DRAGON HOARDSWARREN MAHYThe first character to start his or her turn in asquare adjacent to a distracting prisoner takes a –1penalty to speed. Wherever the character goes, thedeluded prisoner attempts to cling to the characterand follow him. An affected character can escape theprisoner, leaving the prisoner standing where it is andremoving the speed penalty, by succeeding on a DC10 Strength check as a standard action. Otherwise,the speed penalty lasts until the end of the encounteror until the prisoner is slain.Dragon-Cursed: Dragon-cursed treasure carriesthe maliciousness of its owner to such an extentthat anyone that handles as much as a gold piecefalls under a mild curse. A character in possession ofdragon-cursed treasure while the dragon still livestakes a –2 penalty to all defenses until he or she discardsthe tainted item (throws it away to no benefit)or has a Remove Affliction ritual performed on himor her.Shifting Piles and Slippery Coins: Loose coinscan be treacherous to move through, since they createunstable footing. Each square containing treasurecounts as difficult terrain. In addition, the dragongains a +5 bonus to Perception checks made to hearintruders when they enter a square containing thetreasure.Vicious Treasure: As wondrous as a hoard canbe, it can also be dangerous. Caches contain weapons,armor, and other sharp objects that can snagand cut the unwary. Any character who enters asquare containing vicious treasure takes 5 damage atthe heroic tier, 10 damage at the paragon tier, or 20damage at the epic tier.Principles ofHoard DesignGenerating a dragon’s hoard can be as simple as writingdown the number of gold pieces and picking afew items, but such a strategy is rarely rewarding forplayers who have risked their characters’ lives andlimbs to defeat the dragon. Indeed, PCs deserve a bitmore than a humdrum pile of gold (or platinum orastral diamonds). Given how important <strong>dragons</strong> areto D&D, their treasures ought to have as much characteras the <strong>dragons</strong> have themselves.A dragon’s hoard is an impressive thing, not onlyfor the accumulated wealth, but also as a window intothe psychology of the dragon that claims it. A hoardincludes those things the dragon has found, had beenoffered as tribute by terrified mortals, or has takenby force. In all, the dragon’s hoard is representative ofwhat the dragon likes, what it values, and fundamentally,what interests it. Dragons are bound to pick up afew random oddities along the way, but to keep suchitems in its hoard, the dragon has to live with the item,has to look upon it, cherish it, brag about it, and, ofcourse, jealously guard it every day of its extended life.To build an interesting dragon hoard, considereach of the aspects discussed below.HistoryFrom the moment a dragon strikes out on its own,it begins hoarding treasure. The dragon has in itshoard treasures acquired throughout decades if notcenturies, including items from a variety of culturesand civilizations that might no longer exist. As well,CHAPTER 2 | DM’s Guide to Dragons61
a dragon can have acquired treasures that were oldalready when a dragon came into possession of them,and so a dragon’s hoard offers a glimpse into the historyof the region, highlighting the major movementsof civilization in the hoard’s precious objects, oldcoins, and magic items present.ConsistencyA dragon values its hoard and is unlikely to leave itunguarded for long. So when a dragon goes searchingfor food and wealth to add to its hoard, it doesn’tstray too far from its lair. As a result, the treasure onemight find is likely to originate from lands only as faraway as the dragon can fly in a single day.That said, <strong>dragons</strong> might receive offerings fromtheir neighbors, local humanoids who seek to appeasethe monster, disturbed cultists giving up their treasuresas sacrifices, or possible allies bestowing gifts tocement an alliance. Since these gifts must be valuableto garner the dragon’s goodwill, a few items can originatefrom far-off lands.AppropriatenessA black dragon’s hoard in a cave sunken in a hillockin a stinking bog is not likely to include valuablebolts of cloth, books, paintings, scrolls, or anythingelse that’s not likely to last in such a sodden place. It’smore like to hold gemstones, fine statuary, pillars,and other goods that can withstand a little dampness.It might seem obvious, but thinking about what’slikely to survive in a dragon’s lair goes a long waytoward maintaining suspension of disbelief.On the other hand, an item found in a dragon’shoard that has no business being there stands out asbeing important. A beautiful tapestry hanging on thewall of a volcanic lair isn’t going to last long, and so itspresence suggests that the dragon recently acquiredthe item, which might mean that the item has morevalue to its original owner than merely as an artobject likely to be sold outright. Distinctive items andunusually placed items are great ways to seed futurequests, drop hints about an ongoing mystery, or foreshadowa future adventure.CharacterMore than anything else, you should consider thedragon’s personality, its ambitions, fears, and quirkswhen designing its hoard. An especially pious dragonmight collect religious paraphernalia, while a sinisterdragon known to consort with demons could havedebased interests and collect rare pieces of tortureequipment, bronzed halflings, and a large assortmentof unicorn horns. When you’re determining themonetary valuables in a hoard, come up with at leastthree things to reflect the unique nature of a dragon’spersonality and interests and seed them into thegoods and items included in the hoard.DiversityFundamentally, a hoard is a quantity of coins andmagic items. When you get right down to it, thehoard represents an expected value of gold piecesand the appropriate number of magic items to keepthe PCs properly outfitted as they make their waythrough their next adventure. This approach, whilefine in theory, is rather soulless. The treasure shouldstand out as much as the dragon does.Diversity means spreading out the monetary valueof the treasure among coins, art objects, gemstones,trade goods, the amusing or puzzling oddity, andeven the rare valuable prisoner. First off, sameness isboring. A pile of coins and nothing else is dull, dull,dull. Variety in and of itself begins to make a hoardmemorable. It also gives characters the opportunityto select concrete and distinctive souvenirs amid thehoard to help them remember their triumph—or topick out knockout jewelry to adorn themselves at afuture formal ball.Injecting diversity into a hoard gives your playersa chance to connect with the campaign setting andground themselves in the game world. Certainly,the PCs can liquidate the items into coins. That iswell and good, and you should not make exchangingthe hoard into money an onerous task, or make theplayers feel “cheated” by trapping all the value of thehoard in material goods that they cannot change intocash. However, finding a buyer for a disturbing paintingor returning a captured prince to a distraughtmother offers opportunities to plant adventure seedsthat can grow into minor and major quests. Perhapsthe ceramic urn with the intricate flower patternrecovered from a purple dragon’s grotto is in fact thecritical component to putting an angry ghost to rest.Or the bejeweled longsword discovered in a darkenedcorner might be the key to bringing peace betweentwo warring city-states. A dragon’s hoard is a perfectresource for setting the stage for future scenarios.CreatingDragon HoardsDragons are mighty opponents, foes of significantpower and might. A dragon can tackle an entire partyby itself and stands a good chance of surviving theencounter. As if the <strong>dragons</strong>’ own powers weren’tenough, their lairs are anything but friendly. Dragonsseek out the nastiest, most inhospitable places to live.Numerous thralls and parasites lurk about their caves,and tricky traps, dangerous terrain, and other hazardscan make a descent into a dragon’s lair as nastyas fighting the dragon. For these reasons, defeating adragon and claiming its hoard is a considerable featand one that merits a commensurate reward.A dragon’s hoard is different from most othertreasure in that the items are more interesting and62CHAPTER 2 | DM’s Guide to Dragons
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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colored water on the map) is challe
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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Red Dragon WyrmlingTacticsA red wyr
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Planar Dragons188Sometimes chromati
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190scales tipped in bronze, red, or
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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SHADOWFELL DRAGONSThe dragons of th
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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DRAGONSPAWNDragonspawn are savage m
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref