Countermeasures✦ An adjacent character can attempt to mar the runes on theart, disrupting the magic, with a DC 30 Arcana check. If thecharacter succeeds, the art crumbles 1 minute later.✦ A character can attack the art, which has AC 25, Fortitude 23,Reflex 23, Will 23, and 111 hit points.Upgrade to Elite (4,000 XP)✦ Each target takes a –2 penalty to each of its saving throws toend the immobilized and restrained effects.ADVENTURESAlthough individual encounters with <strong>dragons</strong> areexciting, an entire adventure based around draconicencounters and themes is even more memorable. Notevery encounter in such a campaign should involvea dragon—that sort of activity could become monotonousand, in most cases, hard to justify. Rather,encounters might share a draconic theme, pit the PCsagainst minions of the dragon they must face at theadventure’s climax, or serve as waypoints on the pathto the party’s eventual meeting with the wyrm.When building a draconic adventure, keep thevarious aspects of the dragon’s persona and goals inmind. Decide what the dragon wants—why it is whereit is—and build the encounter and plot accordingly. Adragon leaving its lair to hunt out of hunger behavesdifferently from one seeking to manipulate twonations into a war so that it might eventually loot thewreckage.Remember that dragon-themed adventures neednot revolve around the PCs fighting a dragon. Anadventure could just as easily place the dragon on thesame side as the PCs, working for mutual benefit oragainst a common enemy (see “Chromatic Patrons,”page 55). The PCs might even find themselves caughtbetween two or more <strong>dragons</strong> in conflict with oneanother, forced to choose sides or to work against allwith equal fervor.An ambitious DM could mix and match theseideas, having a dragon begin as an enemy and laterbecome an ally, or having a supposed ally betray theparty. This approach can work particularly well inongoing dragon-themed campaigns (see page 57).Adventure Hooksand QuestsThe following hooks and plot seeds can form thebasis for a variety of dragon-themed adventures. Usethem as written, shake up the power levels, or takeportions of the ideas to build your own. For DMs whowish to use these adventure hooks as quests, thissection also provides suggestions on potential motivations,specific goals, and rewards.The level notation in each title refers to the mostpotent dragon in the hook. Use it as a rough guide fordetermining the levels of the encounters you includein your adventure. The XP rewards noted belowassume five PCs.False Witness (Level 5)In the cold north, at the base of a broad mountainsidecovered with thick evergreen forests, a series of smallvillages once thrived. An economy based on lumberpermitted trade with nearby communities and alifestyle that, though far from lush, offered modestcomfort. Now, however, a young white dragon thatdwells on the mountain peak terrorizes the villagesat regular intervals. Livestock and villagers disappearwith alarming frequency, leaving behind nothing butpools of blood and sheets of ice. The villagers growdesperate. Unless the adventurers can save them,they will have to abandon their homes.Although the scenario appears straightforwardenough, the culprit behind these attacks is not thewhite dragon at all, but a mystically inclined younggreen dragon that dwells deep in the woods. Thisgreen wishes to expand its territory into a region currentlyclaimed by the white, but it sees no reason torisk its own well-being in the process.Through the use of some minor deception rituals,the green dragon appears as a white wyrm. Thisdragon has laid siege upon the villagers, hoping thatthey will take action against the white dragon andleave the territory free for the green to claim. Theplan also weakens the human communities, so thegreen might easily enslave them after the adventurersdepart.Quest Hook: The local inhabitants request oremploy the PCs to eliminate the white dragon. Theyoffer to pay some gold—not much, but whatever theycan afford.Alternatively, one of the PCs might have friends orrelatives here and wish to take on the task unasked.Quest XP: PCs who follow their quest to the letterand hunt down the white dragon without learning ofthe deception earn a minor quest reward of 200 XP.Later, they might learn of the green dragon’s subjugationof the villages they thought they saved.PCs who discover the green dragon’s involvementand realize the white is innocent of this particularcrime also earn a minor quest reward of 200 XP.Quest Hook: Upon learning the truth, the villagersask the PCs to go after the green dragon. Theycannot offer any additional reward.Alternatively, after the PCs learn they’ve beenduped, they might take on the task of defeating thegreen dragon without prompting, either out of a senseof justice or out of anger.Quest XP: PCs who unravel the entire scheme andslay or drive off the green dragon earn a major questreward of 1,000 XP.ADVENTURESCHAPTER 2 | DM’s Guide to Dragons51
PCs who go on to drive away the white dragon, orat least convince it not to threaten the communities,earn a minor quest reward of 200 XP.Out of the Dark (Level 7)In the midst of an otherwise unrelated adventure,or perhaps during well-earned downtime, the PCsbecome the targets of a number of seemingly randomattacks. Kobolds might attack one day, dragonbornthe next. Even a few humanoid assassins might enterthe picture. Initially, nothing obvious connects theseassaults, but the fact that they keep coming shouldsuggest to the PCs that something is amiss. An enemyseeks to destroy them, but who could it be? For thatmatter, as a low-level party, have they even had timeto make any truly potent enemies?Careful investigation—anything from the questioningof survivors to the discovery of documents writtenin Iokharic on the bodies of dispatched attackers—eventually reveals a dragon as the common thread inall these encounters. The PCs should eventually tracethe attacks to a specific young red dragon dwellingnear an entrance to the Underdark. Written referencesto meetings in a range of hills with deep cavesmight provide clues, as well as the fact that all attackerscarry uncut jewels or raw ore (as their paymentsfrom the dragon). The PCs might even allow survivorsto flee and then follow them back to their employer.Quest Hook: The PCs, growing tired of theserandom attacks, set out to learn the reason behindthe attempts to kill them.Alternatively, the government of the local communitymight demand that the PCs either find a wayto halt these attacks or leave before any of the citizenscome to harm.Quest XP: PCs who learn the identity of the reddragon earn a minor quest reward of 300 XP. If thePCs learn its motivations and find a means of stoppingthe attacks, they earn a major quest reward of1,500 XP.To make this story work, you must decide why thedragon singles out the PCs. Do they have somethingit wants—perhaps something acquired in a prioradventure? Has one of them descended from a herowho slew the dragon’s mother? Does the dragon havereason to believe a prophecy that one of the PCs willthwart one of its schemes in later years? Whatevermotive you choose, remember that it will drive notonly this adventure but possibly future adventures.Gathering Storm (Level 13)Even in the dark wilderness that is the known world,with the sputtering lights of civilization few and farbetween, some regions harbor greater dangers thanothers. One such place is the Alkavanti Hills, a combinationof rolling hills and stretches of grasslandthat monsters have found a veritable playground.The area has also attracted adventurers seeking topacify the land and to render the once-major highwaysafe again.The adventurers seem finally to have succeeded.For months, traders who had to pass near the areahave all arrived safely at their destinations. Orctribes, chimeras, and stranger beasts that once menacedpassersby in the Alkavanti have disappeared.The region is quiet. Too quiet.In fact, the monsters remain in the Alkavanti. Anadult blue dragon gathers them, forcing them to cooperatewith it and organizing them into ranks. With anarmy of monsters to do its bidding, the dragon plansto resume far more effective raids on travelers thanthey have previously known. It will also eventuallythreaten existing communities and more importanttrade routes.Quest Hook: A patron or other powerful individualwants the PCs to recover a treasure said to lie inthe Alkavanti Hills. He offers a pittance of a reward,because he, like others, now believes the region to besafe.Alternatively, one of the PCs might have heard ofthe treasure (perhaps through a History check), andthe party sets out to retrieve the treasure of their owninitiative.Quest XP: If the PCs retrieve the treasure despiteunexpectedly strong resistance, they earn a majorquest reward of 4,000 XP.Quest Hook: The PCs seek to learn the reasonfor the sudden absence of monsters along the mainroad. They might do this out of their own curiosity, orone of the region’s petty nobles might want someoneto check it out. The noble offers a modest reward,because he merely seeks information.Quest XP: If the PCs learn that the blue dragongathers the monsters into an army, they earn a minorquest reward of 800 XP. Clues the PCs find mightinclude such discoveries as an orc military encampmentmore orderly than usual, or adjacent tracksof different kinds of creatures that normally do nottravel together.Quest Hook: After the locals learn the truth, theybecome desperate to find out the blue dragon’s plansand to stop those plans. They beg the PCs to do so.Local nobles offer a larger reward than they previouslyoffered for the information—and another largereward if the PCs can stop whatever the dragon hasplanned.Quest XP: Learning the dragon’s plans earns thePCs a minor quest reward of 800 XP. Fighting theirway through to the dragon and stopping its schemesearns them a major quest reward of 4,000 XP.You’ll need to decide the extent of the dragon’splans. Does it intend merely to increase its wealthand influence, or does it have a more intricate purposefor its army? Also, does the death of the dragoncause the army to disperse, or does something from52CHAPTER 2 | DM’s Guide to Dragons
- Page 1 and 2: DragonsCruelandCunningThe evil and
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- Page 7 and 8: ORIGINSOnly the most arrogant enthu
- Page 9: describe every ingredient of a stew
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- Page 15 and 16: Elder dragons lay eggs less often t
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- Page 27 and 28: NamingDragons have a long history o
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- Page 39 and 40: part with their wealth as any other
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- Page 59 and 60: of thieves. Between the thieves’
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- Page 65 and 66: of 500 casks of dwarven ale doesn
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- Page 81 and 82: Moving On“I have become one with
- Page 83 and 84: Unconquered Standardof ArkhosiaThe
- Page 85 and 86: determines the DC for the Arcana ch
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- Page 89 and 90: that ritual. The brain of a wyrmlin
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- Page 94 and 95: in a humanoid community, it prefers
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Orc Raider (R)Level 3 SkirmisherMed
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several caves (areas 6 and 7) for i
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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Red Dragon WyrmlingTacticsA red wyr
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Planar Dragons188Sometimes chromati
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190scales tipped in bronze, red, or
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A blazewyrm values its own life les
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Pyroclastic DragonNO DRAGON BETTER
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Faerie Dragon FlitterwingTacticsA f
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SHADOWFELL DRAGONSThe dragons of th
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Undead DragonsLong-lived as they ar
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Icewrought Dracolich Level 16 Solo
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204to create draconic wraiths, but
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Deathless HungerA DRAGON’S BODY B
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SiegewyrmTHE LARGEST OF THE DRACONI
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Other CreaturesThis section present
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DRACONIC PARASITEEven dragons are n
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DRAGONBORNSOME DRAGONBORN FIND TIAM
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(preferably dealing extra damage wi
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DRAGONSPAWNDragonspawn are savage m
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screams with well-placed turns of r
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DRAKETheir reptilian appearance cau
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KOBOLDKobolds are devious creatures
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Dragonkin KoboldsTHESE KOBOLDS TURN
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref