in a humanoid community, it prefers larger cities tosmaller villages.An urban dragon looks for different traits in alair than does one that dwells in the wilderness. Inan urban environment, a dragon cannot dependon secrecy for safety. The citizens might not knowexactly where its lair is located, but it’s a safe betthat they have some idea—at least as to the locationof the entrance, if not the lair itself. Further, unlessthe location is underground or part of a truly enormousbuilding, such as the wing of a great palace,any structure large enough to serve as a lair probablywill stand out. A fortress at the city’s highest point,a stone-walled complex hidden in the sewers (butfar cleaner, of course), or a cave in the midst of thecommunity’s sacred grove are all valid options. If adragon can’t have secrecy, it tries for impregnability.A dragon dwelling among humanoids either controlsthe government or has spies and allies withinthe community’s power structure. In either case, such<strong>dragons</strong> lair near their allies for ease of communicationand so that help, if required, is nearby.Evil <strong>chromatic</strong> <strong>dragons</strong> use the citizens aroundthem as shields. By making a lair in a heavilypopulated part of town, the dragon ensures thatadventurers must be careful with area powers. Thedragon might even bargain its way out of an untenablesituation by threatening the lives of the peoplearound its lair.Planar LairsSome <strong>dragons</strong> make their homes in the ElementalChaos, but these realms are so dangerous, strange,and unpredictable that most nonplanar <strong>dragons</strong> avoidthem. A few make their lairs on floating islands in theAstral Sea, but they are so rare that few conclusionscan be drawn. Most planar lairs exist in the Feywildor the Shadowfell. Although these <strong>chromatic</strong>s sometimescome into conflict with planar wyrms, suchstruggles are less common than attacks by metallicdragon rivals or adventurers in the natural world.Dragon lairs in the Feywild resemble wildernesslairs from the natural world, but exaggerated. Thecave entrance isn’t just on a mountain peak, but at thepinnacle of thousands of feet of a sheer, crumblingcliff of shale. The lair isn’t surrounded by a dozenmiles of dense forest, but by hundreds of miles ofovergrowth as thick as hedgerows. A few Feywilddwelling<strong>chromatic</strong> <strong>dragons</strong> serve or cooperate withvarious faerie courts, but the majority treat the feythe same way <strong>chromatic</strong>s in the natural world treathumans—as prey.All known <strong>chromatic</strong> dragon varieties can befound in the Feywild, though blues, blacks, greens,and grays are most common.The aesthetic tastes of <strong>dragons</strong> that dwell in theShadowfell seem as subtly twisted as the rest of thatmacabre world. Even more so than in the naturalworld, they take advantage of what they can findrather than building homes of their own. Such<strong>dragons</strong> favor gloomy lairs, letting them lapse intocomplete darkness. Even the most orderly tolerateoddly twisted passages, and lairs have chambers thatthe dragon rarely uses. Adventurers tell of lairs in theShadowfell where other monsters or undead movedin and made their homes without the dragon evenbeing aware of them.Purple <strong>dragons</strong> are among those most commonlyfound in the Shadowfell, sometimes dwelling on thesurface of that world rather than underground. Intelligentundead <strong>dragons</strong> prefer the Shadowfell as well.Other <strong>chromatic</strong> varieties are encountered there onlyoccasionally.Lairs in the Elemental Chaos are frequently madeup of pure elemental forms. Reds dwell in castles ofsemisolid flame; whites in caves of purest ice; brownsin manors of sand that reshape themselves with thewind; and blues in the heart of endless storms, onsolid clouds linked by bridges of corporeal lightning.The nature of these lairs makes it impossible for anybut the most powerful of adventurers to draw near.Dragons that have elemental resistance are theones most commonly found in the Elemental Chaos.Those that have only nonelemental resistances, suchas the green dragon’s resistance to poison, nevermake their lairs here for fear that the realm mightkill them.Nine LairsThis chapter includes three sample lairs for each tierof play, from a party’s introductory experience withdragon hunting in the heroic tier to the experienceddragon hunters of paragon levels to the home to thegreatest of the great <strong>dragons</strong> in their epic lairs, wherethe ghosts of dead would-be <strong>dragons</strong>layers scream infrustrated silence within their borders.OPTIONAL ENCOUNTERSIn addition to the two tactical encounters presented foreach lair, optional encounters are suggested in some locationsfor Dungeon Masters who wish to expand the lairinto a longer adventure. Use some, all, or none of these,as you prefer.LAIR FEATURESCHAPTER 3 | Dragon Lairs93
THE RUINS OF CASTLE KORVALDA lair for five 5th-level adventurersOn the highland hills overlooking the town of YevnRaeach, the winds blow cold, sweeping down from thefrigid mountains barely visible to the north. The snowsrarely fall, but the gusts carry the bite of winter, andthe silence is broken by the occasional pelting of sleet.Here perches what was once Yevn Raeach’s greatestdefense. Abandoned for centuries, it has a newinhabitant now: Khekolak, a young white dragonlooking to make his place in the world—even if thatplace already belongs to the people of Yevn Raeach.HistoryFor generations, Yevn Raeach was beset by orcs ofthe Frozen Skull tribe. The town’s greatest defenseagainst the orcs was Castle Korvald, named for theknight-errant who provided the funds to build it.Twenty years after the fortress was constructed,a raid larger than any before struck Yevn Raeach,forcing the entire town to retreat behind the walls ofKorvald. And there, for many months, they battledthe tide of orcs.When all was done, the castle lay in ruins, thegreatest warriors of Yevn Raeach slain—but not invain. The Frozen Skull tribe, its back finally broken,vanished into the mountains and never returned.Unable to afford repairs to the castle, the townsfolklet the ruins stand, a testament to their victory. Inall the decades since, the town has remained largelyunthreatened.No longer. Having only recently departed hismother’s lair, Khekolak has decided that the ruins ofCastle Korvald make an excellent home—and that thelivestock (and townsfolk) make excellent meals.Over the generations, the people of Yevn Raeachhave become farmers and lumberjacks, ill equippedto take on even a young dragon. Yevn Raeach needsheroes eager to prove themselves.EnvironmentCastle Korvald sits in a range of hills atop one particularlysteep-sided rise. The following traits holdtrue for the castle and its surroundings, except whereindicated otherwise.✦ Climbing the hillside requires only a DC 10Athletics check because it is rough and providesnatural handholds.✦ The ruins’ cracked walls are an easy climb, butthe stones frequently shift and crumble. Climbingrequires only a DC 10 Athletics check, but a characterfalls if she fails by 3 or more, rather than thestandard 5.Various portions of Castle Korvald stand at differentheights. These are marked on the map, but in brief:✦ The floors of the castle and towers, as well as thesurrounding hilltop, are at a baseline of 0 feet.✦ The ground around the hill is at –30 feet.✦ The bridge (area 1) and the walkway between area2 and area 3 are at 5 feet.✦ The tops of the castle walls and what remains ofthe central keep (area 12) are at 20 feet.✦ The tops of the tower walls are at 40 feet.Approaching the CastleWhen the PCs approach the castle, read:The castle ruins sit atop a steep hill, a broken crown on thehead of an aging monarch. Many of the walls have crumbled,and several of the towers have all but collapsed, yet theplace still has a heavy sense of weight, stability, and power.A single bridge of stone, extending from a nearby hillside,is the obvious means of access.Area 1: The Arch of StoneBuilt with defense in mind, Castle Korvald has only asingle entrance—or at least, such was the case when itwas intact.When the PCs approach the bridge, read:Held aloft by a series of stone pylons, the bridge is 20 feetin width. Despite its age and the ruined condition of thecastle, the bridge appears stable enough.Area 2: Tower of EntryA heavy wooden door once stood in the westernarchway, but the hinges have long since rotted away,leaving two sides of the tower wide open.When the PCs enter the tower, read:The tower stands open, both to the bridge and to a stonewalkway that leads to a second tower and the castle proper.The interior of the tower is open down to the floor.Perception CheckDC 16: At various heights on the wall are the remains ofwooden planks. Apparently, this tower was once dividedinto two or three levels. No more.About 25 feet up the walls, a series of secret panelshide niches that contain a quartet of homunculi. ThePCs can find the panels only by climbing the walls tothat height and making a DC 26 Perception check.94CHAPTER 3 | Dragon Lairs
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Elder dragons lay eggs less often t
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Also at this age, dragons begin to
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OUTLOOK AND PSYCHOLOGYThe true secr
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20As to where this drive might come
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these prideful, territorial creatur
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series of novels, the armies of Tak
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NamingDragons have a long history o
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28MeloraMelora is the deity of the
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observer of the world. When dragons
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Blue DragonsBlue dragons, also know
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combat, all for a chance to bite a
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thrill or challenge for the chase.
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part with their wealth as any other
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might lay their eggs in places wher
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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Red Dragon WyrmlingTacticsA red wyr
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Planar Dragons188Sometimes chromati
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190scales tipped in bronze, red, or
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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SHADOWFELL DRAGONSThe dragons of th
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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DRAGONSPAWNDragonspawn are savage m
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref