ERIC DESCHAMPSTallasht suggests or requests several of the PCs’otherwise unrelated adventures that follow. Most ofthem involve the recovery of magic weapons, but ina few instances the characters must eliminate potentiallydangerous creatures, such as the leader of agnoll tribe or the leader of a human cult of Tiamat.Eventually, through questioning or eavesdropping,the PCs learn that several of these enemies servesomeone or something called Virrikai.If any PCs read through the book on <strong>dragons</strong>before turning it over to Tallasht, they recognize “Virrikai”as the name of a brown dragon that was younga few hundred years ago. If none of them read thebook, they can learn this information by consultinga sage. Also, in the dungeons and ruins that Tallashtsends the PCs to explore, allow the PCs to makePerception checks to notice dragon tracks and otherclues of a dragon’s recent presence.In case these measures aren’t enough to demonstrateTallasht’s involvement with <strong>dragons</strong>—and toreveal that she hasn’t told them the entire truth—anadult brown dragon soon attacks the PCs. They realizethat the brown is far from home and too young tobe Virrikai. They struggle in the battle but should beat a level just high enough to overcome the dragon.Paragon Tier:Welcome to the WarFor a time, the PCs cannot make contact with “LordTallasht.” He has vanished.After the PCs experience several unrelated adventures,the emissary from their earlier adventuresagain approaches them. He explains that the personthey knew as Tallasht has been slain and that it istime for them to meet their true employer.Helping the PCs fight off several attacks on theway, the emissary leads the PCs to the blue dragonTallasht’s lair deep in the hills of a rainy highlandregion. After assuring the PCs that she means themno harm, Tallasht explains that she had hoped to keepher involvement secret, for her protection and theirs.She reveals that, for centuries, several rival families of<strong>dragons</strong> have warred over the region, working primarilybut not entirely through agents and dupes ratherthan risking their lives fighting each other directly.She explains that her rivals are two ancient <strong>dragons</strong>,the gray Qumasthes and the brown Virrikai,both far more powerful than she. Although sheadmits that she places more value on her own lifeand on the lives of her hatchlings than she places onthe lives of humanoids in the region, she claims thatif Qumasthes and his clan of grays win the conflict,all the communities will become nothing but dragonhunting grounds. If Virrikai proves dominant, he willattempt to transform the region into his domain. It istherefore in everyone’s best interest if the PCs continueto allow Tallasht to serve as their patron.Tallasht’s interaction with the PCs becomes moreopen from this point. They still have time for severalunrelated adventures, but she frequently points thePCs toward agents and followers of the other <strong>dragons</strong>,or requests that they find ever more powerful magicfor use against their rivals when the day of reckoningfinally comes. Between fighting the powerful minionsof Qumasthes and Virrikai, and surviving assassinationattempts sent in return, the PCs should advanceto the epic tier with alacrity.Epic Tier: EndgameConcerned by the PCs’ successes against their minions,Qumasthes and Virrikai briefly put aside theirdifferences to concentrate their efforts. Marshalingtheir forces, they wipe out many of Tallasht’s alliesand operatives in the local communities and tribes.Tallasht, in turn, ups the ante further, requesting thatthe PCs go after Virrikai himself. She explains thatVirrikai is easier to find and less powerful than Qumasthes.Further, Virrikai is the more organized of thetwo. If he falls, Qumasthes might have difficulty controllingboth armies.The PCs’ greatest adventure to date involves trackingVirrikai to his lair, fighting their way through hisforces, and slaying him. Upon killing Virrikai, theystill aren’t through with him: After another adventureor two, Virrikai’s children, a pack of elder brown<strong>dragons</strong>, seek vengeance.Although the PCs survive, they suffer a great loss.While they were killing Virrikai, the vile Qumastheswas slaughtering Tallasht.Tallasht’s hatchlings have survived, havinghidden in secret caves throughout the lair. Theydescribe their terror as the ancient gray tore aparttheir mother and her soldiers. They beg the PCs tocontinue the task set to them: to destroy Qumasthesbefore he and his clan of gray <strong>dragons</strong> consolidatetheir dominance of the region.CHAPTER 2 | DM’s Guide to DragonsDRACONIC CAMPAIGNS59
The final challenge of the campaign is up to thePCs. Do they dig in, take command of Tallasht’ssurviving allies, and wait for Qumasthes to come tothem? Do they try to hunt him as they did Virrikai?Do they pretend to flee, luring Qumasthes and hisoffspring to chase them down?Assuming the PCs are victorious, none of the competing<strong>dragons</strong> remain except Tallasht’s hatchlings.The hatchlings, completing the circle that began atthe start of the campaign, ask the PCs to becometheir patrons, protecting them until they grow olderand teaching them the ways of the world. This,perhaps, is the final epic victory of an adventuringparty—not the slaying of <strong>dragons</strong>, but the shapingof the next generation, ensuring that blue wyrms inyears to come will truly prove friends, not foes, to all.DRAGON HOARDSFighting <strong>dragons</strong> is not for the faint of heart. It’s nastywork, and taking on a dragon in its lair might be thelast thing a would-be hero will ever do. With thepower a dragon has at its disposal, one might wonderwhy an adventurer would bother squaring off againstsuch a terror when fighting goblins and orcs are fareasier prey. The reason is simple: the dragon’s hoard.Dragon hoards are legendary in the DUNGEONS &DRAGONS game world with good reason. Of all thevaults player characters plunder, of all the monstersthey defeat, none of them grants the reward thatdefeating a dragon does. A dragon’s hoard is a thing ofbeauty: piles of fabulous coins, priceless jewelry, chestsheaped near to bursting with precious gemstones,weapons, armor, and long-lost magic items. A hoardexcites the senses, sparks the imagination, and providesa thrill equal to the vicious fight with the dragon.The treasure that makes up even the lowliest dragon’shoard is enough to keep a commoner comfortable forthe rest of his days, while the larger hoards of greatwyrms and ancient <strong>dragons</strong> could give a mortal coinenough to purchase a small kingdom. With all thattempation, it’s no wonder fools and heroes alike testtheir mettle against these creatures of legend.Dragon Hoardas TerrainA dragon’s hoard can be just what it seems—a pile ofgold and items that will keep the PCs well stockeduntil their next adventure. However, a dragon’s hoardcan be as much of a hazard as a deadly trap or asbeneficial as a healing font. A hoard might interferewith movement, slash at foes that stumble into it, ormake fighting atop of slippery gold coins a significanttactical error. These possibilities offer obstacles andprovide advantages to make the battle in the dragon’slair as memorable as facing the dragon itself.Adding fantastic terrain elements to a dragon’shoard does not affect the monetary value of thehoard, nor does it alter or modify any of the magicitems. Instead, the dragon’s hoard and its unusualeffects can be a result of the treasure’s composition.A stockpile of gold coins could interfere withmovement, while a highly polished shield might temporarilyblind a character standing nearby.Size and Space: For the purpose of placing fantastictreasure hoards, assume that a treasure hoardcovers 1 square for every 10,000 coins present. Additionalitems such as piles of weapons, armor, andlarge valuables can take up additional room. Dragonslike to look at beautiful, interesting, or intriguingthings from different perspectives, so arrange thehoard around the lair, placing the terrain as neededto make the combat engaging.Fantastic Terrain TypesCome up with one of your own design or select a fantasticfeature that works best with the treasures in thehoard from among those that follow. A hoard shouldhave no more than one fantastic terrain quality pertier (one for a heroic tier hoard, two for paragon, andthree for epic).Combustibles: Some treasures are flammable.These include paper, scrolls, furs, and preciouswoods—in addition to such items as furniture,wagons, and carriages. All of those can go up inflames. Whenever treasure in a square of this terraintype is in the area of a close or area attack power thathas the fire keyword, it automatically catches fire.Characters starting their turns in a space adjacent toflaming treasure take 5 fire damage at the heroic tier,10 fire damage at the paragon tier, or 20 fire damageat the epic tier. Combustible treasures are destroyedwhen they burn. In addition, the combustion createssmoke, lightly obscuring the area within 2 squaresof it. The fire and smoke persist until the end of theencounter, though a character can extinguish theflames in 1 square with a standard action to smotherthem.Dazzling Treasure: A mirror, shield, or othershiny surface reflects and intensifies light shinedupon it so that those nearby are temporarily blindedby its brightness. A character ending his or her movementin a square adjacent to dazzling treasure andwithin the area of a light source is blinded until thestart of his or her next turn.Distracting Prisoner: A dragon’s incrediblecharisma and the sheer terror it inspires can unravelthe minds of those it holds prisoner. Some just weepand gibber, but a few come to see the dragon as theirfriend, protector, and champion, in spite of the factthat the dragon will most likely eat them eventually.So deluded are these fools that they might try tohamper or distract their would-be rescuers.60CHAPTER 2 | DM’s Guide to Dragons
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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Red Dragon WyrmlingTacticsA red wyr
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Planar Dragons188Sometimes chromati
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190scales tipped in bronze, red, or
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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SHADOWFELL DRAGONSThe dragons of th
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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DRAGONSPAWNDragonspawn are savage m
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref