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4e_Monster_Manual_2 - Free

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DRAKEAlignment Unaligned Languages -Str 18 (+6) Dex 14 (+4) Wis 12 (+3)Con 15 (+4) Int 2 (-2) Cha 8 (+1)AGGRESSIVE AND WILD REPTILES, drakes hunt in allreaches of the world. Enterprising individuals captureand domesticate drakes, especially those that aren'table to fly. Captured drakes can be trained, but theyalways possess a wild side.BLOODSEEKER DRAKEA BLOODSEEKER DRAKE IS AN AGGRESSIVE HUNTER thatenters a frenzy when it smells blood.Bloodseeker DrakeLevel 4 SoldierMedium natural beast (reptile)XP 175Initiative +8 Senses Perception +7 (+12 when trackingbloodied creatures)HP 53; Bloodied 26AC 20; Fortitude 15, Reflex 17, Will 15Immune fear (while within 2 squares of an ally)Speed 6© Bite (standard; at-will)+11 vs. AC; 1d10 + 4 damage.Blood FrenzyA bloodseeker drake can make an opportunity attack againstany adjacent bloodied creature that shifts.BloodthirstyA bloodseeker drake gains a +3 bonus to damage rolls againstbloodied targets.Alignment Unaligned Languages -Skills Athletics +8Str 13 (+3) Dex 19 (+6) Wis 10 (+2)Con 13 (+3) Int 2 (-2) Cha 13 (+3)BLOODSEEKER DRAKE LORENature DC 12: Bloodseeker drakes are prized byhunters and patrols for their tracking abilities. Theyare hard to control, however, especially in conditionsthick with the stench of blood.HORNED DRAKEIN THE WILD, a pack of horned drakes can bring downmuch larger prey. A trained horned drake retains theinstinct to fight as a team.Horned DrakeLevel 5 SkirmisherMedium natural beast (reptile)XP 200Initiative +6 Senses Perception +3; low-light visionHP 63: Bloodied 31AC 19; Fortitude 19, Reflex 17, Will 16Speed 6© Bite (standard; at-will)+10 vs. AC; 2d8 + 2 damage, and the horned drake shifts 2squares.•)• Goring Horns (standard; at-will)+11 vs. AC; 3d8 + 2 damage, and the target is knocked prone.Pack Movement (immediate reaction, when an enemy adjacent tothe horned drake is hit by a melee attack; at-will)The drake shifts 2 squares.HORNED DRAKE LORENature DC 12: Horned drakes spend the daysleeping in the sun, preferring to hunt at night or inthe early hours of morning.SCYTHECLAW DRAKEPREDATORY CUNNING makes this drake dangerous.Roving through forests and grasslands in small familialunits, a scytheclaw drake is a study in deviouspack hunting.Scytheclaw DrakeMedium natural beast (reptile)Initiative +12 Senses Perception +12HP 105; Bloodied 52AC 24; Fortitude 21, Reflex 23, Will 20Speed 10 _ _ « _ ,© Scytheclaw (standard; at-will)Level 10 SkirmisherXP500+15 vs. AC; 1d8 + 5 damage, and the target is knocked prone.If the scytheclaw drake hits a prone target, it instead deals2d8 + 5 damage, and ongoing 5 damage (save ends); see alsospringingstep.Overwhelming Attacker (opportunity, when an enemy adjacentto the scytheclaw drake stands up; at-will)The drake makes an opportunity attack against the triggeringenemy. On a hit, the attack deals no damage, and the enemyremains prone.Springing Step (free, when the scytheclaw drake hits withscytheclaw attack; recharge_}_])The drake jumps 8 squares and uses scytheclaw. The jumpdoes not provoke an opportunity attack from the target of thetriggering attack.Alignment Unaligned Languages -Skills Athletics +13, Stealth +15Str 16 (+8) Dex 21 (+10) Wis 15 (+7)Con 17 (+8) Int3(+1) Cha 6 (+3)SCYTHECLAW DRAKE LORENature DC 16: Scytheclaw drakes are more intelligentthan other drakes, and they reveal it by usingtactics of distraction. If you can see one scytheclaw,chances are good that another two or three hidenearby.

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