Stoneborn DracolichSOMETIMES WHEN A DRAGON DIES, its body comes torest at the bottom of a lake or a slow-moving river.The corpse is covered over and protected by silt, dirt,and loose rock, slowing the natural process of decay.Over vast periods of time, the bone is replaced bystone-hard mineral.Unlike other fossilized remains, the decayingforms of <strong>dragons</strong> still retain a spark of magic. Whensuch bones are uncovered, they can spontaneouslyarise as stoneborn dracoliches. Occasionally sorcerersraise the bones by inscribing them with necromanticsigils.A stoneborn dracolich is a skeletal creature composedof petrified bone. Parts of it are still partiallyimprisoned in rock, yet it moves, albeit stiffly. Thedragon’s skeletal wings are partially broken andchipped, and its tail ends in a crude block of stone.Stoneborn DracolichLevel 11 Solo SoldierLarge natural magical beast (dragon, undead) XP 3,000Initiative +8 Senses Perception +13; darkvisionGrasping Stone aura 5; any enemy that starts its turn within theaura is slowed (save ends).HP 545; Bloodied 272; see also bloodied breathAC 28; Fortitude 25, Reflex 23, Will 24Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 5 allSaving Throws +5Speed 6, fly 6 (clumsy)Action Points 2m Bite (standard; at-will)Reach 2; +18 vs. AC; 2d6 + 6 damage, and the target is markeduntil the end of the stoneborn dracolich’s next turn.M Stone Fury (standard; at-will)The stoneborn dracolich makes a bite attack and a tail sweepattack.C Bone Shard Splinters (immediate reaction, when the dracolichtakes damage; at-will)Close burst 3; +20 vs. AC; 2d6 + 6 damage.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ NecroticClose blast 5; +17 vs. Reflex; 2d8 + 4 necrotic damage, and thetarget is immobilized (save ends). Each Failed Saving Throw: Thetarget takes 10 damage.C Bloodied Breath (free, when first bloodied; encounter) ✦NecroticThe stoneborn dracolich’s breath weapon recharges, and thedracolich uses it immediately.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +17 vs. Will; the target isstunned until the end of the stoneborn dracolich’s next turn.Aftereffect: The target takes a –2 penalty to attack rolls (saveends).C Tail Sweep (standard; at-will)Close burst 2; +18 vs. AC; 1d8 + 6 damage, and the target isknocked prone.Alignment Evil Languages DraconicSkills Arcana +12, Intimidate +12Str 27 (+13) Dex 13 (+6) Wis 17 (+8)Con 13 (+6) Int 14 (+7) Cha 14 (+7)Stoneborn Dracolich LoreA character knows the following information with asuccessful Religion check.DC 20: Stoneborn dracoliches arise spontaneouslywhen their remains are uncovered, or when a nearbypowerful magical event triggers the animation of thelong-quiescent bones.DC 30: A necromantic ritual exists to rouse a collectionof fossilized dragon bones, turning them intoa stoneborn dracolich. As with other kinds of dracoliches,only the original creator can influence theactions of a stoneborn dracolich while possessing itsphylactery—others who later gain the phylactery haveno power over it. A stoneborn’s phylactery takes theform of a petrified tooth or claw removed from thedragon’s remains.DC 35: Stoneborn dracoliches possess memoriesof events going back thousands of years. They mightknow the names of primordials, remember the locationsof great cities of long-vanished civilizations, andbe concerned with momentous events long ago concluded(or no longer known).Stoneborn Dracolich TacticsA stoneborn dracolich begins combat with its breathweapon, pinning its foes with stony splinters. It thenspends an action point to use frightful presence andstone fury to overwhelm its enemies.The dracolich’s most potent weapon punishesthose that dare to attack it in melee. Whenever it suffersan injury, the bone and rock of its body explodeoutward, slicing through nearby foes. Thus, defeatingone of these monsters can dearly cost its attackers.Icewrought DracolichWHEN COLD WINDS BLOW FROM THE GLACIERS andwinter’s breath is especially chill, the night is filledwith howling, freezing cries. Sometimes these are thehunting calls of an icewrought dracolich.This creature looks like a curling, frothing oceanwave that froze solid at the point of crashing ontorocky cliffs. The icy form has a vague likeness to thatof a skeletal dragon, taking clear shape when it suddenlyunfurls its wings. In its frost skull glow eyes oficeberg blue.Icewrought Dracolich LoreA character knows the following information with asuccessful Religion check.DC 20: When a white dragon grows close todeath, it might seek the Heart of Absolute Winter,which is either a location or a ritual, depending onwhich tome or sage one consults. A full year later,an icewrought dracolich emerges in the midst of ahowling winter storm. White <strong>dragons</strong> might do thisbecause they have one or more clutches of eggs yetDRACOLICHCHAPTER 4 | New Monsters201
Icewrought Dracolich Level 16 Solo ControllerLarge natural magical beast (cold, dragon, undead) XP 7,000Initiative +14 Senses Perception +17; darkvisionWinter’s Wrath (Cold) aura 5; any enemy within the aura has itscold resistance negated.HP 805; Bloodied 402; see also bloodied breathAC 34; Fortitude 31, Reflex 30, Will 29Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 10fire, 10 radiantSaving Throws +5Speed 8, fly 10 (clumsy)Action Points 2m Claw (standard; at-will) ✦ Cold, NecroticReach 2; +21 vs. AC; 2d6 + 6 cold and necrotic damage, and thetarget is immobilized (save ends).R Frigid Blast (standard; at-will) ✦ ColdRanged 5; +19 vs. Fortitude; the target is immobilized and takesongoing 10 cold damage (save ends). Aftereffect: The target isslowed (save ends).C Breath Weapon (standard; recharge ⚄ ⚅) ✦ Cold, NecroticClose blast 5; +21 vs. Fortitude; 2d8 + 7 cold and necroticdamage, and the target is encased in ice (until escape). Whileencased, the target is dazed and cannot attack or take anyactions other than attempt to escape. It can attempt to escapeas a standard action (DC 24 Strength check). An encased targetautomatically escapes if it takes 20 or more damage.C Bloodied Breath (free, when first bloodied; encounter) ✦ Cold,NecroticThe icewrought dracolich’s breath weapon recharges, and thedracolich uses it immediately.C Deadly Chill (standard; at-will) ✦ NecroticClose burst 5; automatically hits immobilized or slowedenemies; 3d6 + 10 necrotic damage.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +22 vs. Will; the target isstunned until the end of the icewrought dracolich’s next turn.Aftereffect: The target takes a –2 penalty to attack rolls (saveends).Alignment Evil Languages DraconicSkills Endurance +20, Stealth +24Str 26 (+16) Dex 22 (+14) Wis 18 (+12)Con 25 (+15) Int 17 (+11) Cha 16 (+11)unhatched, and at the end of their lives, they suddenlygrow concerned about their progeny.DC 25: An icewrought dracolich can call up thepower of a blizzard, and its presence can strip away acreature’s cold resistance.Icewrought Dracolich TacticsAn icewrought dracolich likes to pounce from closeup on prey that failed to notice its icy form, camouflagedby snow. It uses frightful presence first and thenspends an action point to unleash its breath weaponand trap as many targets as possible. Thereafter, itslashes with its claws at foes who are not yet trapped,trying to freeze them in place. It then uses deadly chillto destroy immobilized targets.Dreambreath DracolichSOMETIMES A DRAGON INTERESTED IN PROLONGINGits existence discovers a way to forsake the physicallimitations of animate bone and rotting wings.Dreambreath dracoliches have learned how to projecta permanent dream of themselves into the wakingworld, where they can stalk prey through both nightmareand reality forever.A pale white luminescence leaks from the translucentform of this skeletal dragon, and vapor swirlswithin its rib cage. Its wings stretch wider than seemspossible, and across that blank black canvas the lastremaining stars of a dying world sputter and wink.Dreambreath Dracolich Level 19 Solo ControllerHuge natural magical beast (dragon, undead) XP 12,000Initiative +13 Senses Perception +13; darkvisionNightmare (Charm) aura 5; any sleeping creature that starts itsturn within the aura stands as a free action and slides 5 squares.HP 905; Bloodied 452; see also bloodied breathAC 36; Fortitude 34, Reflex 33, Will 35Immune disease, fear, poison; Resist 30 necrotic; Vulnerable 10radiantSaving Throws +5Speed 8, fly 10 (clumsy); see nightmare walkAction Points 2m Bite (standard; at-will)Reach 3; +24 vs. AC; 2d8 + 8 damage.M Nightmare Fury (standard; at-will)The dracolich makes a bite attack against each of two differenttargets.R Nightmare Gaze (immediate interrupt, when an enemy attacksthe dreambreath dracolich; at-will) ✦ Fear, Gaze, PsychicThe dreambreath dracolich fi xes the triggering enemy with itsgaze; ranged 10; +24 vs. Will; 2d6 + 6 psychic damage, and thetarget makes a melee or ranged basic attack (dragon’s choice) asa free action against a randomly chosen adjacent ally.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ Psychic, SleepClose blast 5; +24 vs. Will; the target falls unconscious (saveends). Each Failed Saving Throw: The target takes 10 psychicdamage and loses its lowest-level, unused encounter poweruntil the end of the encounter.C Bloodied Breath (free, when first bloodied; encounter) ✦Psychic, SleepThe dreambreath dracolich’s breath weapon recharges, and thedracolich uses it immediately.C Nightmare Presence (standard; encounter) ✦ Fear, SleepClose burst 10; targets enemies; +24 vs. Will; the target isimmobilized (save ends). First Failed Saving Throw: The targetfalls unconscious (save ends).C Nightmare Roar (standard; recharge ⚃ ⚄ ⚅) ✦ Fear, PsychicClose burst 5; +24 vs. Will; 2d8 + 8 psychic damage, and thetarget is pushed 5 squares and is dazed (save ends).Nightmare Walk (move; at-will)The dreambreath dracolich moves up to its speed. It gains theinsubstantial and phasing qualities during this move.Alignment Evil Languages DraconicSkills Arcana +19, Insight +18, Intimidate +19Str 22 (+15) Dex 19 (+13) Wis 18 (+13)Con 21 (+14) Int 20 (+14) Cha 20 (+14)202CHAPTER 4 | New Monsters
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Elder dragons lay eggs less often t
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Also at this age, dragons begin to
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OUTLOOK AND PSYCHOLOGYThe true secr
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20As to where this drive might come
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these prideful, territorial creatur
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series of novels, the armies of Tak
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NamingDragons have a long history o
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28MeloraMelora is the deity of the
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observer of the world. When dragons
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Blue DragonsBlue dragons, also know
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combat, all for a chance to bite a
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thrill or challenge for the chase.
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part with their wealth as any other
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might lay their eggs in places wher
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42backgrounds—with the possible e
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CHAPTER 2DM’s Guide to Dragons2Th
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Tactics: The brown dragon opens wit
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challenge takes a -2 penalty until
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Countermeasures✦ An adjacent char
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within the ranks step forward to ta
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of thieves. Between the thieves’
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The final challenge of the campaign
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a dragon can have acquired treasure
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of 500 casks of dwarven ale doesn
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Defining Art Objects: When designin
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Materials: A quick examination of t
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70worth a few hundred gold pieces o
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LEVEL 14 (MONETARY TREASURE 12,000
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LEVEL 30 (MONETARY TREASURE 1,900,0
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If the owner deliberately seeks out
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Moving On“I have become one with
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Unconquered Standardof ArkhosiaThe
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determines the DC for the Arcana ch
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Your Arcana check result determines
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that ritual. The brain of a wyrmlin
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CHAPTER 3Dragon Lairs3The vampire l
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in a humanoid community, it prefers
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Unless discovered, the homunculi do
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THE RUINS OF CASTLE KORVALDCHAPTER
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THE RUINS OF CASTLE KORVALDJASON A.
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Orc Raider (R)Level 3 SkirmisherMed
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several caves (areas 6 and 7) for i
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CHAPTER 3 | Dragon Lairs105
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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CHAPTER 3 | Dragon Lairs113
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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is finally slain or defeated. That
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HEART OF DARKNESSCHAPTER 3 | Dragon
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JASON A. ENGLEOrukurtz (O)Level 19
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2 Firebred Hell Hounds (H) Level 17
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EnvironmentHellkiln is a violent is
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2 Azer Ragers (R) Level 15 BruteMed
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TacticsInfernus is a formidable opp
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Perception CheckDC 37: A thin seam
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Hellish HalberdLevel 25 Elite Obsta
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Jaws of DeathLevel 25 Elite LurkerT
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- Page 154 and 155: ABYSSAL LAIRCHAPTER 3 | Dragon Lair
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- Page 162 and 163: REGNANT FANECHAPTER 3 | Dragon Lair
- Page 164 and 165: REGNANT FANETacticsThe guardians fi
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- Page 187 and 188: Red Dragon WyrmlingTacticsA red wyr
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- Page 233 and 234: Dragon Hall of FameOver the history
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref