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A blazewyrm values its own life less than the joyof making things burn. It fights flammable creaturesto the death but attempts to flee from those that areresistant to fire.Dragon EelA DRAGON EEL SWIMS THROUGH THE GULFS of air andwater of the Elemental Chaos, moving freely fromchurning currents to swirling winds, eternally hunting.A dragon eel might slip into the world in a deepocean trench or during a terrible storm. A ship captainwho discovers the newcomer must either fight itoff or negotiate successfully—most such unfortunatesare never seen again.The head of this long, narrow dragon is blunt andstreamlined, and its neck is nearly nonexistent. Alongwith the fins that run its length, it also has two wingsresembling those of a manta ray.192DC 25: In the Chaos, blazewyrms travel in smallfamily groups of two to three members, but everyfew years a number of groups join in a huge matingmoot. This event produces a vast conglomeration ofwrithing fire, called a mother blazewyrm. This conglomeratecreature survives for a week or two, thensplits into hundreds of individual blazewyrms (abouthalf again as many as initially combined).Blazewyrm TacticsWhen a blazewyrm spots new victims, it lays downa blast of tumbling flame and teleports close to anenemy, then uses its action point to lash out withblazewyrm fury. It continues to use the latter attackas much as possible, keeping one or more of its foeswithin its body blaze as it does so. When it becomesbloodied, it uses tumbling flame again to finish off aweakened enemy or to make an escape.CHAPTER 4 | New MonstersElder Dragon EelLevel 15 Elite SoldierHuge elemental magical beast (aquatic, dragon) XP 2,400Initiative +13 Senses Perception +15; darkvisionHP 302; Bloodied 151AC 33; Fortitude 30, Reflex 27, Will 26Resist 10 cold, 10 lightningSaving Throws +2Speed swim 8, fly 8 (hover)Action Points 1m Bite (standard; at-will) ✦ LightningReach 3; +22 vs. AC; 2d8 + 3 damage plus 1d6 lightningdamage, and the target is grabbed (until escape). A dragon eelcannot make bite attacks while grabbing a creature, but it canuse clamping jaws.m Tail Slap (standard; at-will)Reach 3; +22 vs. AC; 2d8 + 7 damage.M Clamping Jaws (standard; at-will) ✦ LightningIf a dragon eel begins its turn with a target grabbed in its jaws,it makes an attack against the grabbed creature; +20 vs. Reflex;2d8 + 3 damage plus 1d6 lightning damage. Miss: Half damage.M Double Attack (standard; at-will)The dragon eel makes two tail slap attacks.R Breath Weapon (standard; recharges when first bloodied) ✦LightningThe dragon eel targets up to two creatures with its lightningbreath; the first target must be within 10 squares of the dragoneel, and the second target within 10 squares of the first; +18 vs.Reflex; 2d12 + 10 lightning damage. Miss: Half damage.M Swallow (standard; encounter) ✦ LightningThe dragon eel attempts to swallow a bloodied Medium orsmaller creature it is grabbing; +21 vs. Fortitude; on a hit, thetarget is swallowed and restrained (no saving throw) and takes10 damage plus 10 lightning damage on subsequent rounds atthe start of the dragon eel’s turn. The swallowed creature canmake melee basic attacks only, and only with one-handed ornatural weapons. If the dragon eel dies, any creature trapped inits gullet can escape as a move action, ending that action in asquare formerly occupied by the dragon eel.Alignment Unaligned Languages Draconic, PrimordialSkills Intimidate +14Str 24 (+14) Dex 18 (+11) Wis 16 (+10)Con 23 (+13) Int 13 (+8) Cha 14 (+9)JAMES ZHANG (2)

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