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W20 - Changing Breeds.pdf

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System: The player spends a point of Gnosis and rollsManipulation + Stealth (difficulty 7). The Gurahl may hideup to 12 targets, including himself, for one hour per success.• Gaia’s Breath (Level Five) — With this legendaryGift, the Gurahl may return a deceased shapeshifter tolife. Bear herself teaches this Gift.System: The player spends one point each of permanentGnosis and Willpower, then rolls Charisma + Occult(difficulty 6 + the number of hours since death). Successrestores life to the target with one health level restoredper success. A botch opens the corpse to possession bya powerful Bane. This Gift may be attempted once andonly once on a single creature.• Gentle Soul (Level Five) — The werebear’s natureas a bringer of comfort and release from pain finallyoverwhelms the Rage simmering within. A servant ofGaia Herself teaches this Gift.System: The character is no longer subject to theCurse (see <strong>W20</strong>, p. 262); her Rage never leaks out toalienate those around her.Homid Gifts• Master of Fire (Level One) — As the homid Gift.• Persuasion (Level One) — As the homid Gift.• Ursa’s Light (Level One) — The Gurahl maydraw down the light of the stars for illumination or adirectional beacon. An ancestor-spirit teaches this Gift.System: The Gurahl reaches toward the sky whilethe player makes a Charisma + Occult roll (difficulty6). Success produces a soft light that illuminates a 100’square area, or sends a directional beacon 100 yards. Ifhe can see either of the constellations Ursa Major orUrsa Minor, the double the affected area.• Climate Control (Level Two) — The Gurahl canraise or lower the temperature around her. A migratorybird-spirit teaches this Gift.System: The player rolls Manipulation + Primal-Urge, difficulty 6. Each success allows the player to raiseor lower the temperature in the area by 5 degrees.• Dolorous Countenance (Level Two) — As thehomid Gift: Staredown.• Shape Matter (Level Three) — As the homidGift: Reshape Object.• Sense Need (Level Three) — The Gurahl canopen her senses to discover someone in need or rescueor succor. An ancestor-spirit teaches this Gift.System: The player rolls Perception + Empathy. Thenumber of successes rolled determines how the clarity ofthe pull she feels toward an individual in need within(Succor) miles, if one exists.• Spirit Shield (Level Four) — As the homid Gift:Spirit Ward.116CHANGING BREEDS• Ursa’s Coat (Level Four) — As the homid Gift:Cocoon.• Fearless Unveiling (Level Five) — As the homidGift: Part the Veil.Ursine Gifts• Create Element (Level One) — As the metis Gift.• Heightened Senses (Level One) — As the lupusGift.• Voice of Woe (Level One) — The Gurahl sendsout a call of distress. A bear-spirit teaches this Gift.System: The player spends a point of Gnosis androlls Charisma + Primal-Urge (difficulty 6). All Gaianshapeshifters within (successes x 5) miles hear the calland know precisely what sort of creature is in trouble, howfar away he is, and what direction to head in to get there.• Burrow (Level Two) — As the metis Gift.• Weather Watch (Level Two) — The Gurahlcan accurately predict the weather without any priorknowledge. A bear-spirit teaches this Gift.System: The Gurahl permanently gains five extradice on Survival rolls to predict the weather.• Pull of the Chosen Land (Level Three) — TheGurahl can find the shortest, fastest route to his protectorate,regardless of where he is and how he got there.System: The player spends a point of Gnosis androlls Perception + Primal-Urge (difficulty 7).• Shelter of the Earth (Level Three) — The Gurahluses the local landscape as a secure hiding place. So longas the Gurahl doesn’t move more than a few feet perturn and takes no sudden actions, he remains concealed.This Gift is taught by many prey animal spirits that relyon camouflage.System: The player spends a Gnosis point and rollsDexterity + Stealth (difficulty 4). The Gift doesn’t functionif no cover is available.• Gnaw (Level Four) — As the lupus Gift.• Sweet Swarm of Vengeance (Level Four) — Asthe Bone Gnawer Gift: Scent of Sweet Honey.• Bear’s Bounty (Level Five) — As the metis Gift:Totem Gift.• Call of the Cave Bear (Level Five) — As thelupus Gift: Song of the Great Beast.Arcas Gifts• Open Seal (Level One) — As the Ragabash Gift.• Walk Like a Man (Level One) — The Gurahlmay leave human footprints or bear prints behind in anyform, at his discretion. A fox-spirit teaches this Gift.System: The player rolls Dexterity + Larceny, difficulty7. This Gift’s effects lasts for one scene.

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