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4e_Monster_Manual_2 - Free

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DJINN STORMSWORD TACTICSProtection of artillery and controllers is the djinnstormsword's first priority. A stormsword uses cometo me every round to keep targets away from itsallies, punishing foes with spinning vortex and scimitarattacks.DJINN SKYLORDA DJINN SKYLORD DIRECTS ITS ALLIES in combat, contusingits enemies with powerful storms.\Djinn SkylordLevel 25 Controller (Leader)Large elemental humanoid (air) XP 7,000Initiative +17 Senses Perception +21; blindsight 10HP 236; Bloodied 118AC 39; Fortitude 38, Reflex 36, Will 36Immune disease, poison; Resist 15 thunderSpeed 6, fly 8 (hover)•_ Storm Staff (standard; at-will) 4 WeaponReach 2; +30 vs. AC; 3d10 + 4 damage, and the djinn skylordeither shifts 2 squares or makes an extra recharge roll for stormshout.vElemental Command (minor 1/round; at will)Ranged 10; no attack roll; the djinn skylord slides the target 1square.>Mystic Hail (standard; at-will) • PsychicRanged 20; +29 vs. Will; 2d8 + 8 psychic damage, and thetarget grants combat advantage to the djinn skylord until thetarget uses a standard action to clear its head of the mystic hail.•- Sandstorm (standard; encounter) • Psychic, ZoneClose burst 5; +29 vs. Will; 4d8 + 8 damage. Effect: The burstcreates a zone of swirling sand that lasts until the end ofthe djinn skylord's next turn. Each ally within the zone gainsconcealment. Each enemy that starts its turn within the zoneis dazed until the start of its next turn. Sustain Minor. The zonepersists.• - Storm Shout (standard; recharge :: I • ThunderClose blast 5; +29 vs. Will; 3d10 + 10 thunder damage, and thetarget is pushed 3 squares and knocked prone.Alignment Unaligned Languages Common, PrimordialSkills Diplomacy+24, Insight +21Str 23 (+18) Dex 20 (+17) Wis 18 (+16)Con 28 (+21) Int 25 (+19) Cha 25 (+19)Equipment quarterstaffDJINN SKYLORD TACTICSA djinn skylord tries to seize advantageous ground forits allies, swooping to the center of the battlefield andblasting foes with sandstorm. From the edge of thezone, it uses mystic hail and elemental command until itneeds to defend itself with storm shout.DJINN LOREArcana DC 24: Djinns are native to the ElementalChaos, but as punishment for their role in thewar against the gods, they were scattered after theirdefeat. Many djinns were imprisoned in worldlyobjects or had their powers severely curtailed.Arcana DC 29: Those djinns that are free seekto regain their lost might and reclaim the relics andoutposts of their old empires, many of which now liein the world. Characters who aid a djinn in a quest toreclaim a cloud palace or locate an artifact can expectgreat reward. Creatures that oppose the ambition ofthe djinns are certain to earn their eternal enmity.ENCOUNTER GROUPSDjinns prefer to ally with their own kind, but theycan often be found in the company of other creaturesof the air. A djinn has no interest in leading othercreatures, and all djinns rankle at the thought oftaking orders from lesser beings. As a result, any alliancewith a djinn is short-lived at best.Level 22 Encounter (21,400 XP)4 1 djinn stormsword (level 24 soldier)4- 2 djinn thunderers (level 20 artillery)4- 1 djinn windbow (level 22 skirmisher)4- 2 rimefire griffons (level 20 skirmisher, MM 147)Level 26 Encounter (54,950 XP)4- 1 djinn skylord (level 25 controller)4- 1 djinn thunderer (level 20 artillery)4- 3 djinn stormswords (level 24 soldier)4- 3 storm gorgons (level 26 skirmisher, MM 143)

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