Dragonborn Fire Adept LoreA character knows the following information with asuccessful Nature check.DC 25: Fire adepts seek out red <strong>dragons</strong> to forgean unholy pact. In exchange for their loyal service,these dragonborn receive incredible power, channelingtheir draconic masters’ fiery breath throughtheir bodies.DRAGONBORNDragonborn Fire Adept TacticsFire adepts start by blasting enemies with dragonbreath and then use immolate to continue punishingtheir foes at range. When it is engaged, a fire adept isloath to let its victims escape and cuts off retreat withfiery denial.DEVON CADDY-LEEDragonborn Fire AdeptLevel 15 ControllerMedium natural humanoid XP 1,200Initiative +13 Senses Perception +10HP 151; Bloodied 75; see also dragonborn fury and dragon breathAC 28; Fortitude 27, Reflex 27, Will 28Resist 10 fire; Vulnerable 10 coldSpeed 6, fly 6 (clumsy)m Claws (standard; at-will) ✦ Fire+19 vs. AC (+20 while bloodied); 1d6 + 6 fire damage.R Immolate (standard; recharge ⚂ ⚃ ⚄ ⚅) ✦ FireRanged 5; +18 vs. Fortitude (+19 while bloodied); 1d6 + 7 firedamage, and the target takes ongoing 5 fire damage and isslowed (save ends both).C Dragon Breath (minor; recharges when first bloodied) ✦ FireClose blast 5; +19 vs. Reflex (+20 while bloodied); 3d6 + 6 firedamage.A Fiery Denial (standard; sustain minor; recharge ⚄ ⚅) ✦Conjuration, FireArea wall 5 within 10; +18 vs. Reflex (+19 while bloodied); 2d6+ 7 fire damage. Miss: Half damage. This power creates a wall ofcontiguous squares filled with arcane fire. The wall can be up to8 squares long and 4 squares high and lasts until the end of thefire adept’s next turn (sustain minor). Any creature that startsits turn adjacent to the wall takes 5 fire damage. If a creaturemoves into the wall’s space or starts its turn there, it takes 10fire damage. Entering a square occupied by the wall costs 3extra squares of movement. The wall blocks line of sight.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Shroud of Flame ✦ FireAny creature that makes a melee attack against a fire adepttakes 5 fire damage.Alignment Evil Languages Common, Draconic, SupernalSkills Arcana +16, History +16, Intimidate +21Str 16 (+10) Dex 22 (+13) Wis 17 (+10)Con 23 (+13) Int 18 (+11) Cha 24 (+14)Equipment hide armorDragonborn Bloodreaver Level 17 SkirmisherMedium natural humanoid XP 1,600Initiative +12 Senses Perception +11HP 168; Bloodied 84; see also dragonborn fury, bloodreaver wrath,and leap from the killAC 32; Fortitude 30, Reflex 27, Will 28Speed 5m Bastard Sword (standard; at-will) ✦ Weapon+22 vs. AC (+23 while bloodied); 2d10 + 5 damage; see alsoskirmish.M Vicious Assault (standard; encounter) ✦ WeaponRequires bastard sword; +22 vs. AC (+23 while bloodied);2d10 + 5 damage, and the target is pushed 1 square and takesongoing 5 damage (save ends); see also skirmish.Bloodreaver Wrath (only while bloodied)The dragonborn bloodreaver gains regeneration 10.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Leap from the Kill (free, when the bloodreaver hits with a meleeattack during its turn; recharges when first bloodied)The dragonborn bloodreaver shifts 3 squares.Skirmish +2d6If, on its turn, the dragonborn bloodreaver ends its move atleast 4 squares away from its starting point, it deals 2d6 extradamage with its melee attacks until the start of its next turn.Alignment Evil Languages Common, DraconicSkills History +11, Intimidate +12Str 21 (+13) Dex 14 (+10) Wis 17 (+11)Con 24 (+15) Int 13 (+9) Cha 14 (+10)Equipment scale armor, heavy shield, bastard swordDragonborn Bloodreaver LoreA character knows the following information with asuccessful Nature check.DC 25: Bloodreavers are the elite mercenariesamong Tiamat’s dragonborn. They ride <strong>dragons</strong>pawnsteeds into battle but leap from their mounts toindulge their bloodlust in hand-to-hand combat.Dragonborn BloodreaverTacticsBloodreavers carve their way through their opponents,using vicious assault to beat down a foeCHAPTER 4 | New Monsters215
(preferably dealing extra damage with skirmish). Aftera bloodreaver kills its target, it leaps to the next, howlingwith fury.Dragonborn Warmaster Level 23 Elite Soldier (Leader)Medium natural humanoid XP 10,200Initiative +14 Senses Perception +13Battle Tide aura 6; any ally that starts its turn within the auragains +2 speed until the start of its next turn.HP 432; Bloodied 216; see also dragonborn fury and to me!AC 41; Fortitude 38, Reflex 37, Will 37Saving Throws +2Speed 5, fly 8 (clumsy)Action Points 1m Falchion (standard; at-will) ✦ Weapon+30 vs. AC (+31 while bloodied); 4d4 + 9 damage (crit 4d4 + 25).M Single Out (standard; at-will) ✦ WeaponRequires falchion; +30 vs. AC (+31 while bloodied); 4d4 + 9damage, and allies of the warmaster gain a +2 bonus to attackrolls and damage rolls made against the target until the start ofthe warmaster’s next turn.R Superior Tactics (minor; at-will)Ranged 6; an ally within range shifts 1 square.R Tiamat’s Will (standard; encounter)Ranged 10; recharge the breath weapon of a dragon ordragonborn.C Dragon Breath (minor; encounter) ✦ Acid, Cold, Fire,Lightning, or PoisonClose blast 10; +28 vs. Reflex (+29 while bloodied); 3d8 + 9damage of one of the following types: acid, cold, fire, lightning,or poison (choose one type per use).C To Me! (immediate reaction, when first bloodied; encounter)Close burst 10; allies within the burst can shift 2 squarestoward the warmaster.Chromatic Boon (immediate interrupt, when en enemy attacksthe warmaster; encounter) ✦ Acid, Cold, Fire, Lightning, orPoisonThe dragonborn warmaster gains resist 10 to one of thefollowing damage types until the end of the encounter: acid,cold, fire, lightning, or poison.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Alignment Evil Languages Common, DraconicSkills Diplomacy +22, History +15, Insight +18, Intimidate +24Str 21 (+16) Dex 13 (+12) Wis 15 (+13)Con 24 (+18) Int 14 (+13) Cha 22 (+17)Equipment plate armor, falchionDragonborn Warmaster LoreA character knows the following information with asuccessful Nature check.DC 25: Dragonborn warmasters are carefullychosen from among those exemplars and bloodreaverswho show great ingenuity and leadershipability. They devise the stratagems employed by Tiamat’slegions.Dragonborn Warmaster TacticsDragonborn warmasters command Tiamat’s vanguard,and they are the first to engage the enemy.Using single out, they inspire their soldiers to greatdeeds by their brutality and excellence, and they canposition allies to best effect with superior tactics. Thesetactical geniuses are favored companions of <strong>dragons</strong>,for they can invoke Tiamat’s will to recharge the dragon’sbreath weapon.Dragonborn Annihilator Level 29 Solo SoldierMedium natural humanoid XP 75,000Initiative +26 Senses Perception +23; darkvisionTiamat’s Favor (Acid, Cold, Fire, Lightning, or Poison) aura 5; anyenemy that starts its turn within the aura takes 20 damage ofone of the following types: acid, cold, fire, lightning, or poison.The annihilator chooses which type at the start of its turn.HP 1,340; Bloodied 670; see also dragonborn fury and fury of thedragonAC 49; Fortitude 44, Reflex 44, Will 45Saving Throws +5Speed 7, fly 10 (hover)Action Points 2m Greatsword (standard; at-will) ✦ Weapon+36 vs. AC (+37 while bloodied); 3d10 + 10 damage; see also noremorse.M Dragonborn Wrath (standard; at-will) ✦ WeaponRequires greatsword; the annihilator makes two greatswordattacks, each against a different target.M Punishing Strike (immediate reaction, when an enemy attacksthe annihilator with a melee attack; at-will) ✦ WeaponRequires greatsword; the annihilator attacks the triggeringenemy; +36 vs. AC (+37 while bloodied); 3d10 + 10 damage,and the target is pushed 5 squares and knocked prone; see alsono remorse.C Conflagration Breath (standard; sustain minor; encounter) ✦Fire, ZoneClose blast 5; +32 vs. Reflex (+33 while bloodied); 4d10 + 9fire damage, and the target takes ongoing 10 fire damage (saveends). The blast creates a zone that lasts until the end of theannihilator’s next turn (sustain minor). Any creature that entersor starts its turn in the zone takes 10 fire damage.C Fury of the Dragon (free, when first bloodied; encounter) ✦Acid, Cold, Fire, Lightning, or PoisonClose burst 6; targets enemies; +34 vs. Reflex (+35 whilebloodied); 4d10 + 6 damage of one of the following types: acid,cold, fire, lightning, or poison.C Sweeping Assault (standard; recharge ⚃ ⚄ ⚅) ✦ WeaponRequires greatsword; close burst 1; +34 vs. Reflex (+35 whilebloodied); 2d10 + 10 damage, and the target is knocked prone.Chromatic Boon (immediate interrupt, when an enemy attacksthe annihilator; encounter) ✦ Acid, Cold, Fire, Lightning, orPoisonThe annihilator gains resist 30 to one of the following damagetypes until the end of the encounter: acid, cold, fire, lightning, orpoison.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.No RemorseThe annihilator deals 2d10 extra damage with melee attacksagainst a prone target.Alignment Evil Languages Common, Draconic, SupernalSkills Insight +28, History +24, Intimidate +32, Religion +27Str 31 (+24) Dex 30 (+24) Wis 29 (+23)Con 28 (+23) Int 26 (+22) Cha 32 (+25)Equipment plate armor, greatsword216CHAPTER 4 | New Monsters
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Elder dragons lay eggs less often t
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Also at this age, dragons begin to
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OUTLOOK AND PSYCHOLOGYThe true secr
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20As to where this drive might come
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these prideful, territorial creatur
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series of novels, the armies of Tak
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NamingDragons have a long history o
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28MeloraMelora is the deity of the
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observer of the world. When dragons
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Blue DragonsBlue dragons, also know
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combat, all for a chance to bite a
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thrill or challenge for the chase.
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part with their wealth as any other
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might lay their eggs in places wher
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42backgrounds—with the possible e
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CHAPTER 2DM’s Guide to Dragons2Th
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Tactics: The brown dragon opens wit
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challenge takes a -2 penalty until
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Countermeasures✦ An adjacent char
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within the ranks step forward to ta
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of thieves. Between the thieves’
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The final challenge of the campaign
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a dragon can have acquired treasure
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of 500 casks of dwarven ale doesn
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Defining Art Objects: When designin
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Materials: A quick examination of t
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70worth a few hundred gold pieces o
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72there’s no guarantee that the m
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LEVEL 14 (MONETARY TREASURE 12,000
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LEVEL 30 (MONETARY TREASURE 1,900,0
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If the owner deliberately seeks out
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Moving On“I have become one with
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Unconquered Standardof ArkhosiaThe
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determines the DC for the Arcana ch
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Your Arcana check result determines
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that ritual. The brain of a wyrmlin
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CHAPTER 3Dragon Lairs3The vampire l
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in a humanoid community, it prefers
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Unless discovered, the homunculi do
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THE RUINS OF CASTLE KORVALDCHAPTER
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THE RUINS OF CASTLE KORVALDJASON A.
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Orc Raider (R)Level 3 SkirmisherMed
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several caves (areas 6 and 7) for i
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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CHAPTER 3 | Dragon Lairs113
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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exists on the islands, but only in
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ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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TacticsAn attack shocks Anthraxin,
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2 Goristros (G) Level 19 Elite Brut
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Five-Headed TrapLevel 30 BlasterTra
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REGNANT FANECHAPTER 3 | Dragon Lair
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REGNANT FANETacticsThe guardians fi
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- Page 179 and 180: Ancient Purple Dragon Level 28 Solo
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- Page 185 and 186: Purple DragonWyrmlingPURPLE DRAGON
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- Page 203 and 204: Icewrought Dracolich Level 16 Solo
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- Page 209 and 210: SiegewyrmTHE LARGEST OF THE DRACONI
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- Page 233 and 234: Dragon Hall of FameOver the history
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- Page 247 and 248: 246Aspect of TiamatTiamat is able t
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