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Dragonborn Fire Adept LoreA character knows the following information with asuccessful Nature check.DC 25: Fire adepts seek out red <strong>dragons</strong> to forgean unholy pact. In exchange for their loyal service,these dragonborn receive incredible power, channelingtheir draconic masters’ fiery breath throughtheir bodies.DRAGONBORNDragonborn Fire Adept TacticsFire adepts start by blasting enemies with dragonbreath and then use immolate to continue punishingtheir foes at range. When it is engaged, a fire adept isloath to let its victims escape and cuts off retreat withfiery denial.DEVON CADDY-LEEDragonborn Fire AdeptLevel 15 ControllerMedium natural humanoid XP 1,200Initiative +13 Senses Perception +10HP 151; Bloodied 75; see also dragonborn fury and dragon breathAC 28; Fortitude 27, Reflex 27, Will 28Resist 10 fire; Vulnerable 10 coldSpeed 6, fly 6 (clumsy)m Claws (standard; at-will) ✦ Fire+19 vs. AC (+20 while bloodied); 1d6 + 6 fire damage.R Immolate (standard; recharge ⚂ ⚃ ⚄ ⚅) ✦ FireRanged 5; +18 vs. Fortitude (+19 while bloodied); 1d6 + 7 firedamage, and the target takes ongoing 5 fire damage and isslowed (save ends both).C Dragon Breath (minor; recharges when first bloodied) ✦ FireClose blast 5; +19 vs. Reflex (+20 while bloodied); 3d6 + 6 firedamage.A Fiery Denial (standard; sustain minor; recharge ⚄ ⚅) ✦Conjuration, FireArea wall 5 within 10; +18 vs. Reflex (+19 while bloodied); 2d6+ 7 fire damage. Miss: Half damage. This power creates a wall ofcontiguous squares filled with arcane fire. The wall can be up to8 squares long and 4 squares high and lasts until the end of thefire adept’s next turn (sustain minor). Any creature that startsits turn adjacent to the wall takes 5 fire damage. If a creaturemoves into the wall’s space or starts its turn there, it takes 10fire damage. Entering a square occupied by the wall costs 3extra squares of movement. The wall blocks line of sight.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Shroud of Flame ✦ FireAny creature that makes a melee attack against a fire adepttakes 5 fire damage.Alignment Evil Languages Common, Draconic, SupernalSkills Arcana +16, History +16, Intimidate +21Str 16 (+10) Dex 22 (+13) Wis 17 (+10)Con 23 (+13) Int 18 (+11) Cha 24 (+14)Equipment hide armorDragonborn Bloodreaver Level 17 SkirmisherMedium natural humanoid XP 1,600Initiative +12 Senses Perception +11HP 168; Bloodied 84; see also dragonborn fury, bloodreaver wrath,and leap from the killAC 32; Fortitude 30, Reflex 27, Will 28Speed 5m Bastard Sword (standard; at-will) ✦ Weapon+22 vs. AC (+23 while bloodied); 2d10 + 5 damage; see alsoskirmish.M Vicious Assault (standard; encounter) ✦ WeaponRequires bastard sword; +22 vs. AC (+23 while bloodied);2d10 + 5 damage, and the target is pushed 1 square and takesongoing 5 damage (save ends); see also skirmish.Bloodreaver Wrath (only while bloodied)The dragonborn bloodreaver gains regeneration 10.Dragonborn Fury (only while bloodied)A dragonborn gains a +1 racial bonus to attack rolls.Leap from the Kill (free, when the bloodreaver hits with a meleeattack during its turn; recharges when first bloodied)The dragonborn bloodreaver shifts 3 squares.Skirmish +2d6If, on its turn, the dragonborn bloodreaver ends its move atleast 4 squares away from its starting point, it deals 2d6 extradamage with its melee attacks until the start of its next turn.Alignment Evil Languages Common, DraconicSkills History +11, Intimidate +12Str 21 (+13) Dex 14 (+10) Wis 17 (+11)Con 24 (+15) Int 13 (+9) Cha 14 (+10)Equipment scale armor, heavy shield, bastard swordDragonborn Bloodreaver LoreA character knows the following information with asuccessful Nature check.DC 25: Bloodreavers are the elite mercenariesamong Tiamat’s dragonborn. They ride <strong>dragons</strong>pawnsteeds into battle but leap from their mounts toindulge their bloodlust in hand-to-hand combat.Dragonborn BloodreaverTacticsBloodreavers carve their way through their opponents,using vicious assault to beat down a foeCHAPTER 4 | New Monsters215

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