varied. Creating a hoard that engages the playercharacters can be a challenge. This section providestools to help you build a hoard worthy of gracing adragon’s lair.1. Select Parcels: Select at least one magic itemand a number of monetary treasure parcels (see“Treasure Parcels,” Dungeon Master’s Guide, pages126—129). A dragon hoard should consist of at leastthree parcels of treasure. It can include up to five parcels,depending on the dragon, its environment, andany other challenges related to the fight against it. Ifyou have a group of more than six players, consideradding an extra magic item or monetary parcel to thehoard for every two characters above five. Conversely,subtract a monetary parcel from the hoard if thegroup numbers three or fewer.Magic Item Parcels: Your dragon hoard shouldhave at least one magic item parcel. You can includeas many as three, but it’s a good idea to use at leastone magic item parcel in some other encounter orencounters at the current level to give the PCs morefirepower when they finally square off against thedragon.Monetary Parcels: Your dragon hoard should have atleast one monetary treasure parcel, and two is a goodbaseline.Potions: Since a fight with a dragon is tough, it’sbest if the adventurers have potions prior to the battlewith the dragon. The dragon hoard might have onepotion, but it’s perfectly fine for it to not have any atall. If you want to put potions into a hoard, deductthe value of the potions you add from the coins in thehoard.2. Determine Combined Monetary Value:Instead of using the monetary treasure parcelsexactly as described in the Dungeon Master’s Guide,combine the value of the monetary parcels you haveselected into one monetary treasure value.3. Assign Monetary Treasure Types: Using themonetary treasure value budget you have created,assign parts of that total value to coins, gemstones, artobjects, luxury items, oddities, and trade goods (andpotions, if you wish). You can do this in whatever wayworks best for your campaign. Luxury items, oddities,and trade goods are discussed later in this section.Alternatively, you can use the Monetary TreasureTypes by Level table below to assign amounts to thedifferent types of monetary treasure in the hoard.MONETARY TREASURE TYPES BY LEVELType 1–5 6–10 11–15 16–20 21–25 26–30Coin 50% 45% 35% 35% 35% 30%Gemstone 10% 20% 30% 30% 30% 30%Art object 5% 15% 15% 20% 25% 30%Luxury 10% 5% 5% 5% 5% 5%Oddities 5% 5% 5% 5% 5% 5%Trade goods 20% 10% 10% 5% — —Example: Derek is making a dragon hoard for hisgroup of five 18th-level characters. He wants thishoard to contain a high-level magic item and a lot ofmoney, since the battle with the dragon is the end ofa spectacular series of encounters. He picks parcels 1,5, and 9:✦ Magic item, level 22✦ 48,000 gp✦ 15,000 gpThe total combined monetary parcel value is 63,000gp. Derek decides to use the Monetary TreasureTypes by Level table rather than selecting treasure ala carte.So, the dragon hoard is going to have these magicitems and this monetary treasure, by type. Each ofthe following sections discusses each type of monetarytreasure in detail.✦ Magic item, level 22✦ 22,050 gp of coins✦ 18,900 gp of gemstones✦ 12,600 gp of art objects✦ 3,150 gp of luxury and adventuring goods✦ 3,150 gp of oddities✦ 3,150 gp of trade goods4. Define Items: Pick a magic item or items fromthe Player’s Handbook (or other sources of magic iteminformation) based on the parcels you have selected.Remember to tailor these magic items to your characters.You might want to review any wish lists you havecollected from your players concerning items they’dlike to have for their characters (see “Awarding Treasure,”Dungeon Master’s Guide, page 125).Define the items in the kinds of monetary treasureyou’ve assigned. The sections on Coins, Gems, ArtObjects, Luxury and Adventuring Items, Oddities,and Trade Goods provide ways to flesh out the generalmonetary treasure kinds with details that infusethe hoard with history, consistency, appropriateness,and character.In defining the monetary treasure, you might findthat the treasure guidelines leave you with smallremainders. For instance, each of the gems in aparagon tier hoard should be worth at least 500 gp.However, with 18,900 gp to allocate in gemstones,you end up with 400 gp left over that’s not enough toaccommodate another 500 gp gem. Throw leftover gpamounts back into coins.Example: Derek picks a +5 vicious longsword as thelevel 22 magic item in the magic item parcel, sincethe player of the fighter in his campaign mentionedthat item in his wish list.5. Assess the Hoard for Space and TacticalPlacement: Treasure takes up space. A storehouseDRAGON HOARDSCHAPTER 2 | DM’s Guide to Dragons63
of 500 casks of dwarven ale doesn’t just appear atthe end of the combat. It occupies a place in the lair.Think about where the dragon keeps its stuff and howmuch space it takes up. As a general rule, assumeeach square can hold 10,000 coins, two chests, foursacks, two crates, or one larger object such as a pillar,statue, or prisoner. Be sure to place these items in thelair at the start of the combat since treasure, as shownearlier, can sometimes have an effect on the combat’soutcome.Example: Derek’s hoard is going to take at least 2squares for just the coins. He figures between thatand the other items in the hoard, it’s going to takeup 4 squares. He chooses a place on the map, notingwhat’s in each square. After those 4 squares areplaced, he’s done.CoinsThe idea of a dragon hoard brings to mind a big pileof coins. The most prevalent and essential componentof a hoard is cold, hard cash. Whether kept in sacksand chests or scattered across the floor, coins are astaple. For all their ubiquity, coins are sometimes theleast exciting component of a hoard. Use some or allof the following methods to make coins stand out.Denominations: One way to inject diversity andcharacter into the coins is to mix up the denominations.A dragon appreciates gold, but there’s noreason why your dragon wouldn’t also have silver andcopper, or, for higher tier adventures, platinum andastral diamonds among its loot. A particular dragonmight prefer gold and copper, or silvery coins such asplatinum and silver, or coins in the form of strands ofastral diamonds.What amount should you convert? Decide basedon the flavor of the hoard (history, consistency, appropriateness,character). Then, assess the amount ofSHORTCUT HOARDSelect magic items and monetary parcels as described inthe Dungeon Master’s Guide ® (pages 126—129). Pick onemagic item parcel and two monetary parcels appropriateto the character level. Here’s a set of quick picks:✦ Parcels 3, 7, and 10: Low magic, low money.✦ Parcels 2, 6, and 10: Moderate magic, moderatemoney.✦ Parcels 1, 5, and 9: High magic, high money.✦ Parcels 1, 7, and 10: High magic, low money.✦ Parcels 3, 5, and 9: Low magic, high money.Now assign those parcels exactly as described in theDungeon Master’s Guide.Hoards built from these quick picks are still modest,even though some are described as “high magic” or “highmoney.” If you are trying to make the hoard of all hoards,add more parcels. Just be aware of the effect doing thatwill have on the cash flow of the campaign.space that the coins are going to take up. The spacetaken up by low-denomination coins will cause thevolume of the hoard to balloon upward. Be awareof that space constraint and the feel of the coin mix.Don’t let the number of low-denomination coins overwhelmthe mix, or the coins will start to feel bloatedand trivial.Example: Derek’s hoard starts with 22,050 gp incoins. He decides to change many of those gold piecesinto platinum pieces (roughly 50% of the total value)and some of the gold pieces into silver pieces (roughly5% of the total value), because the dragon has collecteda mixture of coins that are in accordance witheach denomination’s frequency. (There are moresilver coins in circulation than gold coins, and fewerplatinum coins in circulation than gold coins.) Thecoins now consist of:✦ 110 pp✦ 9,947 gp✦ 11,030 spCOIN DENOMINATION ASSORTMENTS BY TIERHeroic: Copper, silver, goldParagon: Silver, gold, platinumEpic: Gold, platinum, astral diamondsRare and Foreign Coins: It makes sense forsome of the coins in a dragon’s possession to be olderthan others. Some might originate from ancient andlong-lost kingdoms whose people have changed, beenabsorbed, or even been made extinct through war,disease, or calamity. Old coins can point the way tofuture adventures, suggesting nearby hoards perhapsplundered by the dragon or other adventurers whohad the misfortune of encountering the dragon. Suchcoins might hold a slightly higher value, and PCs whoseek out buyers and collectors could exchange themfor 10% or more of the coin’s value.If you raise the individual value of a coin, reducethe total monetary coin value to compensate. It’simportant to note that most people judge the worthof a coin by its purity and not by its age, so the extravalue tied to each coin only holds true if the PCs findsomeone willing to buy it.In addition to seeding coins of exceptional valueinside a hoard, you can also insert currency of foreignor exotic mint. Undoubtedly, coins from far-flunglands, of strange shapes or stamped with unusualimages, are likely mixed in with the more commonsorts of coins. Such foreign coins can hint at an unexploredland, a distant place previously thought to bethe stuff of legend, all of which are the makings forexciting expeditions into the unknown.64CHAPTER 2 | DM’s Guide to Dragons
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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Red Dragon WyrmlingTacticsA red wyr
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Planar Dragons188Sometimes chromati
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190scales tipped in bronze, red, or
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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SHADOWFELL DRAGONSThe dragons of th
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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DRAGONSPAWNDragonspawn are savage m
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref