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Adult Pact DragonLevel 13 SkirmisherLarge immortal magical beast (dragon, mount) XP 800Initiative +13 Senses Perception +15; darkvisionHP 134; Bloodied 67; see also bloodied breathAC 27; Fortitude 26, Reflex 25, Will 25Resist 10 fire, 10 psychicSpeed 7, fly 10 (hover), overland flight 14m Bite (standard; at-will)Reach 2; +18 vs. AC; 2d6 + 7 damage; see also skirmish.M Aggressive Charger (while mounted by a friendly rider of 13thlevel or higher; at-will) ✦ MountWhen it charges, the pact dragon makes a bite attack inaddition to its rider’s charge attack.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ FireClose blast 5; +15 vs. Reflex; 2d12 + 12 fire damage, and thetarget takes ongoing 5 fire damage (save ends).C Bloodied Breath (free, when first bloodied; encounter) ✦ FireThe dragon’s breath weapon recharges, and the dragon uses itimmediately.Astral Jaunt (minor; encounter; recharge ⚅) ✦ Mount,TeleportationThe pact dragon disappears into the Astral Sea, teleporting 10squares. Its rider teleports with it.Pledged Rider (while mounted by a friendly rider of 13th level orhigher; at-will) ✦ MountAny damage dealt to the pact dragon can be redirected to therider, and vice versa.Skirmish +2d6If, on its turn, the pact dragon ends its move at least 4 squaresaway from its starting point, it deals 2d6 extra damage with itsmelee attacks until the start of its next turn.Alignment Evil Languages Deep Speech, Draconic,telepathy 20Skills Endurance +17, Insight +15Str 24 (+13) Dex 20 (+11) Wis 18 (+10)Con 22 (+12) Int 15 (+8) Cha 16 (+9)Pact Dragon TacticsPact <strong>dragons</strong> carry githyanki knights into battle,soaring above their enemies and charging down likethunderbolts, then teleporting behind their foes toblock retreat. The dragon works in concert with itsrider, descending only when assured of victory.Encounter GroupsPact <strong>dragons</strong> are encountered with githyanki, whilebattle <strong>dragons</strong> can be found alongside angels of allkinds.Level 15 Encounter (XP 6,400)✦ 4 adult pact <strong>dragons</strong> (level 13 skirmisher)✦ 1 githyanki gish (level 15 elite skirmisher, MM 128)✦ 3 githyanki warriors (level 12 soldier, MM 128)Level 22 Encounter (XP 21,600)✦ 6 adult battle <strong>dragons</strong> (level 11 brute)✦ 2 angels of vengeance (level 19 elite brute, MM 17)ELEMENTAL DRAGONSThe Elemental Chaos is the stuff of creation: limitlesspossibility and endless destruction combined in utterdisorder. The plane’s forces work against creaturesthat linger here, so they acquire its dangerous andunpredictable qualities. All creatures are susceptibleto such alterations, but <strong>dragons</strong> react intensely to theawakening of their elemental nature; <strong>chromatic</strong> <strong>dragons</strong>seem especially prone to this transformation. Fewelemental <strong>dragons</strong> escape their realm, but those thatdo settle in places compatible with their forms.BlazewyrmA BLAZEWYRM DELIGHTS IN BURNING anything it can setalight, especially other creatures. Tumbling throughthe air like a ball of fire, it moves among its enemieswith impunity, leaving smoldering corpses behind.This dragon is composed entirely of flame, shapedsomething like a dragon’s head attached to a sinuoustail of burning air.Young BlazewyrmLevel 4 Elite BruteLarge elemental magical beast (dragon, fire) XP 350Initiative +2 Senses Perception +8; darkvisionBody Blaze (Fire) aura 2; any creature that enters the aura orstarts its turn within the aura takes 5 fire damage.HP 136; Bloodied 68; see also tumbling flameAC 18; Fortitude 18, Reflex 17, Will 16Immunefi r eSaving Throws +2Speed fly 6 (hover)Action Points 1m Bite (standard; at-will) ✦ FireReach 2; +7 vs. AC; 2d8 + 6 fire damage.M Blazewyrm Fury (standard; at-will)The blazewyrm makes two bite attacks. If both bites hit a singletarget, it makes a third bite attack against the same target.C Tumbling Flame (standard; recharges when first bloodied) ✦Fire, TeleportClose blast 5; +5 vs. Reflex; 3d6 + 4 fire damage, and the targettakes ongoing 5 fire damage (save ends). Effect: The blazewyrmteleports to any open space adjacent to the border of the blast’sarea.Alignment Unaligned Languages Draconic, PrimordialSkills Athletics +11Str 18 (+6) Dex 10 (+2) Wis 12 (+3)Con 18 (+6) Int 10 (+2) Cha 8 (+1)Blazewyrm LoreA character knows the following information with asuccessful Arcana check.DC 20: Blazewyrms are likely to be found infoundries, furnaces, and places where the fabricbetween the world and the Elemental Chaos is weak.They rage uncontrollably, burning everything in sightand cavorting amid the flames and smoke. Sometimesa fire cult summons and binds a blazewyrm toserve as the focus of ceremonies.ELEMENTAL DRAGONSCHAPTER 4 | New Monsters191