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(preferably dealing extra damage with skirmish). Aftera bloodreaver kills its target, it leaps to the next, howlingwith fury.Dragonborn Warmaster Level 23 Elite Soldier (Leader)Medium natural humanoid XP 10,200Initiative +14 Senses Perception +13Battle Tide aura 6; any ally that starts its turn within the auragains +2 speed until the start of its next turn.HP 432; Bloodied 216; see also dragonborn fury and to me!AC 41; Fortitude 38, Reflex 37, Will 37Saving Throws +2Speed 5, fly 8 (clumsy)Action Points 1m Falchion (standard; at-will) ✦ Weapon+30 vs. AC (+31 while bloodied); 4d4 + 9 damage (crit 4d4 + 25).M Single Out (standard; at-will) ✦ WeaponRequires falchion; +30 vs. AC (+31 while bloodied); 4d4 + 9damage, and allies of the warmaster gain a +2 bonus to attackrolls and damage rolls made against the target until the start ofthe warmaster’s next turn.R Superior Tactics (minor; at-will)Ranged 6; an ally within range shifts 1 square.R Tiamat’s Will (standard; encounter)Ranged 10; recharge the breath weapon of a dragon ordragonborn.C Dragon Breath (minor; encounter) ✦ Acid, Cold, Fire,Lightning, or PoisonClose blast 10; +28 vs. Reflex (+29 while bloodied); 3d8 + 9damage of one of the following types: acid, cold, fire, lightning,or poison (choose one type per use).C To Me! (immediate reaction, when first bloodied; encounter)Close burst 10; allies within the burst can shift 2 squarestoward the warmaster.Chromatic Boon (immediate interrupt, when en enemy attacksthe warmaster; encounter) ✦ Acid, Cold, Fire, Lightning, orPoisonThe dragonborn warmaster gains resist 10 to one of thefollowing damage types until the end of the encounter: acid,cold, fire, lightning, or poison.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Alignment Evil Languages Common, DraconicSkills Diplomacy +22, History +15, Insight +18, Intimidate +24Str 21 (+16) Dex 13 (+12) Wis 15 (+13)Con 24 (+18) Int 14 (+13) Cha 22 (+17)Equipment plate armor, falchionDragonborn Warmaster LoreA character knows the following information with asuccessful Nature check.DC 25: Dragonborn warmasters are carefullychosen from among those exemplars and bloodreaverswho show great ingenuity and leadershipability. They devise the stratagems employed by Tiamat’slegions.Dragonborn Warmaster TacticsDragonborn warmasters command Tiamat’s vanguard,and they are the first to engage the enemy.Using single out, they inspire their soldiers to greatdeeds by their brutality and excellence, and they canposition allies to best effect with superior tactics. Thesetactical geniuses are favored companions of <strong>dragons</strong>,for they can invoke Tiamat’s will to recharge the dragon’sbreath weapon.Dragonborn Annihilator Level 29 Solo SoldierMedium natural humanoid XP 75,000Initiative +26 Senses Perception +23; darkvisionTiamat’s Favor (Acid, Cold, Fire, Lightning, or Poison) aura 5; anyenemy that starts its turn within the aura takes 20 damage ofone of the following types: acid, cold, fire, lightning, or poison.The annihilator chooses which type at the start of its turn.HP 1,340; Bloodied 670; see also dragonborn fury and fury of thedragonAC 49; Fortitude 44, Reflex 44, Will 45Saving Throws +5Speed 7, fly 10 (hover)Action Points 2m Greatsword (standard; at-will) ✦ Weapon+36 vs. AC (+37 while bloodied); 3d10 + 10 damage; see also noremorse.M Dragonborn Wrath (standard; at-will) ✦ WeaponRequires greatsword; the annihilator makes two greatswordattacks, each against a different target.M Punishing Strike (immediate reaction, when an enemy attacksthe annihilator with a melee attack; at-will) ✦ WeaponRequires greatsword; the annihilator attacks the triggeringenemy; +36 vs. AC (+37 while bloodied); 3d10 + 10 damage,and the target is pushed 5 squares and knocked prone; see alsono remorse.C Conflagration Breath (standard; sustain minor; encounter) ✦Fire, ZoneClose blast 5; +32 vs. Reflex (+33 while bloodied); 4d10 + 9fire damage, and the target takes ongoing 10 fire damage (saveends). The blast creates a zone that lasts until the end of theannihilator’s next turn (sustain minor). Any creature that entersor starts its turn in the zone takes 10 fire damage.C Fury of the Dragon (free, when first bloodied; encounter) ✦Acid, Cold, Fire, Lightning, or PoisonClose burst 6; targets enemies; +34 vs. Reflex (+35 whilebloodied); 4d10 + 6 damage of one of the following types: acid,cold, fire, lightning, or poison.C Sweeping Assault (standard; recharge ⚃ ⚄ ⚅) ✦ WeaponRequires greatsword; close burst 1; +34 vs. Reflex (+35 whilebloodied); 2d10 + 10 damage, and the target is knocked prone.Chromatic Boon (immediate interrupt, when an enemy attacksthe annihilator; encounter) ✦ Acid, Cold, Fire, Lightning, orPoisonThe annihilator gains resist 30 to one of the following damagetypes until the end of the encounter: acid, cold, fire, lightning, orpoison.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.No RemorseThe annihilator deals 2d10 extra damage with melee attacksagainst a prone target.Alignment Evil Languages Common, Draconic, SupernalSkills Insight +28, History +24, Intimidate +32, Religion +27Str 31 (+24) Dex 30 (+24) Wis 29 (+23)Con 28 (+23) Int 26 (+22) Cha 32 (+25)Equipment plate armor, greatsword216CHAPTER 4 | New Monsters

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