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chromatic dragons.pdf - Free

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Isle of FacesEncounter Level 28 (65,400 XP)SetupAnthraxin the Devourer (A)4 blood fiends (B)Encounter Level 28 (71,800 XP), add:4 gray wing vrocks (see page 157)Anthraxin sits in the open, confident that hermalevolent presence will deter other creatures fromthreatening her. Although her attention is fixed onarea 7, she is mindful of other creatures that comeclose. Place her miniature where indicated on thetactical map.The blood fiends prowl around the island, wailingabout the destruction of their floating homes.Enraged by the demons, they would attack the minersin area 7 if not for the fact that Anthraxin forbids it, atleast for now. Place the blood fiends where indicatedon the tactical map.The players should place their miniatures on theedge of the map on a side appropriate to the directionthey came from.When the PCs land on the island, read:Positioned between three smooth hills is a great draconichorror, a vile cross of dragon and demon. Scores of legsemerge from the sides of its serpentine body. From betweenits scales, twisted, leering faces mouth silent curses. Thedragon’s head is wide and toadlike, and a smear of redacross its lips suggests that it is unusually vain—or hungry.Gathered around the beast are four powerfully builthumanoids. They have gleaming eyes the color of the seabelow and wide maws filled with crooked fangs. Two sets ofclaws flex in eagerness for the coming attack.Perception CheckDC 15: The ground here resembles the dragon in that it isa mass of facial features—noses, mouths, and blinking eyes.In some cases, they are arranged enough to look like faces.DC 20: The dragon seems preoccupied, frequently castingits gaze at a distant island, where you see enormousdemons ripping through the flesh and spraying fountainsof blood as they work.Anthraxin the Devourer (A) Level 26 Solo ControllerDeathmask dragonHuge elemental magical beast (demon, dragon) XP 45,000Initiative +21 Senses Perception +19; darkvisionHP 1,105; Bloodied 552; see also bloodied breathAC 44; Fortitude 41, Reflex 42, Will 44Resist 35 necrotic, 30 variable (2/encounter; MM 282)Saving Throws +5Speed 9, climb 9 (spider climb), fly 8 (hover), overland flight 18;phasingAction Points 2m Bite (standard; at-will) ✦ NecroticReach 3; +31 vs. AC; 2d8 + 7 damage, and the target takesongoing 20 necrotic damage (save ends).m Claw (standard; at-will)Reach 3; +31 vs. AC; 2d10 + 7 damage.M Double Attack (standard; at-will)The dragon makes two claw attacks.R Mask of Dread (minor; at-will) ✦ Fear, PsychicRanged 20; +29 vs. Will; 2d6 + 10 psychic damage. Until theend of the dragon’s next turn, when the target deals damage, ittakes psychic damage equal to half the amount dealt.C Breath Weapon (standard; recharge ⚄⚅) ✦ NecroticClose blast 10; +30 vs. Fortitude; 3d8 + 7 necrotic damage,and the target is blinded until the end of the dragon’s next turn.Miss: Half damage, and the target is not blinded.C Bloodied Breath (free, when first bloodied; encounter) ✦NecroticThe dragon’s breath weapon recharges, and the dragon uses itimmediately.C Frightful Presence (standard; encounter) ✦ FearClose burst 10; targets enemies; +30 vs. Will; the target isstunned until the end of the dragon’s next turn. Aftereffect: Thetarget takes a –2 penalty to attack rolls (save ends).A Wail of Death (standard; recharge ⚄⚅) ✦ Fear, PsychicArea burst 5 within 10; +29 vs. Will; 4d6 + 10 psychic damage.When the target deals damage, it takes psychic damage equalto half the amount dealt (save ends).Alignment Evil Languages Abyssal, DraconicSkills Bluff +28, Intimidate +28, Dungeoneering +24Str 23 (+19) Dex 26 (+21) Wis 22 (+19)Con 25 (+20) Int 23 (+19) Cha 30 (+23)4 Blood Fiends (B) Level 23 SoldierMedium elemental humanoidXP 5,100 eachInitiative +21 Senses Perception +23; darkvisionHP 220; Bloodied 110AC 41; Fortitude 36, Reflex 34, Will 32Immune fearSpeed 8, fly 10m Claws (standard; at-will)+28 vs. AC; 2d8 + 10 damage.M Bloodthirsty Bite (standard; at-will) ✦ HealingRequires combat advantage; +28 vs. AC; 1d8 + 10 damage,and the target is grabbed and takes ongoing 10 damage (untilescape). Also, the blood fiend regains 10 hit points.C Terror Gaze (minor; at-will) ✦ FearClose blast 3; +24 vs. Will; the target is immobilized (save ends).Combat AdvantageThe blood fiend gains combat advantage against any living,bloodied enemy.Alignment Chaotic evil Languages PrimordialSkills Intimidate +24Str 30 (+21) Dex 26 (+19) Wis 24 (+18)Con 28 (+20) Int 22 (+17) Cha 27 (+19)154CHAPTER 3 | Dragon Lairs

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