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4e_Monster_Manual_2 - Free

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DUST DEVILA LIVING MOTE OF ELEMENTAL AIR, a dust devil is adestructive creature that sends its enemies flying.Dust DevilLevel 3 SkirmisherSmall elemental magical beast (air, earth) XP 150nitiative +7 Senses Perception +0HP 47; Bloodied 23AC 18; Fortitude 14, Reflex 16, Will 14 (-2 to all defenses whileslowed or immobilized)mmune disease, poisonSpeed 8- Grasping Winds (standard; at-will)^8 VS. Reflex; IdIO + 3 damage, and the dust devil slides thetarget 2 squares.I Gale Blast (move; recharge X; is)The dust devil shifts 5 squares and attacks each enemy it movesadjacent to (one attack per creature): +8 vs. Fortitude; the targetis knocked prone.•- Stinging Sands (standard; encounter)Close burst 3; +8 vs. Fortitude; 3d6 + 3 damage, and the targetis blinded until the end of the dust devil's next turn.Alignment Unaligned Languages PrimordialSkills Stealth +10Str8(+0) Dex 18 (+5) Wis 8 (+0)Con 15 (+3) Int 5 (-2) Cha 15 (+3)DUST DEVIL LOREArcana DC 15: A dust devil is a creature of windand earth, flighty and impulsive. Because of itsdependence on movement, any attack that slows adust devil weakens it significantly.FLAMESPIKERFORMED OF AIR, EARTH, AND FIRE, flamespikers arefront-line warriors under the command of morepowerful beings of the Elemental Chaos.FlamespikerLevel 5 SoldierMedium elemental magical beast (air, earth, fire) XP 200Initiative+6 Senses Perception+4HP 66; Bloodied 33AC 21; Fortitude 18, Reflex 16, Will 16Immune disease, petrification, poison; Resist 10 fireSpeed 7Stonespike (standard; at-will) • FireReach 2; +12 vs. AC; 1d8 damage plus 1d6 fire damage, and thetarget gains vulnerable 5 fire and is marked until the end of theflamespiker's next turn.Spikebolt (standard; at-will)Ranged 5/10;+12 vs. AC; 1d10+ 5 damage.- Thunderfire Thrust (immediate reaction, when an enemy within2 squares of the flamespiker shifts; recharge X s i) • Fire,ThunderThe flamespiker uses stonespike against the triggering enemy.On a hit, the flamespiker makes a secondary attack againstthe same target. Secondary Attack: +10 vs. Fortitude; 5 thunderdamage, and the target is stunned (save ends).Alignment Unaligned Languages PrimordialStr 13 (+3) Dex 15 (+4) Wis 15 (+4)Con 18 (+6) lnt6(+0) Cha8(+1)FLAMESPIKER LOREArcana DC 12: A flamespiker is a living shell ofstone with a hollow core of roiling flame. It blasts foeswith burning shards of stone, rendering targets moresusceptible to subsequent fire-based attacks.GEONIDAN ELEMENTAL OF ROCK AND EARTH, the geonid lurksin the Underdark waiting for creatures to stumbleacross it. When dormant, it looks like a large boulder.Only when prey draws near does it reveal itstrue form.GeonidLevel 6 LurkerLarge elemental magical beast (earth) XP 250Initiative +10 Senses Perception +11; darkvisionHP 56; Bloodied 28AC 20; Fortitude 18, Reflex 17, Will 17Immune disease, petrification, poisonSpeed 4© Tentacle (standard; at-will)Reach 2; +11 vs. AC; 2d6 + 4 damage.+ Capturing Grab (standard; at-will)Reach 2; +11 vs. AC; 1d6 + 4 damage. Eject: The geonid makesone more attack against the same target. If both attacks hit, thetarget is grabbed.«c* Shell Slam (standard; at-will)Close burst 2; +9 vs. Fortitude; the target is knocked prone.Ejflect: The geonid closes its shell. While the geonid's shell isclosed, its speed is 0, it gains a +5 bonus to all defenses, andit does not have line of effect to any creature other than acreature it has grabbed. The geonid slides a creature it hasgrabbed into its space. The grabbed creature has line of sightand line of effect only to the geonid. The geonid does notgain its bonus to defenses against the grabbed creature. If thegrabbed creature escapes, it appears in a space adjacent to thegeonid. The geonid can open its shell as a minor action.Shell FormA geonid with its shell closed resembles a boulder. A creaturecan recognize the geonid as a beast by succeeding on a DC 28Perception check.Alignment Unaligned Languages PrimordialSkills Stealth +11Str 19 (+7) Dex 16 (+6) Wis 17 (+6)Con 14 (+5) Int6(+1) Cha 9 (+2)GEONID LOREArcana DC 17: During the war between thegods and the primordials, geonids served as guardiansand watchers along the hidden pathways thathoneycombed the world. Secret caches of weapons,treasure, and sleeping primordial war beasts still lurkin such places, forgotten by all but the geonids thatstill guard them.

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