EVA WIDERMANNAdult Purple Dragon Level 13 Solo ControllerLarge natural magical beast (dragon) XP 4,000Initiative +10 Senses Perception +10; darkvisionHP 640; Bloodied 320; see also bloodied breathAC 31; Fortitude 28, Reflex 29, Will 32Resist 20 psychicSaving Throws +5Speed 7, fly 7 (hover), overland flight 14Action Points 2m Bite (standard; at-will) ✦ PsychicReach 2; +18 vs. AC; 1d10 + 3 damage, and the target takesongoing 10 psychic damage (save ends).m Claw (standard; at-will)Reach 2; +18 vs. AC; 2d6 + 3 damage.M Double Attack (standard; at-will)The dragon makes two claw attacks.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ PsychicClose blast 10; +17 vs. Fortitude; 2d8 + 7 psychic damage, andthe target takes ongoing 10 psychic damage and is dazed (saveends both). Each time the target fails the saving throw against thiseffect, the purple dragon can slide it 3 squares. Miss: Half damage,and the target is not dazed and does not take ongoing damage.C Bloodied Breath (free, when first bloodied; encounter) ✦PsychicThe dragon’s breath weapon recharges, and the dragon uses itimmediately.R Dominating Gaze (minor; at-will) ✦ Charm, GazeRanged 10; targets a stunned or dazed creature; +17 vs. Will;the target is dominated until the end of the dragon’s nextturn. The purple dragon can use dominating gaze on only onecreature at a time.C Frightful Presence (standard; encounter) ✦ FearClose burst 5; targets enemies; +17 vs. Will; the target isstunned until the end of the dragon’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).Dark Phase (minor; recharge ⚂ ⚃ ⚄ ⚅)The dragon gains the phasing quality until the end of its turn.Harmed by SunlightAn adult purple dragon that begins its turn in direct sunlightcan take only a single standard action on its turn. If it ends theturn in direct sunlight, it also takes 160 damage.Alignment Evil Languages Common, DraconicSkills Bluff +18, Diplomacy +18, Intimidate +18, Dungeoneering+15, Insight +15Str 16 (+9) Dex 19 (+10) Wis 18 (+10)Con 16 (+9) Int 17 (+9) Cha 24 (+13)A purple dragon is sinuous, serpentine, and agileas a cat, despite its great bulk. It has a slender headand neck and a set of swept-back narrow wings, allof which allow it to squeeze through narrow spaces.When illuminated, the scales of its armored bodygleam with the deep purple luster of amethyst, but indim light, the dragon looks nearly black.Purple Dragon LoreA character knows the following information with asuccessful Nature check.DC 15: Purple <strong>dragons</strong> are likely to be at oddswith mind flayers and aboleths, possibly because theyall desire to control other creatures.DC 20: A purple dragon’s breath weapon is abillowing cloud of psychotropic vapor that erodesElder Purple Dragon Level 19 Solo ControllerHuge natural magical beast (dragon) XP 12,000Initiative +15 Senses Perception +14; darkvisionHP 895; Bloodied 447; see also bloodied breathAC 37; Fortitude 33, Reflex 35, Will 37Resist 25 psychicSaving Throws +5Speed 9, fly 9 (hover), overland flight 18; phasingAction Points 2m Bite (standard; at-will) ✦ PsychicReach 3; +24 vs. AC; 2d6 + 4 damage, and the target takesongoing 15 psychic damage (save ends).m Claw (standard; at-will)Reach 3; +24 vs. AC; 2d8 + 4 damage.M Double Attack (standard; at-will)The dragon makes two claw attacks.M Phasing Strike (immediate reaction, when an enemy ends itsturn within 3 squares of the dragon; at-will) ✦ PsychicThe dragon attacks the triggering enemy; reach 3; +23 vs.Will; 2d6 + 4 psychic damage, and the target is pushed 5squares. The target gains the phasing quality during this forcedmovement.R Nightmare Gaze (minor; at-will) ✦ Charm, Gaze, PsychicRanged 10; targets a stunned or dazed creature; +23 vs. Will;the target is dominated (save ends). A creature dominated bythis effect must attack an ally on its turn or take 20 psychicdamage at the end of its turn (even if it saves against this effect).C Breath Weapon (standard; recharge ⚄ ⚅) ✦ PsychicClose blast 10; +23 vs. Fortitude; 2d10 + 8 psychic damage, andthe target takes ongoing 10 psychic damage and is dazed (saveends both). Each time the target fails the saving throw againstthis effect, the purple dragon can slide it 5 squares. Miss: Halfdamage, and the target is not dazed and does not take ongoingdamage.C Bloodied Breath (free, when first bloodied; encounter) ✦PsychicThe dragon’s breath weapon recharges, and the dragon uses itimmediately.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +23 vs. Will; the target isstunned until the end of the dragon’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).Harmed by SunlightAn elder purple dragon that begins its turn in direct sunlightcan take only a single standard action on its turn. If it ends theturn in direct sunlight, it also takes 223 damage.Alignment Evil Languages Common, DraconicSkills Bluff +22, Diplomacy +22, Intimidate +22, Dungeoneering+19, Insight +19Str 19 (+13) Dex 22 (+15) Wis 21 (+14)Con 19 (+13) Int 21 (+14) Cha 27 (+17)mental pathways on contact and continues to impaircognitive ability. This substance also allows thepurple dragon to manipulate its victims’ movement.Purple <strong>dragons</strong> can usurp control of the falteringperceptions of dazed and stunned foes with a merelook. Older <strong>dragons</strong> can inflict additional harm ondominated creatures, and an ancient purple dragoncan even transfer a victim to a nightmare domainwhere it is assaulted by hordes of horrific dreamcreatures.DC 25: Purple <strong>dragons</strong> do not lay their eggs intheir lairs. Instead, they prepare hidden caches nearCHAPTER 4 | New MonstersPURPLE DRAGON177
Ancient Purple Dragon Level 28 Solo ControllerGargantuan natural magical beast (dragon) XP 65,000Initiative +22 Senses Perception +21; darkvisionHP 1,275; Bloodied 637; see also bloodied breathAC 46; Fortitude 43, Reflex 44, Will 46Resist 30 psychicSaving Throws +5Speed 11, fly 10 (hover), overland flight 18; phasingAction Points 2m Bite (standard; at-will) ✦ PsychicReach 4; +33 vs. AC; 2d8 + 6 damage, and the target takesongoing 15 psychic damage (save ends).m Claw (standard; at-will)Reach 4; +33 vs. AC; 2d10 + 6 damage.M Double Attack (standard; at-will)The dragon makes two claw attacks.M Phasing Strike (immediate reaction, when an enemy ends itsturn within 4 squares of the dragon; at-will) ✦ PsychicThe dragon attacks the triggering enemy; reach 4; +32 vs.Will; 3d6 + 6 psychic damage, and the target is pushed 5squares. The target gains the phasing quality during this forcedmovement.R Nightmare Gaze (minor; at-will) ✦ Charm, Gaze, PsychicRanged 10; targets a stunned or dazed creature; +32 vs. Will;the target is dominated (save ends). A creature dominated bythis effect must attack an ally on its turn or take 20 psychicdamage at the end of its turn (even if it saves against this effect).R Nightmare Prison (standard; recharge ⚅) ✦ Fear, PsychicRanged 10; targets a stunned or dazed creature; +32 vs. Will;the target disappears into a nightmare prison created by thedragon’s mind. The target is dazed until the end of the turn onwhich it leaves the prison. At the end of each turn within theprison, the target takes 20 psychic damage.Each round, as a standard action, the target can attempt toescape by attacking the prison’s mysterious denizens; treat asa single target with 110 hit points, all the dragon’s defensesand resistances, and immunity to all conditions. When it eitherescapes or is destroyed, the target returns to the same squareit left, or the nearest unoccupied square. Killing the dragonautomatically expels the prisoner.C Breath Weapon (standard; recharge ⚄ ⚅) ✦ PsychicClose blast 10; +32 vs. Fortitude; 3d8 + 10 necrotic damage,and the target takes ongoing 15 psychic damage and is dazed(save ends both). Each time the target fails the saving throwagainst this effect, the purple dragon can slide it 5 squares. Miss:Half damage, and the target is not dazed and does not takeongoing damage.C Bloodied Breath (free, when first bloodied; encounter) ✦ PsychicThe dragon’s breath weapon recharges, and the dragon uses itimmediately.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +32 vs. Will; the target isstunned until the end of the dragon’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).Harmed by SunlightAn ancient purple dragon that begins its turn in direct sunlightcan take only a single standard action on its turn. If it ends theturn in direct sunlight, it also takes 318 damage.Alignment Evil Languages Common, DraconicSkills Bluff +29, Diplomacy +29, Intimidate +29, Dungeoneering+26, Insight +26Str 23 (+20) Dex 26 (+22) Wis 25 (+21)Con 23 (+20) Int 25 (+21) Cha 31 (+24)sunless seas or in air-filled but dark coastal caverns.Purple <strong>dragons</strong> prefer a diet of seafood: clams, fish,crabs, kuo-toas, and even aboleths.DC 30: An ancient racial myth lies at the heart ofpurple <strong>dragons</strong>’ exploratory zeal. This legend speaksof a mystical realm called Azarakka that was hiddendeep beneath the world before Io was slain by theKing of Terror. Within this fabled cavern, so thelegend goes, is a font of primeval knowledge set downby Io, knowledge so potent that a dragon that readsfrom it might gain power enough to capture a divinespark and so ascend to godhood.Purple Dragon TacticsWhen a purple dragon identifies intruders nearby, itapproaches stealthily to learn what they might be upto. It might decide to let the intruders go on their way,but if it is hungry, feeling territorial, or wants somefun, it attacks. It begins with frightful presence; if it didnot gain surprise, it spends an action point to unleashits breath weapon against the stunned foes. On its nextturn it uses its gaze attack to dominate any creaturethat remains stunned, sending it to attack its allies.A purple dragon delights in controlling other creatures.It keeps to the periphery of a cavern during afight, especially near a bolt-hole in case things turnbad. It moves enemies overcome by its breath weaponinto disadvantageous positions while giving itselfroom to maneuver. Each round the dragon attemptsto dominate and suborn more enemies, seeding chaosand fear among its foes.Older purple <strong>dragons</strong> use their array of mentalpowers and physical manipulation to control thebattlefield. They take advantage of their knowledgeof nearby hollows and tunnels by using phasing striketo trap or separate foes who move too close, slappingthem right through a wall or a floor. An ancientpurple targets the most dangerous combatant withnightmare prison to remove that enemy from combatwhile it deals with the others.Encounter GroupsA purple dragon sometimes allies with a group ofdrow to accomplish a short-term goal. When a deepdragon needs to excavate a subterranean complex orruin, it might call in laborers, sometimes supervisedby drow. However, it can’t resist its urge to take controlof any such group, and sooner or later the drowchafe under the oppression.Level 15 Encounter (XP 6,700)✦ 1 adult purple dragon (level 13 solo controller)✦ 6 cyclops guards (level 14 minion, MM 46)✦ 2 drow warriors (level 11 lurker, MM 94)178CHAPTER 4 | New Monsters
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DragonsCruelandCunningThe evil and
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CREDITSDesignBruce R. Cordell (lead
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ORIGINSOnly the most arrogant enthu
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describe every ingredient of a stew
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In truth, “breath weapon” is a
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Elder dragons lay eggs less often t
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Also at this age, dragons begin to
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OUTLOOK AND PSYCHOLOGYThe true secr
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20As to where this drive might come
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these prideful, territorial creatur
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series of novels, the armies of Tak
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NamingDragons have a long history o
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28MeloraMelora is the deity of the
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observer of the world. When dragons
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Blue DragonsBlue dragons, also know
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combat, all for a chance to bite a
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thrill or challenge for the chase.
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part with their wealth as any other
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might lay their eggs in places wher
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42backgrounds—with the possible e
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CHAPTER 2DM’s Guide to Dragons2Th
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Tactics: The brown dragon opens wit
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challenge takes a -2 penalty until
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Countermeasures✦ An adjacent char
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within the ranks step forward to ta
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of thieves. Between the thieves’
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The final challenge of the campaign
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a dragon can have acquired treasure
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of 500 casks of dwarven ale doesn
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Defining Art Objects: When designin
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Materials: A quick examination of t
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LEVEL 14 (MONETARY TREASURE 12,000
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LEVEL 30 (MONETARY TREASURE 1,900,0
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If the owner deliberately seeks out
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Moving On“I have become one with
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Unconquered Standardof ArkhosiaThe
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determines the DC for the Arcana ch
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Your Arcana check result determines
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that ritual. The brain of a wyrmlin
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CHAPTER 3Dragon Lairs3The vampire l
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in a humanoid community, it prefers
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Unless discovered, the homunculi do
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THE RUINS OF CASTLE KORVALDCHAPTER
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THE RUINS OF CASTLE KORVALDJASON A.
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Orc Raider (R)Level 3 SkirmisherMed
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several caves (areas 6 and 7) for i
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CHAPTER 3 | Dragon Lairs105
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TacticsThe sentries employ common k
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Kobold Wyrmpriest (W) Level 3 Artil
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colored water on the map) is challe
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CHAPTER 3 | Dragon Lairs113
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Eladrin Twilight Incanter (I) Level
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to the other side of the PCs, if po
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Area 1: The Winding PathQuite a few
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WHERE SHADOWS FALLCHAPTER 3 | Drago
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3 Bodak Skulks (S) Level 16 LurkerM
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2 Sword Wraiths (S) Level 17 Lurker
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- Page 148 and 149: Hellish HalberdLevel 25 Elite Obsta
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LIVING BREATHA POWERFUL DRAGON CAN
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SQUAMOUS THINGSQUAMOUS THINGS ARE A
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Dragon Hall of FameOver the history
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CYAN BLOODBANEOF ALL THE GREEN DRAG
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DRAGOTHAIN THE SHADOW OF FABLED WHI
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GULGOLDEEP IN THE SWAMPS OF A MARSH
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NEFERMANDIASDRY WINDS AND HOT SAND
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RIMEINHABITANTS OF THE FAR-FLUNG NO
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TIAMATTIAMAT IS THE EVIL GOD OF WEA
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246Aspect of TiamatTiamat is able t
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ZEBUKIELIN THE FINAL DAYS OF THE WA
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TemplatesAs described in the Dungeo
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C Acid Spray (immediate reaction, w
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In place of frightful presence, the
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The high-stakes game of chance pref