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SKELETAL DRAGONThese nightmares of gaping sockets and flakingbones are far more than larger, fiercer versions oftheir humanoid counterparts. The innate magicof <strong>dragons</strong> remains infused in their bones. Theyretain enough native cunning, if not intelligence, totake advantage of terrain and surroundings duringcombat.Skeletal <strong>dragons</strong> can arise from necromanticrituals or through the uncontrolled forces of theShadowfell.Skeletal Dragon LoreA character knows the following information with asuccessful Religion check.DC 25: Like other skeletons, skeletal <strong>dragons</strong> areincapable of meaningful vocalization. Dracolicheshave been known to blend in with them, mimickingtheir silent and mindless gait to lure enemies intounderestimating them.DC 30: Only dracoliches and vampiric <strong>dragons</strong>regularly make use of skeletal <strong>dragons</strong>. Most <strong>dragons</strong>,except for the truly evil or perverse, find theirpresence as disturbing as humanoids do humanoidskeletons. A necromancer of another race is morelikely to create a skeletal dragon than is a dragon.RazortalonROUGHLY THE SIZE OF A WARHORSE, this skeletaldragon has oversized claws and teeth, jagged wingbones, and twisted ribs. As it moves, it seems tobecome nothing but points and edges of yellowedbone.Razortalon TacticsWithout direction, a razortalon rushes into meleeand lays about it with its fearsome, shredding attacks.BonespitterA SLEEK SKELETON OF ENORMOUS SIZE, the bonespitterlacks the knifelike fangs and decayed wing stubsof other draconic corpses. It clatters as it moves, thefangs and bone shards within it rattling around.BonespitterLevel 16 ArtilleryHuge natural animate (dragon, undead) XP 1,400Initiative +16 Senses Perception +10; darkvisionHP 125; Bloodied 62AC 28; Fortitude 25, Reflex 26, Will 22Immune disease, poison; Resist 20 necrotic; Vulnerable 10radiantSpeed 10, climb 8m Tail Slap (standard; at-will)Reach 3; +23 vs. AC; 1d12 + 9 damage, and the target is pushed2 squares.r Bone Shard (standard; at-will)Ranged 20; +23 vs. AC; 2d6 + 6 damage, and the target isimmobilized (save ends).C Bone Storm (standard; recharge ⚅) ✦ TeleportationClose blast 10; +23 vs. AC; 3d10 + 6 damage, and the target isimmobilized (save ends). The bonespitter can teleport to anysquare within the blast’s area. Miss: Half damage, and the targetis not immobilized.Alignment Unaligned Languages —Str 21 (+13) Dex 27 (+16) Wis 15 (+10)Con 23 (+14) Int 3 (+4) Cha 8 (+7)Bonespitter TacticsThe bonespitter prefers to fight at range, nailing itsenemies to the walls or the ground with sprays ofjagged bone fragments. It uses bone storm to regain anadvantageous position if enemies close in.SKELETAL DRAGONRazortalonLevel 14 SoldierLarge natural animate (dragon, undead) XP 1,000Initiative +17 Senses Perception +9; darkvisionHP 142; Bloodied 71AC 30; Fortitude 26, Reflex 27, Will 25Immune disease, poison; Resist 15 necrotic; Vulnerable 10radiantSpeed 8, climb 6m Claw (standard; at-will)Reach 2; +21 vs. AC; 2d8 + 8 damage.M Talon Rip (standard; at-will)Reach 2; +21 vs. AC; 1d10 + 8 damage, and the target isimmobilized and takes ongoing 5 damage (save ends both), andthe dragon makes a secondary attack against the same target.Secondary Attack: Reach 2; +21 vs. AC; 1d10 + 8 damage, andthe target is slowed and marked until the end of the razortalon’snext turn.Alignment Unaligned Languages —Str 20 (+12) Dex 26 (+15) Wis 14 (+9)Con 22 (+13) Int 3 (+3) Cha 7 (+5)TARA RUEPINGCHAPTER 4 | New Monsters207

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