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chromatic dragons.pdf - Free

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144Urum-Shar occasionally comes here to visit theshrine of skulls that she made from her slain enemies.Mostly, however, this chamber is meant to kill. Evenher servants do not know that her lair isn’t hiddenhere. As far as the dragon is concerned, any servantwho attempts to visit her without prior permissiondeserves death.Area 6: An Empty DarknessThis area is the vast, darkened chamber beyond thestairs and the shrine, not fully shown on the map.When the PCs explore the surrounding darkness,read:Old bones lie scattered about, apparently those of priorexplorers. Other than these and the bases of the massivestatues, the darkened chamber appears to be empty.This chamber isn’t entirely a waste of the PCs’ time.Urum-Shar is meticulous about gathering all valuablesfrom those who fall victim to her traps, but shehas missed something.Treasure: If the PCs make a DC 30 Perceptioncheck, they find that one of the broken skeletonswears +6 delver’s scale armor.Area 7: Inner Sanctum (Level 27)The secret door in area 1 leads to a hole in the earththat is 20 feet wide and 60 feet deep. Unlike theentrance to the tomb level, this hole lacks a ladder.When the PCs look through the hole, read:Another large chamber waits below. Its floor seems toconsist of tightly packed sand, though numerous rockyprotrusions create a vast array of ledges at random heightsaround the room.When the PCs can see the whole chamber, read:On the south wall, a semicircular ledge—one of the fewfeatures that seems carved, rather than natural—overlooksa platform at the bottom of a short flight of stairs. The platformstands over a dark pit. At the rear of the ledge is a pairof heavy stone doors.Urum-Shar uses the platform as an audience chamber.She sits on her ledge and glares down at visitorson the platform. Those who displease her are shovedoff the edge to feed the dread wraith in area 8.When the first PC enters the room, read:You start briefly as a great winged beast, draconic but twolegged,looms from the shadows on the ceiling. It takes youCHAPTER 3 | Dragon Lairsa second to realize that the hanging monstrosity is merely asculpture, not a living being.The sculpture, of an earthen wyvern, is one of thechamber’s traps. The tactical encounter begins assoon as a PC enters the room.Tactical Encounter: “Beneath the Sands,” page148.After Urum-Shar is dead, the PCs can investigateher sanctum, acquire the treasure, and earn the eternalenmity of her surviving relatives—including thedreaded Nefermandias.Area 8: The PitThe pit is 40 feet deep. The dread wraith in the pit ismystically bound to this location and cannot leave.When the PCs approach the pit, read:A strange chill taints the air of this deep, dark pit, as thoughsomething unholy died within.The dread wraith attacks the instant anyone entersthe pit.Tactical Encounter: “Beneath the Sands,” page148.Area 9: A Bed of PlatinumThough the PCs might not realize it, this corridorstands inside the structure that supports the stairs inarea 5.When the PCs enter this chamber, read:Coins litter the floor, and various works of art stand displayedhaphazardly against the walls. On the far wall is a10-foot-diameter circle of runes, apparently carved directlyinto the rock by massive claws.A DC 20 Arcana check reveals that the circle is theone end of a set of teleportation portals; this chamberis the only place in the tomb where such magic functions.An identical circle is carved in a rock hidden ina small desert cave over a mile away. Urum-Shar usesteleportation to enter and leave her lair.Treasure: Urum-Shar’s hoard includes a +6 staffof power, a dragondaunt shield (epic tier), 23 ad, 900 pp,a ruby mined from the Elemental Chaos and carvedinto a perfect replica of a dragon’s eye (57,000 gp), themithral wedding band of the ancient eladrin QueenAmathiel (43,000 gp), and 50,000 gp worth of rituals(include at least one dragon-specific ritual fromChapter 2 of this book). These items, combined withthe treasure in area 6, are meant to serve as half ofthe treasure found at 25th level.JASON A. ENGLE

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