RARE AND FOREIGN COINSArkhosian gold talon (ancient dragonborn empire)Bael Turathan gold triam (ancient tiefling empire)Cendriane platinum crescent (ruined eladrin empire)Nerathan gold crown (fallen human empire)Zannadian platinum ouroboros (vanished yuan-ti empire)GemsIf there’s something <strong>dragons</strong> love as much as gold, it’sgemstones. Like trade bars, precious gems hold theirvalue and function just like currency. Adventurersfavor gems because they’re easy to transport, allowingthem to carry all their treasure without hauling bagsof silver and gold coins.The Dungeon Master’s Guide describes fourcommon values for gemstones, so when gemstonescome up when generating the loot, pick a gem thatcomes closest to the pile’s worth, and make up anyshortages or overages from other areas.GEMSTONES100 gp Amethyst, bloodstone, carnelian, chalcedony,citrine, rock crystal, garnet, iolite, jade, jasper,jet, moonstone, onyx, pearl, peridot, smokyquartz, turquoise, tourmaline, zircon500 gp Alexandrite, aquamarine, violet garnet,black pearl, topaz1,000 gp Black opal, emerald, fire opal, sapphire5,000 gp Diamond, jacinth, ruby, star sapphireAppropriate Gemstone Values by Tier: You cancombine multiple gemstones into larger gemstoneswhen creating the hoard, but avoid putting too muchvalue in a single item, keeping in mind the appropriatevalues based on the adventuring tier. A heroictier gemstone should not exceed 1,000 gp, paragonhoards should have no gemstones less than 500 gp,and epic hoards should not have stones worth lessthan 1,000 gp.Gemstone Variations: Keeping gemstone valuesat round numbers makes building hoards far easierand reduces the amount of record-keeping for variousstones. Still, gemstones are natural products.Some are larger or smaller in size, while others arecloudy, flawed, cracked or chipped, without the lusterof finer specimens, or conversely, extremely radiant,fiery, brilliant, clear, or flawless. To adjust the valueof a stone, multiply its base value by 5 or by 1/5,depending on whether you want to increase its valueor reduce it. So, an exquisite ruby might fetch 25,000gp, while a flawed and cloudy ruby can bring in aslittle as 1,000 gp.Example: In the previous example, the hoard startswith 18,900 gp in gemstones. Derek divides the gemstonesinto the largest denominations possible:✦ Three 5,000 gp gems✦ Three 1,000 gp gems✦ One 500 gp gem✦ 400 gp left overHe wants to have a few more gems to give the hoardmore diversity, so he tweaks the denominations:✦ Two 5,000 gp gems✦ Seven 1,000 gp gems✦ Three 500 gp gems✦ 400 gp left overThen Derek selects what kinds of gems are in thehoard. This dragon likes purple gems (it feels thatits imperial demeanor harmonizes with that color),and there’s an opal mine in the kingdom the dragonlairs in.✦ Two purple star sapphires (two 5,000 gp gems)✦ Six fire opals (six 1,000 gp gems)✦ One cloudy lilac diamond (one 1,000 gp gem, adiamond reduced in value to one-fifth its normalvalue because of its lack of clarity and fire)✦ Three violet garnets (three 500 gp gems)✦ 400 gp left over (which he throws back into thecoins as gold pieces)Art ObjectsOf all the treasures one might recover from a dragon’shoard, art objects are the most challenging. Thereason is simple: Some effort is required to come upwith interesting items that the PCs aren’t necessarilygoing to liquidate at their first opportunity. Saying thehoard contains three works of art worth 250 gp eachis easy, but it’s also uninteresting. Offering simple,yet evocative, descriptions of art objects allows you toindividualize the items in a dragon’s hoard and alsooffers the details needed to make the find greaterthan just another bag of treasure.Pricing Art Objects: The easiest way to pricean art object is to assign it a value appropriate to thecharacters’ tier. Reserve the lower-priced art objectsfor when the PCs are on the bottom half of a tier andthe higher-priced ones for when the adventurers areon the top half. So, an art object for a group of 4thlevelcharacters should be worth 250 gp, regardless ofwhat it is. Likewise, an art object for a party of 26thlevelcharacters should be worth 50,000 gp. This ruleis elastic, and you can mix up the values as desired.ART OBJECT PRICES BY LEVELLevelAverage Value1–5 250 gp6–10 1,500 gp11–15 2,500 gp16–20 7,500 gp21–25 15,000 gp26–30 50,000 gpDRAGON HOARDSCHAPTER 2 | DM’s Guide to Dragons65
Defining Art Objects: When designing a newart object, you can use the following table and itsattendant lists to generate art objects quickly. Startby picking a type of art object or rolling d20 to selectrandomly from those listed on the Art Objects table.Some types of art objects include lists to pick fromto further define an object. Select from them if youwant, or don’t, depending on the level of detail youneed. Art objects with an (H) or (S) notation refer youto the item material lists—either the Hard Materialslist or the Soft Materials list. Finally, if the art objectincludes any depictions or embellishments, you canselect them from the Object Depictions or ObjectEmbellishment lists.ART OBJECTSd20 Type1–5 Artwork6–8 Clothing (S)9 Furnishings10–16 Jewelry (H)*17 Musical Instrument18 Unusual Item19–20 UtensilSAMPLE ART OBJECTS BY TYPEArtworkBust (H), geometric shape (H)Painting (pick depiction)Pillar (H)Statue (H, pick depiction)Statuette (H, pick depiction)Tapestry (S) (pick depiction)Clothing (S)Boots, shoes, slippers, sandalsBreeches, pantaloons, skirtCape, cloakBelt, girdleEyepatch, scarfGlovesHat, veilHelmMaskShirt, blouse, dress, tabard, tunic, vestmentsFurnishingsArmoire (H)Barrel (H)Bench (H for bench, S for upholstery)Blanket (S)Bookcase (H)Brazier (H)Candelabra (H)Candlestick (H)Chair (H for chair, S for upholstery)Chandelier (H)Chest (H)SAMPLE ART OBJECTS BY TYPE (CONTINUED)FurnishingsCouch/divan/sofa (H for couch, S for upholstery)Curtain (S)Desk (H)Display case (H)Footstool (H for footstool, S for upholstery)Hourglass (H)Lamp (H)Mirror, hand (H)Mirror, wall (H)Pillow (S)Rug (S)Sack (S)Sheets (S)Table, dining (H)Table, low (H)Urn (H)Jewelry (H)**Pick or one or two embellishments.AmuletAnkletArmband, bracerBeltBraceletBroochCircletCrownEarring, nose ring, bodyringHair combMusical InstrumentsAlphornBagpipesBanjoleleBell, hangingBonesChimes, windClavichordCrumhornDrumDrums, bongoDrums, kettleFiddleFluteGongHammer dulcimerHandbellHarmonicaHarpHarpsichordHautboisHat pinLocketNecklacePendantPeriaptPhylacteryPinRingScepterTiaraHerald’s trumpetHorn, naturalHorn, shellLap-harpLurLuteLyreMandolinPanpipesPipe organPsalteryRecorder fluteShaumTaborWater pipeWhistle pipeWindharpWindstonesZither66CHAPTER 2 | DM’s Guide to Dragons
- Page 1 and 2:
DragonsCruelandCunningThe evil and
- Page 3:
CREDITSDesignBruce R. Cordell (lead
- Page 7 and 8:
ORIGINSOnly the most arrogant enthu
- Page 9:
describe every ingredient of a stew
- Page 12 and 13:
In truth, “breath weapon” is a
- Page 15 and 16: Elder dragons lay eggs less often t
- Page 17 and 18: Also at this age, dragons begin to
- Page 19 and 20: OUTLOOK AND PSYCHOLOGYThe true secr
- Page 21 and 22: 20As to where this drive might come
- Page 23 and 24: these prideful, territorial creatur
- Page 25 and 26: series of novels, the armies of Tak
- Page 27 and 28: NamingDragons have a long history o
- Page 29 and 30: 28MeloraMelora is the deity of the
- Page 31 and 32: observer of the world. When dragons
- Page 33 and 34: Blue DragonsBlue dragons, also know
- Page 35 and 36: combat, all for a chance to bite a
- Page 37 and 38: thrill or challenge for the chase.
- Page 39 and 40: part with their wealth as any other
- Page 41 and 42: might lay their eggs in places wher
- Page 43 and 44: 42backgrounds—with the possible e
- Page 45: CHAPTER 2DM’s Guide to Dragons2Th
- Page 48 and 49: Tactics: The brown dragon opens wit
- Page 50 and 51: challenge takes a -2 penalty until
- Page 52 and 53: Countermeasures✦ An adjacent char
- Page 54: within the ranks step forward to ta
- Page 59 and 60: of thieves. Between the thieves’
- Page 61 and 62: The final challenge of the campaign
- Page 63 and 64: a dragon can have acquired treasure
- Page 65: of 500 casks of dwarven ale doesn
- Page 69 and 70: Materials: A quick examination of t
- Page 71 and 72: 70worth a few hundred gold pieces o
- Page 73 and 74: 72there’s no guarantee that the m
- Page 75 and 76: LEVEL 14 (MONETARY TREASURE 12,000
- Page 77 and 78: LEVEL 30 (MONETARY TREASURE 1,900,0
- Page 79 and 80: If the owner deliberately seeks out
- Page 81 and 82: Moving On“I have become one with
- Page 83 and 84: Unconquered Standardof ArkhosiaThe
- Page 85 and 86: determines the DC for the Arcana ch
- Page 87 and 88: Your Arcana check result determines
- Page 89 and 90: that ritual. The brain of a wyrmlin
- Page 91: CHAPTER 3Dragon Lairs3The vampire l
- Page 94 and 95: in a humanoid community, it prefers
- Page 96 and 97: Unless discovered, the homunculi do
- Page 98 and 99: THE RUINS OF CASTLE KORVALDCHAPTER
- Page 100 and 101: THE RUINS OF CASTLE KORVALDJASON A.
- Page 102 and 103: Orc Raider (R)Level 3 SkirmisherMed
- Page 104 and 105: several caves (areas 6 and 7) for i
- Page 106 and 107: CHAPTER 3 | Dragon Lairs105
- Page 108 and 109: TacticsThe sentries employ common k
- Page 110 and 111: Kobold Wyrmpriest (W) Level 3 Artil
- Page 112 and 113: colored water on the map) is challe
- Page 114 and 115: CHAPTER 3 | Dragon Lairs113
- Page 116 and 117:
Eladrin Twilight Incanter (I) Level
- Page 118 and 119:
to the other side of the PCs, if po
- Page 120 and 121:
Area 1: The Winding PathQuite a few
- Page 122 and 123:
WHERE SHADOWS FALLCHAPTER 3 | Drago
- Page 124 and 125:
3 Bodak Skulks (S) Level 16 LurkerM
- Page 126 and 127:
2 Sword Wraiths (S) Level 17 Lurker
- Page 128 and 129:
is finally slain or defeated. That
- Page 130 and 131:
HEART OF DARKNESSCHAPTER 3 | Dragon
- Page 132 and 133:
JASON A. ENGLEOrukurtz (O)Level 19
- Page 134 and 135:
2 Firebred Hell Hounds (H) Level 17
- Page 136 and 137:
EnvironmentHellkiln is a violent is
- Page 138 and 139:
CHAPTER 3 | Dragon Lairs137
- Page 140 and 141:
2 Azer Ragers (R) Level 15 BruteMed
- Page 142 and 143:
TacticsInfernus is a formidable opp
- Page 144 and 145:
Perception CheckDC 37: A thin seam
- Page 146 and 147:
CHAPTER 3 | Dragon Lairs145
- Page 148 and 149:
Hellish HalberdLevel 25 Elite Obsta
- Page 150 and 151:
Jaws of DeathLevel 25 Elite LurkerT
- Page 152 and 153:
exists on the islands, but only in
- Page 154 and 155:
ABYSSAL LAIRCHAPTER 3 | Dragon Lair
- Page 156 and 157:
TacticsAn attack shocks Anthraxin,
- Page 158 and 159:
2 Goristros (G) Level 19 Elite Brut
- Page 160 and 161:
Five-Headed TrapLevel 30 BlasterTra
- Page 162 and 163:
REGNANT FANECHAPTER 3 | Dragon Lair
- Page 164 and 165:
REGNANT FANETacticsThe guardians fi
- Page 166 and 167:
2 Champions of Tiamat (C) Level 26
- Page 169 and 170:
168Chromatic DragonsBrown, gray, an
- Page 171 and 172:
space for seasonings, including sea
- Page 173 and 174:
172GRAY DRAGONGRAY DRAGONS ARE THE
- Page 175 and 176:
Adult Gray DragonLevel 12 Solo Sold
- Page 177 and 178:
176
- Page 179 and 180:
Ancient Purple Dragon Level 28 Solo
- Page 181 and 182:
180Level 2 Encounter (XP 650)✦ 1
- Page 183 and 184:
Gray Dragon WyrmlingLIKE THEIR ELDE
- Page 185 and 186:
Purple DragonWyrmlingPURPLE DRAGON
- Page 187 and 188:
Red Dragon WyrmlingTacticsA red wyr
- Page 189 and 190:
Planar Dragons188Sometimes chromati
- Page 191 and 192:
190scales tipped in bronze, red, or
- Page 193 and 194:
A blazewyrm values its own life les
- Page 195 and 196:
Pyroclastic DragonNO DRAGON BETTER
- Page 197 and 198:
Faerie Dragon FlitterwingTacticsA f
- Page 199 and 200:
SHADOWFELL DRAGONSThe dragons of th
- Page 201 and 202:
Undead DragonsLong-lived as they ar
- Page 203 and 204:
Icewrought Dracolich Level 16 Solo
- Page 205 and 206:
204to create draconic wraiths, but
- Page 207 and 208:
Deathless HungerA DRAGON’S BODY B
- Page 209 and 210:
SiegewyrmTHE LARGEST OF THE DRACONI
- Page 211 and 212:
Other CreaturesThis section present
- Page 213 and 214:
DRACONIC PARASITEEven dragons are n
- Page 215 and 216:
DRAGONBORNSOME DRAGONBORN FIND TIAM
- Page 217 and 218:
(preferably dealing extra damage wi
- Page 219 and 220:
DRAGONSPAWNDragonspawn are savage m
- Page 221 and 222:
screams with well-placed turns of r
- Page 223 and 224:
DRAKETheir reptilian appearance cau
- Page 225 and 226:
KOBOLDKobolds are devious creatures
- Page 227 and 228:
Dragonkin KoboldsTHESE KOBOLDS TURN
- Page 229 and 230:
LIVING BREATHA POWERFUL DRAGON CAN
- Page 231 and 232:
SQUAMOUS THINGSQUAMOUS THINGS ARE A
- Page 233 and 234:
Dragon Hall of FameOver the history
- Page 235 and 236:
CYAN BLOODBANEOF ALL THE GREEN DRAG
- Page 237 and 238:
DRAGOTHAIN THE SHADOW OF FABLED WHI
- Page 239 and 240:
GULGOLDEEP IN THE SWAMPS OF A MARSH
- Page 241 and 242:
NEFERMANDIASDRY WINDS AND HOT SAND
- Page 243 and 244:
RIMEINHABITANTS OF THE FAR-FLUNG NO
- Page 245 and 246:
TIAMATTIAMAT IS THE EVIL GOD OF WEA
- Page 247 and 248:
246Aspect of TiamatTiamat is able t
- Page 249 and 250:
ZEBUKIELIN THE FINAL DAYS OF THE WA
- Page 251 and 252:
TemplatesAs described in the Dungeo
- Page 253 and 254:
C Acid Spray (immediate reaction, w
- Page 255 and 256:
In place of frightful presence, the
- Page 257:
The high-stakes game of chance pref