urge. Each success beyond thefirst allows the werebear to include another person inthe Gift’s effects. It lasts for one scene.• Trackless Waste (Level Three) — As the RedTalon Gift.• Favor of Ursa Minor (Level Four) — As theRagabash Gift: Luna’s Blessing.• Rejuvenate (Level Four) — As the Black FuryGift: Breath of the Wyld, save that its effects last for(Succor) days.• Natural State (Level Five) — The Gurahl maycause a portion of the land to revert to its original wildstate: fields reject planted crops, clear-cut areas regaintheir trees, buildings and their contents lapse into ruinand disappear. This can be used both to restore oncetaintedland after cleansing it and to cause chaos directedagainst despoilers of the wilderness. A glade child teachesthis Gift.System: The player spends a Gnosis point and rollsManipulation + Primal-Urge (difficulty 8). The numberof successes determines the degree of reversion the landundergoes in an (Honor x 20) yard radius.Uzmati Gifts• Slash of the Death Bear (Level One) — As theAhroun Gift: Razor Claws.• Ultimatum (Level One) — By pitting his willagainst his opponent’s, the Gurahl may reduce his enemy’schoices down to two options. (“Fight me now orflee like a rabbit!”) A rattlesnake-spirit teaches this Gift.System: The player spends a Gnosis point and makesa contested Willpower roll (difficulty 6). Success allowsthe Gurahl to present an enemy with two choices, andthe opponent must follow one or the other. The Gurahlcannot make either of these commands suicidal or directlyharmful to the opponent, nor may they both amount toslight rewordings of the same action.GURAHL• Mangi’s Strong Arms (Level Two) — The Gurahlsqueezes the life from her opponent with this Gift. Abear-spirit or death-spirit teaches it.System: The Gurahl spends an action in concentration.Then the player spends a Rage point and rollsStrength + Primal-Urge. Each success adds one die to theGurahl’s damage on his next successful grappling attack.• Threaten (Level Two) — The Gurahl stands uprightand roars, causing her opponents to flee in terror.A bear-spirit teaches this Gift.System: The player spends one Rage point and rollsCharisma + Intimidation (difficulty of the victim’s Willpower+ 2, maximum 9). Three or more successes cause the victimto flee in terror for (Honor) turns; fewer simply induce fear,producing a –1 penalty to all actions for the same duration.• Crush (Level Three) — This Gift delivers a“bear-hug” from a distance, dispatching enemies withouttouching them. A bear-spirit teaches this Gift.System: The player may make grapple attacks out toa distance of (Honor) yards, as a permanent capability.• Silver Claws (Level Three) — As the Ahroun Gift.• Delay the Death Bear’s Coming (Level Four)— The Gurahl or a chosen ward may suffer a heroicamount of damage without dying. A cockroach-spiritteaches this Gift.System: The player spends a Gnosis point and rollsWits + (Occult or Medicine), difficulty 6. Each successgrants the target one additional Incapacitated healthlevel for the rest of the scene. The Gurahl may not usethis Gift on herself if she is already Incapacitated.• Strength of the Earth (Level Four) — As theGet of Fenris Gift: Hero’s Stand.• Rage of the Mother Bear (Level Five) — The angerof Mother Bear transforms the Gurahl into a whirlwindof furious motion. Ursa Major herself teaches this Gift.System: The player spends a Gnosis point and rollsDexterity + Rituals, difficulty 6. Each success grants theGurahl one extra action in the next turn, at her full dice pool.Kojubat Gifts• Beast Speech (Level One) — As the Galliard Gift.• Stonesight (Level One) — The Gurahl may lookthrough a piece of stone or rock to see its potential orcomposition. Aside from the obvious benefits for sculptorsand builders, the Gift is also useful for uncoveringhidden minerals or fossils, as well as identifying stones ofmystic significance. An earth elemental teaches this Gift.System: The player rolls Perception + Enigmas (difficulty5) to learn about the stone. The more successesgained, the more in-depth the knowledge.• Eyes of the Soul (Level Two) — As the PhilodoxGift: Scent of the True Form.117

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