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chromatic dragons.pdf - Free

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to the other side of the PCs, if possible. Then he usesthe rest of his turn to fly out of the hill to fight fromthe air outside.Round 4+: Razcoreth uses flyby attack againstcharacters who emerge from the hole. He uses luringglare to cause PCs standing near the edge of the holeto slide down into the pit, taking 8d10 damage fromthe fall.FEYWILD LAIRJASON A. ENGLEFeatures of the AreaIllumination: It is dark within the den unlessPCs provide their own light source. If the fight movesoutside, the lighting corresponds to the time of day asnoted on page 111.Grasping Roots: In area 7, any character whoends his movement in a space containing the purpleroots emanating from the central column is sloweduntil the end of his next turn.Stagnant Water: Areas containing stagnant watercost 3 squares of movement to enter. Any PCs whodrink the water take 10 poison damage.DevelopmentThe dragon uses tactics as described above, playinga game of cat and mouse until the PCs flee or until itdefeats them. However, if any of its servants remain,the combat quickly escalates. Since a battle featuringthe dragon and all his servants can reach 13th level,consider using the tactics below to give the PCs afighting chance. Eliminate any tactical informationthat applies to creatures already defeated.Razcoreth: The green dragon keeps to the air asmuch as possible. Taking a supporting role, Razcorethswoops in to assist any beleaguered servants, usingmire the mind to give him and his allies combat advantageagainst the intruders. Razcoreth allows hisservants to take the worst of the PCs’ attacks, supportingthem from behind with his ranged powers.If the PCs manage to defeat all of Razcoreth’sservants, he uses flyby attack until he comes closeto being bloodied. At that point, he descends andengages the PCs in melee, using his claw and tailsweep attacks each round until the PCs trigger hisbloodied breath. The dragon fights to the death.Dryad: The dryad uses treestride to cover groundquickly and help allies that are hard pressed by thePCs. If the dragon is defeated, the dryad flees.Hamadryads: After the dragon becomes involved,the hamadryads stick together and focus their attackson a single PC at a time in the hope of keeping thatenemy from engaging their master. They target controllersand strikers if possible.Eladrin: The eladrin fey knights are loyal to thetwilight incanter, not to the dragon, so they stay closeto her. They fight as described in the “Sylvan Allies”encounter, fleeing if the incanter is defeated.The incanter moves to keep within 10 squares ofthe dragon each round. She uses her ranged attacks(with a preference for binding bolt) to pick off the dragon’sattackers. When the dragon is on the ground, sheuses teleporting bolt to teleport enemies to the edgeof the dragon’s reach. In her madness, the incanterfights until slain, even after the dragon is defeated.CHAPTER 3 | Dragon Lairs117

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