Dragotha agreed, and not long afterward, Tiamat’sspawn descended on him and killed him. As thedragon lay, broken and dying, Kyuss made good on hisvow. Instead of restoring him to life, however, Kyusstransformed Dragotha into a terrifying dracolich.DC 35: After this final betrayal, Dragotha withdrewto a hidden cave, contaminating the landsaround. Hoarding treasures in the endless depths,the great monster rarely stirs these days. Rumor holdsthat the dracolich was drawn out of its lair once whenadventurers breached the dungeons of White PlumeMountain, and again when Kyuss’s cultists sought toelevate the undead priest to godhood.TacticsDragotha strikes quickly to maim and incapacitatevictims. At the first sign of intruders, it takesto the air, blasting its foes with its breath weapon. Itthen spends an action point tovomit death wind over the sameenemies, followed by Dragotha’scurse against the least damagedstriker to ensure that the agileadversary doesn’t slip past thedragon’s vicious fangs.In the next round, Dragotharecharges its breath weapon andspends its second action pointto breathe again, all the whilekeeping in the air. Against foesthat have dangerous rangedattacks, Dragotha descends anduses frightful presence to stunthem, followed up by fury oftooth and claw. Over the followingrounds, Dragotha toys withits foes, using mesmerizing glareto set up attacks against thosereckless enough to face it in melee, and Dragotha’scontempt to worry those too craven to close. Againstpowerful foes, Dragotha might reserve an actionpoint to aid escape, but overconfidence is the oneweakness of this dracolich.Encounter GroupsThe entrance to Dragotha’s lair is rarely used, beingovergrown by tough brambles and crawling withghouls, wights, and worse. Beyond this narrowentrance lies an enormous dungeon descending milesinto the earth, home to hideous aberrant creaturesand legions of undead. Navigating these tunnels is asperilous as facing the Death Dragon.Level 32 Encounter (XP 143,000)✦ Dragotha (level 31 solo controller)✦ 4 dread wraiths (level 25 lurker, MM 267)DRAGOTHAANDREW MURRAYAs powerful as Dragotha is, its most hated enemies areeven more so. If there are two beings in the world—nay, allthe worlds—whom Dragotha can be said to despise aboveall others, they would be Tiamat, the Queen of Dragons,and Kyuss, the Worm That Walks. The former is a goddess;the latter an undead priest of horrific might, not a god yetbut very nearly as potent. Both granted Dragotha greatpower, great authority—and both ultimately betrayed him,leading him to his current, abhorrent state.Many of Dragotha’s current schemes are devoted towreaking horrible vengeance upon those who turned onhim—and yet the undead dragon is nothing if not cunningand oh, so patient. At times the dracolich has masqueradedas a loyal servant to both entities, most recentlytaking part in a convoluted scheme intended to grantKyuss true godhood. Though it led the Worm that WalksUNHOLY WARto believe that its service was genuine, Dragotha soughtonly to grow close enough to Kyuss to slay the vile priest.It hopes for the opportunity to commit deicide againstTiamat as well, though it is unsure how. Some sages speculatethat it seeks to usurp her place as a god of <strong>dragons</strong>,but Dragotha—though ambitious—currently shows no signsof any such objective. Lately, Dragotha has contemplatedturning the followers of Tiamat and Kyuss against eachother, but as yet hasn’t come up with a viable way of goingabout it.Because of this burning hatred it holds for two beingsof ultimate evil, Dragotha could potentially wind up alliedeven with good-aligned PCs, if their objectives overlap withits own. Anyone who proves worthy, and demonstrates thewillingness to take on either the worshipers of Tiamat orthe mad cults of Kyuss, attracts Dragotha’s interest.CHAPTER 4 | New Monsters237
GULGOLDEEP IN THE SWAMPS OF A MARSHY ISTHMUS the sizeof a small continent, a self-proclaimed god who callsherself the Lizard Queen demands worship from thenative lizardfolk and tribute from all others.This ponderous beast is unlike any black dragonknown to adventurers or sages. Others of her kindare sinuous and slender, with low-slung bodies, butGulgol is a massive, corpulent creature. Leatheryflesh bulges between scales that never grew sufficientlyto cover her astonishing bulk. It hangs in rollsfrom her tail, from her neck, and beneath her squinting,porcine eyes. She breathes heavily with exertion,her legs bent beneath her heavy body, and her voice isa deep rasp punctuated by sharp inhalations.Do not mistake her corpulence and pumpingbreath for a sign of weakness, or assume that herinherent laziness makes her an easy target. Thosewho do rarely survive to appreciate the magnitude oftheir error.GulgolLevel 20 Solo BruteElder black dragonHuge natural magical beast (aquatic, dragon) XP 14,000Initiative +13 Senses Perception +18; darkvisionHP 1,190; Bloodied 595; see also bloodied breathAC 38; Fortitude 35, Reflex 28, Will 35Resist 25 acidSaving Throws +5Speed 8, fly 8 (hover), overland flight 16, swim 9Action Points 2m Bite (standard; at-will) ✦ AcidReach 3; +23 vs. AC; 5d6 + 6 damage, and ongoing 10 aciddamage (save ends).m Claw (standard; at-will)Reach 3; +23 vs. AC; 5d6 + 6 damage.M Double Attack (standard; at-will)Gulgol makes two claw attacks.M Tail Slash (immediate reaction, when an enemy misses Gulgolwith a melee attack; at-will)Gulgol attacks the triggering enemy; reach 3; +23 vs. AC; 3d12+ 6 damage, and the target is pushed 2 squares.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ AcidClose blast 5; +21 vs. Reflex; 4d10 + 9 acid damage, and thetarget takes ongoing 20 acid damage and a –4 penalty to AC(save ends both).C Bloodied Breath (free, when first bloodied; encounter) ✦ AcidGulgol’s breath weapon recharges, and the dragon uses itimmediately.C Fog of Obedience (standard; recharge ⚃ ⚄ ⚅) ✦ CharmClose burst 2; +21 vs. Will; on its next turn, the target mustmake a melee or ranged basic attack against the last creatureto attack Gulgol. If no creature attacked Gulgol in the previousround, the target instead loses its standard action. Miss: Thetarget is dazed until the end of Gulgol’s next turn.C Frightful Presence (standard; encounter) ✦ FearClose burst 5; targets enemies; +21 vs. Will; the target isstunned until the end of Gulgol’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).C Vitriolic Spray (standard; recharge ⚄ ⚅) ✦ AcidClose blast 5; +21 vs. Reflex; 3d10 + 9 acid damage, and thetarget is blinded until the end of Gulgol’s next turn (on a criticalhit, save ends instead). Miss: Half damage, and the target is notblinded.Alignment EvilLanguages Common, Draconic, Elven,Giant, PrimordialSkills Intimidate +20, Nature +18Str 22 (+16) Dex 17 (+13) Wis 17 (+13)Con 28 (+19) Int 18 (+14) Cha 21 (+15)Gulgol LoreA character knows the following information with asuccessful Arcana or History check.DC 15: Gulgol is a great black dragon that dwellsin the depths of the Fenreach. Gulgol has dwelt in theswamp for several centuries. She eventually grew todominance over the rest of her clutch, and rumor hasit she consumed her siblings.DC 20: The swamp’s lizardfolk and other tribesconsider Gulgol a god, serving her fanatically. Communitiesof the swamp must send her tribute or beraided by her followers, and travelers who grow lostin the Fenreach must choose whether to be enslavedor eaten, unless they are rich enough to buy theirfreedom. She insists on being addressed as “QueenGulgol” or “Your Majesty.” Anything less is an insult,and those who offend Gulgol become her next meal.DC 25: Gulgol’s zealous followers include a covenof bog hags—named Zunuris, Ilbotha, and Shenvush—and their servitor trolls; a tribe of savage humans andtheir clutch of semitrained fen hydras; and a tribe ofblackscale lizardfolk whose name translates looselyTHE FENREACHThe distant Fenreach is an isthmus that connects twogreat landmasses. It is nearly the size of a small continentand is covered by deep swamp and marshy forest. Severalrivers run through it, allowing merchant vessels to travelacross the Fenreach rather than circumnavigating thecontinents, but these waterways are tricky, hidden, andimpassable without the services of native guides whoseservices do not come cheap. The humanoid inhabitants ofthe Fenreach dwell in small villages built on hummocks,or in trading stations constructed in the wrecks of ships.Life here is hard: sweltering, vermin-ridden, waterlogged,and beset by hunger and plague. Further, thepeople here must deal constantly with lizardfolk, yuanti,hideous reptiles, and even undead. And worse thanthem all, spoken of only in hushed whispers and bedtimetales meant to frighten children, is Queen Gulgol, selfproclaimedgod of the swamp and all who dwell within.A character knows this information with a successfulDC 20 History or Nature check.238CHAPTER 4 | New Monsters
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Elder dragons lay eggs less often t
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Also at this age, dragons begin to
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OUTLOOK AND PSYCHOLOGYThe true secr
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20As to where this drive might come
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these prideful, territorial creatur
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series of novels, the armies of Tak
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NamingDragons have a long history o
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28MeloraMelora is the deity of the
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observer of the world. When dragons
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Blue DragonsBlue dragons, also know
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combat, all for a chance to bite a
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thrill or challenge for the chase.
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part with their wealth as any other
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might lay their eggs in places wher
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42backgrounds—with the possible e
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CHAPTER 2DM’s Guide to Dragons2Th
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Tactics: The brown dragon opens wit
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challenge takes a -2 penalty until
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Countermeasures✦ An adjacent char
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within the ranks step forward to ta
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of thieves. Between the thieves’
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The final challenge of the campaign
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a dragon can have acquired treasure
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of 500 casks of dwarven ale doesn
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Defining Art Objects: When designin
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Materials: A quick examination of t
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70worth a few hundred gold pieces o
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72there’s no guarantee that the m
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LEVEL 14 (MONETARY TREASURE 12,000
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LEVEL 30 (MONETARY TREASURE 1,900,0
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If the owner deliberately seeks out
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Moving On“I have become one with
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Unconquered Standardof ArkhosiaThe
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determines the DC for the Arcana ch
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Your Arcana check result determines
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that ritual. The brain of a wyrmlin
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CHAPTER 3Dragon Lairs3The vampire l
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in a humanoid community, it prefers
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Unless discovered, the homunculi do
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THE RUINS OF CASTLE KORVALDCHAPTER
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THE RUINS OF CASTLE KORVALDJASON A.
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Orc Raider (R)Level 3 SkirmisherMed
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several caves (areas 6 and 7) for i
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CHAPTER 3 | Dragon Lairs105
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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CHAPTER 3 | Dragon Lairs113
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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CHAPTER 3 | Dragon Lairs137
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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CHAPTER 3 | Dragon Lairs145
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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2 Champions of Tiamat (C) Level 26
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168Chromatic DragonsBrown, gray, an
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space for seasonings, including sea
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172GRAY DRAGONGRAY DRAGONS ARE THE
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Adult Gray DragonLevel 12 Solo Sold
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176
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Ancient Purple Dragon Level 28 Solo
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180Level 2 Encounter (XP 650)✦ 1
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Gray Dragon WyrmlingLIKE THEIR ELDE
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Purple DragonWyrmlingPURPLE DRAGON
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